Forums » Suggestions

Buff ideas for the Axia Wraith and the BioCom Vultue

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Oct 26, 2014 Sieger link
Inspired by the latest discussion on these 2 ships and a player recommending buffs for these two ships in order to justify the use of these 2 ships I thought of some fair buffs that would make These shups a lot more useful and worthful in combat situations.

Note that these are only ideas and are entirely open to discussion and in the end it will be the devs who have the last word anyhow:

The BioCom Vulture XT:

The BioCom Vulture is only a little bit better than the Vulture MklV, mainly turbo thrust wise. To make this a useful ship I have thought about having this fill in a niche. A well armored Vulture with reasonable turning capacity that still doesn't outdo it's quicker Brothers the Corvult and the SVG:

Armor: 8900 ----> 9600
Cargo: 2
Weapons: 2S
Mass: 3900kg
Length: 12m
Thrust: 220 N ----> 225 N
Turbo Thrust: 250 N
Max Speed: 65 m/s
Spin Torque: 7.0 Nm
Turbo Speed: 220 m/s
Turbo Energy: 57 m/s ---> 55 m/s

We see a significant increase of armor here, a minor increase thrust-wise and a minor decrease of turbo energy. These are fair buffs in my opinion which will justify the use of the BioCom Vult a Little more atleast.

The Axia Guardian Wraith:

The Wraith isn't used that much in PvP either. It is not bad at all, but the long tarvel isn't justified much like it isn'z for the current Version of the BioCom Vulture. It's current problems are, with no doubt it's bad turning Qualities. This can be addressed with a few little buffs. I thought of it as follow but of course I'd appreciate constructive criticism or just friendly agreement:

Armor: 13500 ----> 14500
Cargo: 22
Weapons: 2S 1L
Mass: 9000kg ---> 9200kg
Length: 13m
Thrust: 350 N ----> 425 N
Turbo Thrust: 350 N ----> 450 N
Max Speed: 65 m/s
Spin Torque: 9.5 Nm ---> 10 Nm
Turbo Speed: 200 m/s ---->210 m/s
Turbo Energy: 50 m/s ---> 54 m/s

An increase in armor aswell as a Major increase in Thrust/Turbo Thrust. The spin torque was adjusted minorly. It Comes at the cost of a little higher turbo draining and a slightly increased mass.

EDIT: Turbo Speed increased to 210 m/s to make up for the kind of harsh energy drain.

Constructive comments are welcome as always.
Oct 26, 2014 Death Fluffy link
These seem like fair changes. It looks like to me that they improve these ships without making them superior to keep them distinct from other ships in their category. I compared the wraith suggestion to both the centaur and the prom classes since it is in it is the only one of it's kind.

The only change I would make would be to make the Wraith's turbo speed 210 or 215. This is better than the centaur and as good or a little better than all but the scp.
Oct 26, 2014 TheExiled link
I agree with the BVXT having more armor and less drain, however at the cost of no extra thrust. I think it's got a reasonable amount of thrust.

The wraith is a different story. It's essentially a buffed RevMk3.
For the mass, that's a LOT of thrust. You could justify it by leaving the spin torque as it is, as 9.5Nm.
The turbo thrust is not necessary, simply up the top speed to 210m/s and increase the drain to 52e/s.
Yeah the armor it probably needs.
Oct 26, 2014 Darth Nihilus link
+1 to the OP I never fly either ship because they are too close to the relatives in stats and not close enough to where I hang out. I would think twice to go out of my way with these stats.
Oct 26, 2014 Inevitable link
-1 for obvious reasons.
Oct 27, 2014 TheRedSpy link
Oh, Itani can't get serco ships so they want to just make a bunch of UIT ships just as good. Lol

-1
Oct 27, 2014 abortretryfail link
Actually, this seems more like "UIT can't get Itani or Serco ships so..." which isn't a bad idea.

For the XT, 8900 armor is pretty good already but i'm in favor of the thrust bump and drain reduction.

As for the wraith, +4/s drain increase is huge. especially since it's still keeping the slow 200m/s top speed here. What use case are you considering this for?
Oct 27, 2014 MrAbsurd link
+1

i like your buff ideas as they are. i'd only give the wraith 210 max turbo speed since you increased the drain there.

TRS you've once again proven to be a comedian. these two ships are in no way replacements for the serco ships. even with siegers propsed changes the wraith will still be off by 6500 armor which is a damn lot and itll still not move as nicely as the scp. and the biocom vult wont even have to do anything with the SVG. stop being an idiot.
Oct 27, 2014 Inevitable link
This is a suggestion topic Sieger's alt. No need to throw personal insults at people who disagree with you.
Oct 27, 2014 Sieger link
Fluffy - I think you're right about the speed changes. Though I don't think it'll matter much. it won't be a good chaser.

