Forums » Suggestions

Ship Access Concept

12»
Feb 04, 2013 greenwall link
I propose a ship accessibility change, with the intent being to improve gameplay, deneb participation, and to benefit the VO economy.

The idea would be to restrict access to special military ships to those who reach certain achievements in the Deneb War EVERY WEEK. Meaning it would reset each week -- and access to the ships would require ongoing participation. Alternatively (here's the economic part), access to these ships would also be purchasable, but in the realm of 40-50 million credits (or more) for a 1 week license.

I think the easiest implementation of this would be to just add this additional requirement for those interested in purchasing the X1 or the Skyprom. Personally, however, I'd like to see new ships, and I think it would make sense for these ships to be relevant to the Deneb War. It could be just one ship (i.e. a 3-Lport, 3-Sport, low cargo space rag) for both militaries, or two ships (a bomber and a fighter) for both militaries. Ideally they'd only be available in Deneb and GR as well.

It would be important that these ships were attractive enough to lure the common gray-space folk to deneb to get their hands on these ships.

The idea of weekly access stems primarily from the lapse in any active interest in Deneb (i.e. once you get your levels up high enough there's not much incentive to fight there -- no badges, no special achievements, etc)., and also from the unfortunate state our economy is in (VO, that is). As long as you have bazillions of credits floating around in vets pockets with nothing to spend them on, the economy will continue to be be dysfunctional.

Creating a situation where people either have to earn or pay dearly for their access to purchase a rare ship (or ships) that is a LONG way from gray space is, I think, a fantastic idea that helps improve several areas of the game that badly need some love.
Feb 04, 2013 greenwall link
I forgot to mention the Deneb participation requirements -- but would be something along the lines of a certain amount of kills/casualties/wins. Or perhaps just the fact that your nation is winning... or some combo? Open to suggestions obviously.
Feb 04, 2013 Kabuloso link
I agree that Deneb War needs a better reward. But if it gives access to a ship, the player just stockpile them, when he get that access.

I'd say to give the players a certain amount of Ultra-charges, based on his week achievement at Deneb.

Then, they can use it, sell it, or give it to others. But never stockpile with credits.

It could also be an Avalon, as it's another gear that players buy and sell.
Feb 04, 2013 TheExiled link
UC's are useless in the Deneb war. Avalon make more sense.
Feb 04, 2013 Keller link
+1 with an addition.

To be honest, what's long overdo is a restriction for numbers of certain ships purchased, not just license levels. Let's be honest, in any real economy, do you think a space nation is going to build its best ships in virtually unlimited numbers? We already have an execution limit for certain manufacturing missions, why not for purchasing certain ships? I'd dare say add equipment to that also, but there isn't currently any nation specific equipment to make that argument plausible. (Well...maybe Neut 3s ;) )

Please note, I do not play in the Deneb anymore than I participate in CtC, but I fully agree there needs to be incentive for participating in both.
Feb 04, 2013 Pizzasgood link
+1. Military ships should require active participation in the military.

The problem of stockpiling can be minimized by having it only let you buy up to five more ships than you have lost in a given day. So if you are fighting a lot and burning through the ships, there is no problem - you just buy more. But you can't stockpile more than five ships per day. (Note: it is important to be allowed to buy at least a few more than you lose, so that you don't have to micromanage where you leave your valk as you move around the verse. Otherwise if you used your Valk to fly from Deneb to Metana so that you could help some newbies bot, and you then parked it in a station so you could use a Rag to drop the queen's shields, and you splashed yourself and didn't home, you would then respawn in Deneb but be unable to buy a new valk until you return to Metana and retrieve/destroy your existing one.)

EDIT: ah, I see keller responded while I was typing. Yeah, supply/demand would do a lot for improving the game. To an extent anyway. Wouldn't want supply to be so low that furballs where you go through dozens of ships become logistically challenging. Running out of foreign ships, sure, that's fine, but local stuff not so much. Maybe it could cheat a little - have destruction of ships secretly boost production of said ship. Raise the price to deal with the added demand and the burden of increased production.
Feb 04, 2013 greenwall link
fair point on the stockpiling problem.

/me rubs chin
Feb 04, 2013 Captain86 link
I like the consideration of combining an economy factor to Deneb

Funding of Deneb in some way would be good. Maybe some pilot war ships is ok
Why not also allow purchase of more NPC's to send to the war front like any other war ?
Or being able to obtain Avalons with the traditional method or purchase them from other players; and provide them to NPC's in the war as well.


I mean make it costly to do stuff to fund the war in some way but NOT only piloted ships.
Send purchasable NPC cap ships or NPC fighters to the war front if you want and if you have the funds.

And/or the need for more materials in Deneb such as ores etc.
This will drastically increase the need for miners and higher demand for goods and services from other players too.
Part of Deneb could require you to bring 900 sss to the closest station facing Deneb in order to send something there like 5 extra NPC fighters to the war front or something

You could stockpile some materials there as the demand is needed or something like that anyhow.

Anyhow some funding mechanism requirement of any kind in Deneb sounds good to me
Feb 04, 2013 tarenty link
You are entirely, absolutely off topic. The only things you appear to have read are "economy" and "Deneb." Check for comprehension before you post.

That being said, +1 to some sort of restriction on military ships based on CtC or Deneb. I haven't heard any particular system I wholly agree to, and cannot think of one at the moment, but this is the right direction to move in.
Feb 04, 2013 abortretryfail link
Limiting access to fancy military ships to the losing team is kind of kicking them while they're down. Maybe just limit it to places far from the center of conflict, so you can always buy proms and valks in Deneb but the losing side doesn't sell them at the greyspace border.

