Forums » Suggestions
The subject of self repair has been mentioned before in thread http://www.vendetta-online.com/x/msgboard/3/8943?page=2
The above suggestion was to use a bot for repair, my suggestion, while of the same nature, is different.
The biggest and most relevant argument against the very idea of self repair, as I think we can all agree, is its effect on pvp. The major problem is a concept that is relevant (will give a full repair in a reasonable amount of time) but does not hinder pvp (i.e. taking 5-10 times longer to kill a target).
My suggestion is to make a module to be activated in space and takes up a secondary slot, the kind you put batteries in, and can be activated in space with its own pre-set button. In regards to Knight_Of_Order as he mentioned it first, to activate such a device a ship should come to a complete stop. Next I will add toshiro's suggestion of your ship not being under fire, my personal recommendation is a 30 second time limit from the last damage received to activate, as it would make certain that the player is not actively in combat for pve or pvp, and if you are worried about a player running and repairing, if they have enough time to stop somewhere long enough to activate the repair module and do a full repair then they can easily dock up. As many have mentioned the repair should be gradual and cost energy to maintain, I would either do this by percent of total energy and total armor or make different classes of the module with base repair amounts and energy costs, I am partial to a percentage system myself. I consider the ideal to be a full repair from 10% damage in 3 minutes, this is gradual enough to be far from instantaneous but is fast enough to be worth using. For energy cost I would say it depletes energy completely to repair 50% of the ship.
To summarize:
* It is in module form (main difference between my suggestion and current main discussion)
* Ship must be at a complete stop to activate and continue use (credit to Knight_Of_Order)
* Ship must not have taken damage for 30 seconds and is de-activated upon receiving any kind of damage or hostility (variation of toshiro's suggestion)
* Relevant but not overpowered rate of repair and energy cost, 3 minutes to completely heal a ship at 10% structure and rate of energy use will completely deplete energy by the time 50% of the ship is healed
I disagree with the bot suggestion or anything that runs independently of the ship, and I believe that this will offer a balanced and practical way to heal that involves sacrifice while remaining relevant and does not hinder pvp or make pve easier. The main purpose of said module is to negate ship repair costs and to reduce traveling back to the station for repairs.
The above suggestion was to use a bot for repair, my suggestion, while of the same nature, is different.
The biggest and most relevant argument against the very idea of self repair, as I think we can all agree, is its effect on pvp. The major problem is a concept that is relevant (will give a full repair in a reasonable amount of time) but does not hinder pvp (i.e. taking 5-10 times longer to kill a target).
My suggestion is to make a module to be activated in space and takes up a secondary slot, the kind you put batteries in, and can be activated in space with its own pre-set button. In regards to Knight_Of_Order as he mentioned it first, to activate such a device a ship should come to a complete stop. Next I will add toshiro's suggestion of your ship not being under fire, my personal recommendation is a 30 second time limit from the last damage received to activate, as it would make certain that the player is not actively in combat for pve or pvp, and if you are worried about a player running and repairing, if they have enough time to stop somewhere long enough to activate the repair module and do a full repair then they can easily dock up. As many have mentioned the repair should be gradual and cost energy to maintain, I would either do this by percent of total energy and total armor or make different classes of the module with base repair amounts and energy costs, I am partial to a percentage system myself. I consider the ideal to be a full repair from 10% damage in 3 minutes, this is gradual enough to be far from instantaneous but is fast enough to be worth using. For energy cost I would say it depletes energy completely to repair 50% of the ship.
To summarize:
* It is in module form (main difference between my suggestion and current main discussion)
* Ship must be at a complete stop to activate and continue use (credit to Knight_Of_Order)
* Ship must not have taken damage for 30 seconds and is de-activated upon receiving any kind of damage or hostility (variation of toshiro's suggestion)
* Relevant but not overpowered rate of repair and energy cost, 3 minutes to completely heal a ship at 10% structure and rate of energy use will completely deplete energy by the time 50% of the ship is healed
I disagree with the bot suggestion or anything that runs independently of the ship, and I believe that this will offer a balanced and practical way to heal that involves sacrifice while remaining relevant and does not hinder pvp or make pve easier. The main purpose of said module is to negate ship repair costs and to reduce traveling back to the station for repairs.
