Forums » Suggestions

Shared Storage

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Sep 30, 2010 tarenty link
Allow a character to set who can access cargo in what station.

Related to http://www.vendetta-online.com/x/msgboard/3/23663 .
Sep 30, 2010 ryan reign link
+1
Oct 01, 2010 Alloh link
-1
Instead, I'd prefer the related "Guild Storage" and player-run "shops".
Oct 01, 2010 tarenty link
The guild storage proposal does nothing to restrict alts from accessing the guild cargo and using it against the guild. Nor is everyone in guilds.
Oct 01, 2010 ryan reign link
Alloh, guild storage is shared storage, just for a guild. This is just storage that non guilded/allied guild players can use.

Also, we already have player run shops. Nahin and I have been running ours successfully for some time now.
Oct 01, 2010 Pizzasgood link
The guild storage proposal does nothing to restrict alts from accessing the guild cargo and using it against the guild.

A traitor is a traitor. The concept of "alt" is not relevant. If somebody takes the guild stuff and gives it to an enemy of the guild, that character is a traitor, regardless of whether the same player controls both characters.

So what you're actually saying is that the guild storage proposal does nothing to restrict untrusted people from taking things and giving them away.

But that is incorrect. The idea of two tiers of access was proposed. The miscellaneous untrusted peons in the guild would only have access to the lower tier, with the higher tier restricted to a specific list of personnel.

If that is not sufficient, then perhaps you should give more thought to who you allow into the guild, or to which gear you put out on the lower tiers.

I'm not arguing against this proposal, just playing Devil's Advocate.

One limitation of guild storage is that you can only be in one guild at a time, but may have strong associations with multiple groups of people who do not trust eachother, but both trust you. For example, you might want to share storage with your guild, but you might also have a partner in a side venture you do, with whom you'd like to share inventory. Setting up two independent shared storage deals would allow for both needs, just as a person can have a bank account he shares with his wife, and another separate one for his business. The wife cannot access the business account, and the business partner cannot access the family account.

Guild storage could then be implemented by hand as a special case of generic shared storage.

Personally, I would prefer to have shared storage restricted to guilds, if done at all. But I don't really have any arguments for that point of view, and I'm not really sure why I have it. Gut feeling I guess.
Oct 01, 2010 tarenty link
Nahin and I have been running ours successfully for some time now.

...

I don't agree that this should be for guilds only. What about those who are not in a guild?
Oct 02, 2010 Pizzasgood link
Well, I did say I didn't have any arguments against general shared storage, and in fact made an argument for it. :)

I just don't really like the idea of shared storage (whether guild or not) for some reason. I don't know why. Instinctual aversion to complexity perhaps. Shared storage for guilds only would be a good bit simpler to implement and track, compared to having to track (and provide interfaces to) the multiple shared inventories that each person might have, so that's probably why I prefer it to the generic version proposed here. But I have no idea why the basic idea of sharing inventory, even constrained to a guild, bothers me.

Maybe it's because of the economy. When you reach the stage I'm at, buying an XC load of gear from a station is a pretty trivial thing to do. It wouldn't be hard as-is for me to randomly give a bunch of high-end gear to a newbie, but both of us have to be online and in the same location for it to happen (and I suppose there is the slight risk that somebody might try to interrupt us). If a bunch of newbies and advanced players had shared storage, the advanced players could very easily buy a bunch of crap, drop it in the inventory, and leave. The newbies could grab it at their leisure. I think that crosses the line in terms of making it easy to equip newbies with high-end stuff.

As a side note, alluded to above, shared inventory could also be used to implement in-station trading, if creating and destroying a shared inventory between two people were to be a fast simple cheap operation.

But at the same time, I do agree that in a situation where a group of people run a store together, or are working together on massive manufacturing projects (like capships), it would be immensely useful and logical to have shared storage, guild or not.

Fortunately none of this is up to me, so I don't have to actually figure out and justify whether I'm for or against. I can just throw my thoughts out there and let the devs do what they feel is best.
Oct 02, 2010 ryan reign link
Nahin what does this...

"Also, we already have player run shops. Nahin and I have been running ours successfully for some time now."

have to do with...