+10 to add galaxy-wide relevance to the war.
Feb 04, 2013 Pizzasgood link
I think the idea here is just to require a person to put in a certain amount of participation in the war, not to require them to actually be the winning team or anything. I definitely wouldn't agree to that.
Feb 04, 2013 tarenty link
Maybe just limit it to places far from the center of conflict, so you can always buy proms and valks in Deneb but the losing side doesn't sell them at the greyspace border.

I like this. The losing side needs reinforcements at the border and cannot spare any ships to sell down in Grey.
Feb 04, 2013 Espionage link
-1

As per the developer roadmap we will have a ranking system chosen by a panel of players from those active in the conflict. Those players will then elect people for promotion etc etc.. Those players who are elected into high ranking positions should be able to control a shortlist of enlisted personnel who are able to access the military vessels.

This is the only effective way to restrict military vessels to Bona Fide military peronnel of good standing and not pirates/alt abusers/traders.

This can also allow for privateering with access able to be given on a non-participation basis to individuals who will serve the cause of the military.

The OP proposal is just as abuseable as the current system, it just requires a bit more time to do so
Feb 04, 2013 Captain86 link
tarenty

Nope your confused

I read it and the parts posted as (the economy parts) I liked mostly and posted about my vote for that portion or at least the general idea of that portion

However, since it was in more then one portion I only agree with that part as I mentioned. The other part is not disagreeable however, not necessarily favourable either so I didn't really comment on that part since I didn't really care about that part.

Additionally I added my own ideas about economic topics and Deneb which actually is what this post was about.

Did you not read the posters first sentence ?

"improve gameplay, deneb participation, and to benefit the VO economy."

Why don't you read before posting your ignorance

The Deneb funding idea would contribute to the overal VO economy bye the simple fact there would be a supply and demand issue that would be needed everywhere.

Deneb participation would be encouraged by these ideas from this poster and in addition to the ideas I posted. This sort of overlap the general idea of the post which stated specifically Deneb participation and the VO economy in general. Of course this would also improve gameplay as a whole.

But why am I explaining this if you didn't get it the first time ?

God Help Us !
Feb 04, 2013 Captain86 link
Pizzasgood

Yes, something to encourage participation in the war, great idea !
Feb 04, 2013 Pizzasgood link
"The OP proposal is just as abuseable as the current system, it just requires a bit more time to do so"

You just contradicted yourself. If it takes more time, than it is less abuseable. Still abuseable, yes, but not "just as abuseable".

Also, I should point out that in a game like VO, it is good to leave things slightly exploitable. That's what makes VO more fun than crap like WoW. That's why we don't have universe-wide faction-based friendly fire protection.

Anyway, I'm not sure that letting players dictate who can and can't have access to a ship is a good idea. It certainly is not a good idea with the small playerbase we currently have - too easy for small groups of players to dominate via a host of methods. Maybe in the future that would work, but I think the OP would be a better interim solution.

----

Captain86: This isn't a thread about improving deneb in general. This is a thread about improving deneb specifically via adding constraints to ship access. If you want to discuss other ways to improve deneb, go start another thread for it.
Feb 04, 2013 greenwall link
"As per the developer roadmap we will have a ranking system chosen by a panel of players from those active in the conflict. Those players will then elect people for promotion etc etc.. Those players who are elected into high ranking positions should be able to control a shortlist of enlisted personnel who are able to access the military vessels."

Uh, where did you hear of this supposed roadmap? Elections in deneb is a stupid fucking idea. Ranking should be determined by participation, not by a corruptible democracy. Even stupider is allowing the "elected" to then control access to valks and skyproms. If that happened I'd quit VO for good. This is about making the game better not worse, lol. The last thing we need is King Espionage and his cronies controlling the skyprom supply (and their alts controlling the valk supply). But that's another topic.

If only the actual USE of the ships could be turned on and off (allowed/disallowed) by said participation or payment. This, combined with availability only in the border war systems would be enough to limit the supply. I.e. if an itani didn't have enough participation points (or whatever), the military ship could not even be launched or selected in any station in Blue space (gray/UIT it would be fine). That seems to be easier than implimenting some global ship limit.

And yes, Capt86 -- I appreciate your thoughts, but lets try to keep some cohesive thoughts flowing here -- this thread is about Ship Access.
Feb 04, 2013 tarenty link
I propose a ship accessibility change, with the intent being to improve gameplay, deneb participation, and to benefit the VO economy.

Compare.

"improve gameplay, deneb participation, and to benefit the VO economy."

Additionally I added my own ideas about economic topics and Deneb which actually is what this post was about.

No, it's about requiring Deneb activity to purchase certain ships.

I'm going to let your own stupidity make you look like a fool with all you just posted, basically flaming me out for pointing out to you that you may want to understand what it is you're reading before you make a ridiculous offtopic post like the one you did. Not to mention the followup in offensive poor taste.

ANYWAY, back on topic, @ greenwall: there is a lot of info about how Deneb will be restructured in the second update video, including how it will likely include some RTS and rank aspects. A specific rank may be a good requirment, if you lose your rank when you discontinue military service. Only active military personnel could be allowed to purchase X-1s and SCPs.
Feb 04, 2013 Keller link
Rin, I like the idea of limited per losses. My view was that limits would apply only to the best ships with the numbers getting bigger as the ships got cheaper/less desirable. You'd always have unlimited numbers of the cheaper/starter ships.
Feb 04, 2013 greenwall link
Rank is fine, my bone would be about elected ranks, and any subsequent control over ship supply.