In 3:30 I could have warped to a local station, repaired AND reloaded any ammo and returned to the fight in-time to watch someone else get sent home. Hell, in 3:30 I can make it all the way from Sedina B-8 to Bractus E-2 in a Behemoth (storms n all).
Kinda makes this addon useless. I agree on the 30 second timer, but 3 mins for a full repair? What are you smoking.
Kinda makes this addon useless. I agree on the 30 second timer, but 3 mins for a full repair? What are you smoking.
-1 to self-repair module.
But I think there's sence to add self-repair mission in Barracks, which objective is to deliver 12-20 cu of scrap metal in exchange for complete repair (scrap can be taken from station's storage).
But I think there's sence to add self-repair mission in Barracks, which objective is to deliver 12-20 cu of scrap metal in exchange for complete repair (scrap can be taken from station's storage).
A repair module could be handy for trips into enemy territory where you cannot dock. I would gladly give up a weapon port on my hog to be able to repair while terrorizing the newbies in Dau. As it is now, I have to call in EMS unless I get lucky and run across a friendly capship npc.
OTOH, self repair could reduce p2p interaction somewhat. And it probably ought to use ammo. If it didn't, I would have no need for EMS at all. Carrying a second weapon into Dau is not worth the hassle of having to get another player to come repair me, when I have the option of just carrying a repair module in with me.
A three minute repair time is a bit excessive though, either way. Give it an ammo capacity of 10, with each "shot" repairing you 10%, and give each shot a ten second chargeup period, with charging only working while stationary with the last damage received being at least 30 seconds ago.
Firing without charging all the way could either do no repairing, or could repair a fraction of the 10% based on how long you did charge.
OTOH, self repair could reduce p2p interaction somewhat. And it probably ought to use ammo. If it didn't, I would have no need for EMS at all. Carrying a second weapon into Dau is not worth the hassle of having to get another player to come repair me, when I have the option of just carrying a repair module in with me.
A three minute repair time is a bit excessive though, either way. Give it an ammo capacity of 10, with each "shot" repairing you 10%, and give each shot a ten second chargeup period, with charging only working while stationary with the last damage received being at least 30 seconds ago.
Firing without charging all the way could either do no repairing, or could repair a fraction of the 10% based on how long you did charge.
I really don't think this is a good idea.
-1
-1
3 minutes is from 10% damage, to put that in perspective, it would be a 1.5 minutes from 50% damage, and 45 seconds to repair 25% damage. The only reason to use it over a station if you are almost dead is to avoid the cost of repairs, but for light repairs it will do just fine. In pve, if you are frequently getting taken down to 10% then you probably need to change your tactics, and in pvp it may be safer to dock up, or if that's not an option it will be a valuable asset regardless of the time spent repairing it, so long as it does not effect pvp in combat. That people find asking for help more useful is beyond me, I find the EMS channel to be a completely ridiculous idea and clear evidence that a form of self repair be implemented. If 3 minutes for a complete repair is too long than adjust, but I am trying to balance usefulness and convenience with not making it overpowered and making sure it does not imbalance the game play. The ideal self repair concept should not alter the actual in game combat for better or worse, but be a tool of convenience between and outside of battles. And remember, the other major aspect of this is to avoid station repair costs, as such there needs to be a balance so that the convenience fee of repairing in station stays valid.
This sounds like a good idea, so long as it were balanced as you suggest to not be more effective than the current repair module. I would also rather see it as an L-port weapon, such as a missile or self-targeting lightning mine, than create a new category slot for it.
I don't see why you think people asking for help with repairs is ridiculous; medics on the battlefield are a part of history. In fact, I think medics should always be more effective than any form of self-repair. Generally, one should not be able to repair oneself fully while in space, and I'm dubious of having the repairs go by percentage rather than armor points as this would be different from anything else we have in game. At most, self-repair should be a kind of stim-pack to be used in dire circumstances and when there is no other recourse.