TheExiled - I thought about leaving the Spin Torque lower but then again I want the Wraith to reasonably move better at the end of it all. I don't see it drifting into overpower if we let it have the 10 Nm.

Darth Nihilus - Yup.

MrAbsurd - Same to you as Fluffy. It won't matter much probably.

ARF - I thought of it as measures to make it pay for the serious boosts, it'd be doomed to only work in face to face.

Boda Shandis - I like how the sweat on your forehead shines. Everybody in agreement here could potentially be my backup forum alt!!! Sieger is everywhere.
Apart from that, care to elaborate your "obvious reasons"? I might not write you apart if you take a few minutes to show your opinion. Why be afraid?

TheRedSpy - Oh c'mon now you only did that cause you dislike my guild tag. The Wraith wouldn't even get CLOSE to the stats of the SCP and it's just so obvious. A pilot flying my Wraith proposal still could never beat a SCP pilot of equal skill. Are you afraid that Itani pilots shoot your SCP in that Wraith? :P
Oct 27, 2014 abortretryfail link
That's a huge nerf. Nothing with a speed of 200m/s or less has > 50 drain except for the tung taur and shitty basic proms hardly anyone uses.

Maybe if it was lower drain or 210m/s like Fluffy suggested it wouldn't be so harsh. Mobility is everything. That's why the SCP is so powerful.

Honestly, I still think the tung taur needs a higher max speed.
Oct 27, 2014 Sieger link
Hmm okay you guys are right. Suggestion edited accordingly. 210 m/s turbo speed won't hurt.
Oct 27, 2014 Savet link
I'm going to suggest leaving the Biocom largely as it is, but giving it a sizable armor boost, possibly on par with the higher-end valks.

Here is my thought process:
1. we have an agile combat vult that everyone can buy: the corvult.
2. we have an interceptor for all nations, UDV, SVG, Valk.
3. make the biocom vult stand out as the battle-hardened resilient vulture which can trade blows with bigger ships, but lacks the superior chase ability or handling of the SVG and Corvult respectively.

Just my 3 cents.
Oct 28, 2014 abortretryfail link
I always thought the BioCom Vulture XT was sort of an after-market knockoff of the SVG and its stats used to reflect that.

When the SVG got buffed, the XT was left alone.
Oct 28, 2014 Darth Nihilus link
+1 to Savet's suggestion. Increase the armor. The BioCom should in fact represent an after-market knockoff of the SVG, but with some improvements. This improvement would be its armor. It would be the easiest thing for an outside faction to improve if they got the blueprints to build an SVG. However, I still agree with the OP about the Wraith. No one pilots that thing anymore because its not worth the effort to move around.
Oct 28, 2014 abortretryfail link
It already has really good armor for a vulture. The same as the Corvult has and only 100 less than the SVG. Why give it more?

Where it falls short of other top end Vultures are things like turbo drain, thrust, and availability.
Oct 29, 2014 Savet link
Arf, because we don't need more shit that we already have. We need new different shit so there is a reason to use one over the other or a reason to smuggle them out of uit.
Oct 29, 2014 TheRedSpy link
That's nonsense sieger. I did that because you're a smurf. You should know above all others I only truly discriminate on silly fake race settings in a game.

And yes I know you made a new smurf alt, named it sieger and your main is a UIT, but basically if you have a smurf character you're an evil bastard so there.
Oct 29, 2014 tarenty link
+1 to buffing the XT and Wraith. The changes proposed seem sensible.

I agree with increasing the XT's armor above that of the Corvult and SVG to create a viable alternative. The proposed numbers don't look unreasonable for a true heavy armor variant, though more of an armor-for-mass compromise could be made.

I like the new Wraith, too. It'll certainly be sprightly for a heavy, but not unjustifiably so; I personally think that leaving the top speed at 200 is a fine compromise for it's significantly increased mobility at sub-turbo speeds.
Oct 29, 2014 joylessjoker link
+1

In complete agreement with Savet. An armor buff for biocom XT is reasonable and makes a new kind of vult. However buffs in turbo energy/max speed make it too much of an interceptor, which is a role that's already filled elsewhere for all nationalities.

As for wraith, the proposed buffs seem reasonable to me. Given the better armor and +1 small port over WTD, it should be slightly less agile than WTD, which it is.