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Mega Phase Blaster

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Dec 13, 2009 ShankTank link
This is basically a supped up energy bombing phase blaster that matches the HX DPE but also provides reasonable DPS. This is to the Levi badge as the Mega Posi is to the Queen badge.

Mega Phase Blaster (Small Port)
Damage: 1000
Velocity: 175 m/s
Energy: 15/blast
Delay: 0.2 s
Mass: 400 kg
Grid: 7
Targeting: Okay (identical to the other phase blasters)
DPE: 66.67
DPS: 5000
License: 4/4/-/-/-
Requirements: Leviathan Hunter I
5000-6000cr price range

Description: "Standard MIIR blaster housing modified to accommodate two PLX phased plasma cores"

Here's where you can compare it with the other Phase Blasters:
http://vo-wiki.com/wiki/Weapons:Small#Phase_Blaster

This is part of my effort to revive all the neglected weapons that have pretty orange shots (Phase Blasters, Fletchette Cannons, Gatling Cannons).
-Chaakin Tockoa
Dec 13, 2009 pirren link
You suppose very interesting weapon and idea of giving bonus weapon for Leviathan badge is great, but mass of weapon is too light, comparing to other weapons. Maybe 500-550 kg for this gun will suite more?
Dec 13, 2009 ShankTank link
I can agree to that, editing the master post to say 500 kg. That'll make it the same weight as the mega positron, anyways. Heh, I just noticed that a valk or marauder with two of these, a cargo scanner, and a heavy power cell would make an excellent pirate ship. Doesn't make good for pvp or fending off fighters, though, because of that really low phase blaster velocity.
Dec 13, 2009 ladron link
500 kg is way too much for a weapon that travels this slowly. 300 kg tops, or else decrease the time between shots.

Also, shouldn't this be a large port weapon?
Dec 13, 2009 ShankTank link
All phase blasters tend to be this slow and have exactly 0.2 s refire rates, so I don't want to change that. The original weight was 400 kg, I'll just change it back to that.
Dec 13, 2009 ladron link
Phase blasters also tend to have 100kg mass. Even 400 kg just seems really heavy to me for something that's so useless for head-on pvp.

Now don't get me wrong, I'm absolutely in favor of this. Contrary to the dev team's stated goals, energy weapons in VO currently follow a strict linear hierarchy of effectiveness (with the possible exception of the Gauss cannon series). Adding something like this, which is better than other blasters for chasing, but worse for head-to-head combat, would be a Very Good Thing (TM)
Dec 14, 2009 ShankTank link
It's already got the best DPE of all the energy weapons and the second best DPS of all of them next to the widowmaker lol. It's not really meant for head-on pvp. I see what you mean, though... mass only really matters if it's viable for pvp and, since this isn't, a little decrease in mass will just give it that boost in shot velocity while chasing which this might need. I'll tell you what, I'll decrease the weight to 300 kg because my idea for this was basically two advanced phase blasters crammed into one port and the higher-end phase blasters are usually 150 kg (x2=300).

Remember, this is no more a dueling weapon than the Plasma Cannon HX is. I imagine that its roles would be energy bombing under heavy-fire situations (the grid really only makes it viable for two of these plus some other 4 grid weapon, maybe two of these and a mega posi or two of these and an HX or... maybe just two of these if you're bombing something under really heavy defenses) or a chasing weapon that you use for turbo firing.
Dec 14, 2009 ladron link
Remember, this is no more a dueling weapon than the Plasma Cannon HX is. I imagine that its roles would be energy bombing under heavy-fire situations (the grid really only makes it viable for two of these plus some other 4 grid weapon, maybe two of these and a mega posi or two of these and an HX or... maybe just two of these if you're bombing something under really heavy defenses) or a chasing weapon that you use for turbo firing.

Exactly. That's the spirit!

I'm pretty happy with these stats at this point; I think it's very balanced, and most importantly, provides an energy weapon that is, to quote incarnate, a "debatable option" as a weapon suitable for chasing or knocking off shields, but not for dogfighting. Let's get this in game, eh?
Dec 14, 2009 pirren link
Adding something like this, which is better than other blasters for chasing, but worse for head-to-head combat, would be a Very Good Thing (TM)

I think will spend today's VO online time to get first Levi kill, in case Devs will insert MPB in the game.
Dec 14, 2009 ShankTank link
*bumps up past the other threads that got necro'd*
Dec 14, 2009 Spedy link
+10 for the Mega Phase Blaster.
Looks good all around in it's current state and would make energy-killing levis and such more viable.
Dec 14, 2009 ShankTank link
Anti-shield wise I wanted to make it basically the same as the HX but with more DPS. This is because, for one, DPS is just as important as DPE for taking out a shield for obvious reasons and, while the HX is the best gun for DPE, it lacks in the DPS sector. Also, to make up for this lack of DPS, the only ships viable for energy bombing are Hornets and Rags and such which you need to load to the brim with HXs and Mega Posis. These are, of course, ships that have terrible defensive capabilities. That leaves some ships, that are also labeled as "bombers" but are never used as such, left in the dust. Of course, you can't use the MPhB with a Ragnarok or Hornet but that grid handicap makes it much more viable to use something like a Prom or Wraith with two MPhBs and an MPB without sacrificing too much DPS. This also makes it possible to go energy bomb a ship that has no blind spot and increases ship variety without adding a new ship entirely.

Chasing wise it makes it more viable to turbo fire with faster but non-infiboost ships (thanks to the DPS). It also saves some weight, but with of with the added disadvantage of being screwed if a player ever turns around and fights, of course. You can also get something like a vulture for two MPhBs and go into an area with heavy fighter coverage and turret fire and pick something off fairly quickly.
Dec 15, 2009 missioncreek2 link
The grid of 8 sucks. It just punishes rag & hornet pilots. It should be 4.
Dec 15, 2009 ShankTank link
Not necessarily... Assuming we're talking about the energy bombing part: the 20 grid 3HX+2MPB rag load-out would still beat the DPS of a 20 grid 2MPhB+1MPB loadout. As for the quad HX hornet, its DPS has always been pretty bad and was more of a placeholder until someone unlocks a rag or mega posi. For the sake of Hornet pilots flying them as chasers or armor busters I'd decrease the grid to 6, but then that would mean tri-MPhB ships which might be a little unfair for Prom bombers. For the matter of hornets I think individual grid values for different ships are in order.
Dec 15, 2009 pirren link
ShankTank, what do you think about grid usage 7?
It will give more options for hornets and rags then 8 and still it keeps players not to use tri-MPB on marauds or valks.

For example, hornet setup:
1S: MPB (7)
2S: MPB (7)
3S: flares, Neut or hx or gauss mk2 or smth more small (4)
4S: Cargo Scanner, Blocker, Spoofer, Storm Radar Extender, Addon Scanner (incarnate said in the parallel topic their grid is 1 now)
Dec 15, 2009 ladron link
7 grid is probably fine, but no lower.

Supposedly, at some time in the future, different ships or power cells will have different grid outputs, which will help this issue of grid balancing.
Dec 15, 2009 ShankTank link
Aye, 7 sounds fine for now.
Dec 15, 2009 Chaosis link
[Do it.]
Dec 15, 2009 ShankTank link
Aye, the current build seems pretty well built and balanced. I think it's ready for implementation.
Dec 16, 2009 ShankTank link
*bump*