I don't see why you think people asking for help with repairs is ridiculous; medics on the battlefield are a part of history. In fact, I think medics should always be more effective than any form of self-repair. Generally, one should not be able to repair oneself fully while in space, and I'm dubious of having the repairs go by percentage rather than armor points as this would be different from anything else we have in game. At most, self-repair should be a kind of stim-pack to be used in dire circumstances and when there is no other recourse.
Using an L-slot is more sensible and would be easier to implement. Also, the percentage system I suggest may prove impractical, but it does make it easier to discuss as a guideline, however it might be better to have set stats on how much it heals per tick, the frequency of healing ticks, and the energy cost per tick. Then there could be multiple lvl's of said module with different license requirements. I think for the first lvl we should apply those stats to a warthog using that module with a light energy battery. As an added balance for the module you could have them decrease max moving speed, with the first module doing a minimal change and the larger modules only being practical on larger ships that do not depend on speed as much for survival.
Also, I don't think I will ever be able to fathom how the ems channel ever managed to be seen as a viable solution, it may be true to real life, but in a war game I cannot fathom it. What keeps dirty pirates from listening in to ems channel and intercepting easy prey? What keeps the ems from being a dirty pirate? What keeps a dirty pirate from shooting the ems for fun? Perhaps I should call ems at least once to get an idea, bot it boggles the mind.
Also, I don't think I will ever be able to fathom how the ems channel ever managed to be seen as a viable solution, it may be true to real life, but in a war game I cannot fathom it. What keeps dirty pirates from listening in to ems channel and intercepting easy prey? What keeps the ems from being a dirty pirate? What keeps a dirty pirate from shooting the ems for fun? Perhaps I should call ems at least once to get an idea, bot it boggles the mind.
What keeps dirty pirates from listening in to ems channel and intercepting easy prey?
Nothing. In fact I do monitor the EMS channel. Anybody who announces his actual location over it deserves to die. The correct usage of the channel is to find out if there are any EMS available. Once this is known, you PM them with your location and needs.
What keeps the ems from being a dirty pirate?
The same thing that keeps me from killing the people who pay me - reputation. Unlike real-life, this is a game where we never truly die. So if an EMS kills somebody, that person will start telling people about it and EMS would no longer be trusted.
What keeps a dirty pirate from shooting the ems for fun?
Not much. Some do shoot them. I don't though, because I like to actually use EMS now and then. Also, other players tend to consider anybody who attacks an EMS to be KOS (though most non-newbies who would attack them probably are considered KOS anyway).
Nothing. In fact I do monitor the EMS channel. Anybody who announces his actual location over it deserves to die. The correct usage of the channel is to find out if there are any EMS available. Once this is known, you PM them with your location and needs.
What keeps the ems from being a dirty pirate?
The same thing that keeps me from killing the people who pay me - reputation. Unlike real-life, this is a game where we never truly die. So if an EMS kills somebody, that person will start telling people about it and EMS would no longer be trusted.
What keeps a dirty pirate from shooting the ems for fun?
Not much. Some do shoot them. I don't though, because I like to actually use EMS now and then. Also, other players tend to consider anybody who attacks an EMS to be KOS (though most non-newbies who would attack them probably are considered KOS anyway).
-1 to the O.P.
many of the suggestions from newbies are weak-sauce. That includes easing the licenses: License System Adjustment. -1.
many of the suggestions from newbies are weak-sauce. That includes easing the licenses: License System Adjustment. -1.
-1
Instead of self-repair, I prefer a "Space R&R Service"... something you can call in and a bot comes to repair and replenish you, for a proper price. Almost like automated but paid EMS services , provided by bots. Something closer to
http://www.hard-light.net/wiki/index.php/GTS_Centaur
Instead of self-repair, I prefer a "Space R&R Service"... something you can call in and a bot comes to repair and replenish you, for a proper price. Almost like automated but paid EMS services , provided by bots. Something closer to
http://www.hard-light.net/wiki/index.php/GTS_Centaur
eddy, flaming for the sake of flame is just panzycore. You are wasting everyone's time with a complete and total lack of relevant contribution. Since the only basis for your disagreement is prejudiced on that fact that I am a new player and not on the idea itself, your stance is invalid. If you have something relevant to contribute I'm all ears, otherwise keep your elitist and irrelevant bs to yourself. If you have a problem with me that's fine, but don't waste everyone else's time with personal attacks.