"I don't agree that this should be for guilds only. What about those who are not in a guild?"
Oct 02, 2010 tarenty link
Ryan, the '...' was a response to your incorrect post. I'm beginning to wonder if you even have a brain. It seems I need to type everything out exactly or you (or someone else) misunderstands.

Pizzasgood, said newbies cannot equip the high-end items without licenses. I don't see there's anything wrong with helping people out, especially new people. There's always the danger of the newbie being killed while hauling their new items elsewhere or getting to the items in the first place, if you don't want to remove the danger factor.

But at the same time, I do agree that in a situation where a group of people run a store together, or are working together on massive manufacturing projects (like capships), it would be immensely useful and logical to have shared storage, guild or not.

This is what I'm aiming for.

I don't see why we can't combine the guild or not and just add a function to automatically share a station's inventory with all guild members.

EDIT: I'm not trying to contradict you, Pizzasgood. I'm throwing out my preferred version of ideas.
Oct 02, 2010 ryan reign link
Nahin...

You and I have set up shops in VO. We both sell items to people who wish to buy them. I'm... (as have a lot of folk in the past.)

So unless you are talking about my comment to Alloh...

"guild storage is shared storage, just for a guild. This is just storage that non guilded/allied guild players can use."

In which case, I'm still not certain what you are saying is incorrect. Especially since in every instance of this thread, I have agreed with you.
I would say that I am beginning to doubt your cranial capacity but... you have proven many many times, that your skull would better serve the world as flower pot or perhaps a paper weight.
Oct 02, 2010 tarenty link
I was talking about shops. You have no shop. I'm doubting your intelligence because you can't seem to infer what I am saying.
Oct 02, 2010 ryan reign link
I do indeed have a shop, I sell high grade weapons and equipment to high end clients.

Perhaps you remember my advert...

"For better quality equipment, that wont break in minutes for better prices, come on down and see honest Ryan Reign. And dont forget to mention the 'I didn't go to Nahin Lor discount' to get an even better deal!"

Sorry, I didn't realize that your previous statement was a special olympics level attempt at advertising. You're just still upset that I didn't sell you those CorVults I nabbed.

All that aside shared storage (for groups/friends) and guild storage are both good ideas.
Oct 03, 2010 Alloh link
Man, an eBay ad is not a shop... at better you run a flea market.

I read all arguments, and I still prefer that shared storage to be a guild-only feature.

But instead of "shared storage", probably we can have a faster implementation of player owned shops as that P2P in-station trading. Both must be in same station, just like /givemoney requires same sector, in "Unload/Sell" tab add a button (PvP) where you select present player and enter price. Another popup appear prompting buyer to buy or refuse.
Oct 03, 2010 tarenty link
Alloh, why guild only? Also, in-station trading is off topic.

/me chooses to ignore Ryan for the rest of this thread.
Oct 03, 2010 Alloh link
To prevent transfers among alts, and to give some advantage for Guilds existence.

Makes sense to have a Guild's home station with a guild storage docks, while establishing many shared "safes" within many stations seems a undesirable mess.

Maybe I'm wrong, but Guilds tend to make players stay around longer. Thus make sense a collective objective, as owning and operating a business (shop) inside a national station, or a whole station in grayspace.

For me, much better than OP would be some sort of direct, P2P trade and some sort of (Guild||Player)-owned shops. Some you can rent and operate semi-autonomously. Owner put goods there. then set requirements and sell price.
Oct 03, 2010 tarenty link
1: Player trade is not the subject. 2: I do not agree that guilds should have more advantages over solo players. 3: What do you mean by transfers among alts? 4: Guilds have plenty of reasons for existance. And 5: Who said anything about "safes"?
Oct 03, 2010 Alloh link
The closest representation in RL I found for OP was some sort of Safe, or PO BOX...

Alts sharing same resources will become norm. I certainlly would share all my stuff with all my alts...
Oct 03, 2010 tarenty link
It's more like a storage room with custom-set access, IMO.

What's wrong with sharing things between your own alts? It's easy enough to drop something in the middle of nowhere, relog onto an alt, and pick up the something.
Oct 03, 2010 ryan reign link
Alloh, I have nothing against guild storage, (as well as a generic shared storage) but why are you so dead set on something that is punitive to non-guild players?