Forums » Suggestions

Make VO Mining more realistic

Nov 26, 2010 PaKettle link
Using "real world" mining operations as a guide I would suggest the following changes to the VO mining system.

Replace ore crates with a simple generic Raw Ore widget.
Normally ore is mixed rock and requires a refinery to separate out the component parts. The exact composition of the ore is never known untill it is presented at the refinery. Any loss of from jettisoning or destruction should be at random. Actual contents of the ore can be held on the server and only a summary of how many crates of raw ore a player has would be sent to the client. This would apply to all unrefined ores in player possession.

Make the payment for raw ore equal to the value of the ores less a per CU refining cost.
Example:
player sees: 160 CU raw ore
Server sees: 100 CU Denic @ 2000 per
60 CU Aquean @ 4 per
Refining cost: 10 per CU
Payment equals (100 * 2000 + 60 * 4) - 160 * 10 = 198640

Raw ore may only be sold at mining stations.
Purified ore is only sold by mining stations.

Different station may have different fees based on standing and other conditions.

Scanning left unchanged.
Nov 26, 2010 drazed link
more realistic is not always == more fun :(

aside from that, we're using LASERS to mine ore, so it's way different. And we're scanning roids before we mine them, so obviously we are at a point in technology where we can know what we're gonna mine (to some extent we can already do this in RL with spectrometry).

Anyhow, this idea sounds like it would just be confusing and annoying. -1

On the other hand, making mining more FUN is something I would like, I suggest this: http://vendetta-online.com/x/msgboard/3/24031
Nov 26, 2010 Alloh link
Raw ore may only be sold at mining stations.
Purified ore is only sold by mining stations.


This makes Mining Stations mean something. Make them unique in a role. eats ore, spit purified ore, steel, plastic, water...

And relate the convoys' content to that...

[-edit-]
How to implement that? Simple:
-Mining beams only produce "Ore Crate"
-Ore crate content (%eah mineral), when delivered to station, depends on:
--Roid content
--Beam used.

This would improve a lot the importance of choosing the proper roid/beam to achieve desired mineral concentration.

Example, a 50/50 Xith/Ferric roid would produce ore crates with:
-1/1 Xi/Fe using regular beams
-2/1 Xi/Fe using a Xithricite Mining Beam

From a more practical view, simply make impossible to select what ore crate to eject. Remaing mining process unchanged.
Nov 26, 2010 TehRunner link
+1 to Alloh
-1 to PA
Nov 26, 2010 tarenty link
I still think we should be seeing colored sections of roids when we scan with a scanner that shows what ore is where in the roid, then we cut off chunks and bring it into the station to be seperated in a refinery. The volume of the chunks and each ore in the chunks is determined by their length, width, and height, and displayed in cu's. After a roid is completely cut into chunks and hauled away, more asteroids get caught in the local sun's or suns' gravitational pull and start floating toward them from the outside of the systems. They settle into rings based on size and mass, smaller ones farther away from the suns. We chop them up, things repeat.

Note: thread hijack, very unpolished, and thought about for only ten minutes.

-1 to mining blind. If we can determine the overall content of a 'roid, we should be able to tell where it's at.
Nov 26, 2010 ryan reign link
More realism is always cool and this doesn't seem like its capable of creating game breaking bugs. The only thing I'd change is...

"Raw ore may only be sold at mining stations. Purified ore is only sold by mining stations."

Why? Research stations would have need for it and commercial stations would have no reason not to sell it. Also why would mining stations, which offer mining missions based on quota being short (as well as a mining presence in HS missions), which implies that they have their own in house mining crews so it is safe to assume that there is a steady stream coming in."
Nov 26, 2010 PaKettle link
Commercial stations might trade purified ores but they would be unable to produce it.

Research station might occasionally have need of small amounts which they might post a mission for but they would not purchase it in large quantities.

Roids having veins of ore is an interesting idea but would require a massive code rewrite to do...
Nov 26, 2010 tarenty link
Roids having veins of ore is an interesting idea but would require a massive code rewrite to do...

It's not like anything's going to happen soon anyway, no matter the idea. Reworking mining is just too big.
Nov 27, 2010 Whistler link
I agree with Drazed. This universe gives us the technology to scan the roids and know what we're getting. I assumed our mining beams were tuned to vaporize specific materials (already possible with today's lasers, though obviously not for mining) in order to improve the extraction of these materials. I don't think we're pulling up rock - I think we're pulling up vapor. Much of the vapor would be pure whatever, but might have traces of something that vaporizes at the same temperature or burns at a lower temperature.
Nov 28, 2010 PaKettle link
And yet they cant vaporise the hull of a ship......

Actually hiding the info from the players is relatively simple.
Reprogramming the jettison would be where most of the effort is likely.

Altering the payout would also require a bit of work...

To steal an idea - Could also include a purity bonus based on level....
Nov 28, 2010 Whistler link
An alloy of metals can have a higher or lower melting temperature. Mining lasers should damage hulls, but that's a game mechanics decision probably made to avoid the slaughter of miners...or something.