+1 to Eddy's idiot-bashing.
However, as to the current topic, it's hardly a new request: http://www.vendetta-online.com/x/msgboard/3/23201#288470
Long-Range Deployment Drone (LRDD)
Levels: 4/-/3/4/4
Mass: 2000kg
Cargo volume: 8 cu
Price: 250,000 credits (cost of loaded hull repair materials and/or munitions is extra)
Created to address military needs that sprung up with the increasing economic advantage to be gained by strikes on convoy routes and mining fields, deep behind enemy lines, the LRDD unit is a user-deployable repair and resupply depot.
Designed to fit inside the cargo bay of the popular Warthog Mk II raider, the LRDD is hauled behind enemy lines by its owner and deployed in a secure location, usually an empty sector or a hidden roid field. Once unloaded, it will repair your ship up to X amount of damage, and/or reload your munitions tubes. The unit can only hold a finite amount of hull repair materials and/or munitions, so users should carefully plan how they want to stock the LRDD before leaving the station.
When you come to rest on it, after 45 seconds the LRDD will repair and resupply your ship until it runs out of supplies. At that point, you'd best stow it back in the cargo bay and get the hell back home!
(1) How fast it repairs or reloads doesn't matter much; it's not the sort of thing you could use while in combat.
(2) I think the mass is just about right, but it could obviously be tweaked.
(3) How much hull material, rail pellets, missiles, and/or flares could be toted along in the thing is something the Devs would have to work out re: balance.
(4) It should be detectable, though not on the sector list, and it should be easily destructable (along the lines of a kannick collector).
However, as to the current topic, it's hardly a new request: http://www.vendetta-online.com/x/msgboard/3/23201#288470
Long-Range Deployment Drone (LRDD)
Levels: 4/-/3/4/4
Mass: 2000kg
Cargo volume: 8 cu
Price: 250,000 credits (cost of loaded hull repair materials and/or munitions is extra)
Created to address military needs that sprung up with the increasing economic advantage to be gained by strikes on convoy routes and mining fields, deep behind enemy lines, the LRDD unit is a user-deployable repair and resupply depot.
Designed to fit inside the cargo bay of the popular Warthog Mk II raider, the LRDD is hauled behind enemy lines by its owner and deployed in a secure location, usually an empty sector or a hidden roid field. Once unloaded, it will repair your ship up to X amount of damage, and/or reload your munitions tubes. The unit can only hold a finite amount of hull repair materials and/or munitions, so users should carefully plan how they want to stock the LRDD before leaving the station.
When you come to rest on it, after 45 seconds the LRDD will repair and resupply your ship until it runs out of supplies. At that point, you'd best stow it back in the cargo bay and get the hell back home!
(1) How fast it repairs or reloads doesn't matter much; it's not the sort of thing you could use while in combat.
(2) I think the mass is just about right, but it could obviously be tweaked.
(3) How much hull material, rail pellets, missiles, and/or flares could be toted along in the thing is something the Devs would have to work out re: balance.
(4) It should be detectable, though not on the sector list, and it should be easily destructable (along the lines of a kannick collector).
You do realize that I posted the link used in the suggestion threads list of ongoing suggestions right? Furthermore 3/4 of my idea was taken from other players in that thread or is in agreement with them, and they are all credited. If you actually bothered to read my post, instead of whoring for attention like a depraved half wit, you would realize that the majority of the suggestion is not the sole material of a new player, but a reiteration of existing ideas from established players, as such your insistence on the idea being bad solely because it is the idea of a new player is furthermore invalidated.
Lastly, I saw that very same idea posted and shot down in the forum thread I linked at the beginning of my post, which suggests that you are just sore about your idea being shot down and never once bothered to even look at my suggestion.
The blatant hostility of the player base of this game leaves me thinking its an elitist and arrogant community that I want no part of....
