Forums » Suggestions

Ship Access Concept

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Feb 04, 2013 TheRedSpy link
Read the Incarnate post linked in the kickstarter campaign, if anyone will seek to monopolize the supply of military ships it will be King Ecka and cronies. Also I'd love it if you quit VO, 1+

Traders should be denied military ships

Pirates should be denied military ships, unless they receive a letter of marque

Enemy militants on alts should be denied military ships, and there should be a way to designate a traitor who uses the enemy ships against the nation.

Personally I think the system should be different for Serco and Itani, the access regimes should be distinctly different to recognise the difference in the militaries and there should be pros/cons either side.

The OP is pointless its not considering what's actually planned out - do your research so you an actually respond to the planned feature.
Feb 05, 2013 Kabuloso link
I agree with TRS:

+1 to a deep ranking differences between the factions.

-1 to implement stuff now, that won't be in-line with the upcoming version, 1.9. Unless it's very simple to code.

But, thinking about the upcoming version, the ship access limitation based on military ranking seem to be a very good suggestion.

Another point: what happens when players becomes able to trade ships?
Feb 05, 2013 TheRedSpy link
Kabuloso, Star Citizen is looking at a unique ship code system for that, with associated black market trading implications etc.. etc.. But ship trading is even further off the docket so it's not a huge concern.
Feb 05, 2013 Alloh link
+1 to basic OP idea, as already proposed many times before, by many pplz.

Basic implementation as Tarenty proposes:
Only active military personnel could be allowed to purchase X-1s and SCPs.

As simple as possible, so it can be implemented in next release. As a good start, "active military" is simply enlisted to respective military service. AND make that a requirement to USE the ships, so no one can stockpile both...

Apply the same to UIT/Mauds, but require TPG test pilot certification instead... despite in future we could have UIT military, but named as "Self-Defense Forces", similar to JSDF

On a longer term, the previously proposed possibility to use military ships from grayspace stations, resulting in Temp KoS with corresponding nation. Example, a player stocks X1 and SCPs in Sedina. When he equip a X1 he is temp-KoS with Itani, but temp-KoS with Serco when using a SCP.
And the requirement for "active duty", as at least one regular military mission per week that he plays.
Feb 05, 2013 CrazySpence link
+1 to come kind of tie to military activity whether it be deneb or CtC
Feb 05, 2013 Pizzasgood link
Any use restrictions should absolutely only apply to that nation's stations ever period end of story.
Feb 05, 2013 DentedHead link
If we really want to make X1's and SCP rarer, why not simply make them craftable? Lets see how many players are willing to burn through them when there's "Superlight" levels of effort required to get one?

Well, maybe not quite that much (I think the SL's requirements are kinda high) but I'd like to see all the following ships craftable:

X1/SCP (obviously)
XC/Moth Miner2 (both top tier for purpose)
Marauder of some kind (for completeness)
Good bit of fun would even be include purified xith in the ingredients for the military ships. May as well mess with peoples CtC while you're at it.

This would encourage p2p trade (as TTM building does now) as well as add actuall value to the ships.

Dent.
Feb 05, 2013 tarenty link
Ugh. Please don't make every top tier ship a nightmare of clumsy "crafting missions." There needs to be an entirely separate crafting mechanic before that kind of drudgery happens, if (preferably not) at all. Adding value to ships is part of the economy redux.
Feb 05, 2013 Pizzasgood link
They aren't trying to make the ships rarer in general, dent. They're trying to limit access to the ships to a specific subset of the playerbase, thereby giving more meaning to the various roles you can play in the game. And of course, the flipside of this is that other ships (e.g. pirate stuff) would likely end up being harder for goody-goody types to get (or possibly less desirable due to their use having consequences). Though that's a sister thread, which I'm not going to bother creating because it's been done before quite a few times. Just as this one has.
Feb 05, 2013 Espionage link
Making them manufacturable targets the wrong subset of the game.
Feb 06, 2013 Alloh link
Those are Military ships. Military stuff comes from large contractors... I know many custom built motorcicles, sail and motorboats, even airplanes... but never heard of homebuilt battleships or interceptors, neither bombers...

As simple start, make the top-tier military fighter of each nation become exclusive to military personnel, under penalty of temp-KoS. Later, we can dis selection of ships depending on military ranking, CtC, badges, kills, fame, whatever...

Now, going OT, now I realize the merit of manufacturing produce improved, specialized versions of existing capships.
Feb 06, 2013 Dr. Lecter link
I know many custom built motorcicles, sail and motorboats, even airplanes... but never heard of homebuilt battleships or interceptors, neither bombers...



I wonder if that might have something to do with the differences between how civilians live IRL and how VO operates, you candied closet monster muncher.
Feb 08, 2013 Crusader8389 link
+1 Lecter. No one has any motivation whatsoever irl to make a bomber, etc because of the consequences of being found out versus the nonexistent benefits. If you want to kill someone irl, a bomber is way too obvious and isn't the best way to go about it. Whereas if you are caught making such a thing, you are likely to get arrested or something. Not to mention the components cost millions of dollars.

The contrast is to vo, where a ship could be put to good use slaughtering everyone, we have tons of currency to spend on it, and there is no consequences at all to using one in non-NFZ grey space areas. (and even no lasting consequences in NFZ!).
Feb 08, 2013 Pizzasgood link
First of all, Alloh was not talking about civilians. He was talking about militaries.

And the reason soldiers don't build their own vehicles is economies of scale. It's way more efficient to have factories build gear for your soldiers than for the soldiers to build it themselves. If you really wanted the soldiers to have a hand in the production of their gear, you'd send them to work in the factories, not require them to build things individually. But you'd only do that if there were a shortage of civilians to do the job, since the soldier's time is better spent training.

That applies just as much in VO as it does in reality. Even if the "factory" is entirely automated and just needs to be brought ingredients, it makes more sense to rely on dedicated traders moving goods in bulk than to have a bunch of individual soldiers moving a few at a time.
Feb 08, 2013 Dr. Lecter link
Militaries make gear in mass quantities via the lowest bidder approach.

You can damn sure expect to see personalization -- and higher quality -- from individuals motivated to make a better [INSERT PIECE OF GEAR HERE] that they themselves will be using in combat. The only reason this isn't even more commonplace IRL than it already is, is that it would make a mess of logistics. Even today, to some extent personal weapons and personal modifications to issued versions of everything from sidearms to suppressors to planes does still occur.

Thus, I wouldn't be surprised to see things like generic, light, and heavy versions of Valks and Proms churned out via magical factories. For the same reason, I wouldn't mind making top of the line versions (like the SCP and X-1/Vigilant) accessible only via extra personalized work (i.e., crafting).
Feb 08, 2013 abortretryfail link
Maybe if the crafting involved taking the base model item and souping it up. That's not currently the case. Even the turret-mount varieties of weapons we already have (Neut3, Light Rep) don't use the existing item as an ingredient.
Feb 08, 2013 tarenty link
+1 Arf.
Feb 08, 2013 Dr. Lecter link
Agree with ARF on that one.
Feb 08, 2013 avataros link
In what way does VO resemble real life, and/or why should it?