Lastly, I saw that very same idea posted and shot down in the forum thread I linked at the beginning of my post, which suggests that you are just sore about your idea being shot down and never once bothered to even look at my suggestion.
The blatant hostility of the player base of this game leaves me thinking its an elitist and arrogant community that I want no part of....
Mordeth Kai, you began posting suggestions before introducing yourself, troll our forum, and insult our community. What did you think was going to happen?
Eh, I got a ship implemented - can't win em alll.
The real point is that your post wasn't worth reading. Don't let the doorknob tear your balloon knot as you depart our forums. XOXOHTH
The real point is that your post wasn't worth reading. Don't let the doorknob tear your balloon knot as you depart our forums. XOXOHTH
see you in-game, target
I'll pwn your noob arse.
I'll pwn your noob arse.
From the moment I came in here I have been unjustly harassed, of course I don't have a high opinion of the community in general. A few people have been reasonable, but the vast majority have been total pricks doing nothing but flame me on the basis of being a new player.
I can handle my idea being shot down, but do so with logic and reasoning, not personal attacks. Yeah I get pissed off when people insult me unprovoked. I have done my best to follow the suggestion guidelines, and I have never seen the point of a personal introduction, you get to know a person over time, not through a few meaningless words.
Simple truth is that the majority of this community is elitist with a major prejudice against new players, it is obvious and the malice is palpable, of course I am offended and forgive me for saying so.
If my idea is a bad one that is fine. If it is shot down that is fine, but do so with logic and reasoning, not with personal attacks. As it stands the hatred is unreasonable. Simple fact is that very few of you actually bothered to talk to me, the rest started out with nothing but insults and nothing more, I think my opinion is more or less justified.
I can handle my idea being shot down, but do so with logic and reasoning, not personal attacks. Yeah I get pissed off when people insult me unprovoked. I have done my best to follow the suggestion guidelines, and I have never seen the point of a personal introduction, you get to know a person over time, not through a few meaningless words.
Simple truth is that the majority of this community is elitist with a major prejudice against new players, it is obvious and the malice is palpable, of course I am offended and forgive me for saying so.
If my idea is a bad one that is fine. If it is shot down that is fine, but do so with logic and reasoning, not with personal attacks. As it stands the hatred is unreasonable. Simple fact is that very few of you actually bothered to talk to me, the rest started out with nothing but insults and nothing more, I think my opinion is more or less justified.
but your suggestion is weak.
If you bothered to play for a few months, (hell, even for a few weeks), levelled up, at least had a couple of badges and a score of player kills, you'd know how weak your suggestion is. Man, your levels are so low I would be surprised if you've gone past the trial period. Play first, then suggest later.
Problem with your addon idea is, it's so nerfed, it's so restricted, that it's all but useless.
Secondly, by using up a valuable equipment port slot, you basically weaken your ship. Far better to equip with weapons.
Also, we have EMS services for repair - either use EMS, or use teamwork within your guild. Your suggestion would do EMS out of a job (now wheres that EMS union rep).
Finally, the game is well balanced for PVP and repair & reload in the stations. Having a self-repair would undermine that.
It's called Vendetta for a reason. Now grow a pair, and bring it on.
If you bothered to play for a few months, (hell, even for a few weeks), levelled up, at least had a couple of badges and a score of player kills, you'd know how weak your suggestion is. Man, your levels are so low I would be surprised if you've gone past the trial period. Play first, then suggest later.
Problem with your addon idea is, it's so nerfed, it's so restricted, that it's all but useless.
Secondly, by using up a valuable equipment port slot, you basically weaken your ship. Far better to equip with weapons.
Also, we have EMS services for repair - either use EMS, or use teamwork within your guild. Your suggestion would do EMS out of a job (now wheres that EMS union rep).
Finally, the game is well balanced for PVP and repair & reload in the stations. Having a self-repair would undermine that.
It's called Vendetta for a reason. Now grow a pair, and bring it on.
Your idea is neither good nor bad, merely irrelevant in light of prior discussion. Your attitude is both amusing and inviting of further ridicule. Please, continue to tell us all about your feelings, nooblet.