Forums » Suggestions

Grey space needs more stations and more variety in each system.

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Oct 07, 2009 PaKettle link
AAPs actually.

Most traders actually do go in grey. Perhaps if you left sedina you might see a few more.
Oct 07, 2009 missioncreek2 link
Fluffy's initial post tells me that grey prices drop off too fast, and still are not lucrative enough. These are easier fixes than adding more stations.
Oct 07, 2009 ryan reign link
"Most traders actually do go in grey. Perhaps if you left sedina you might see a few more."

And here I thought there was a lack of traders in Grey, good to see that that is not the case! Well, at least in your head.

I travel from Edras to Pyronis every time I'm on... I see Miex, myself and Fluffy... oh and I saw Chi a few times. I spend all my time in game patrolling Edras to Pyronis for guild related activities and apart from the above mentioned people, I see pirates, fighters and newbs making the suicide run to D-14.

Yeah Ecka and a few others go to Grey at strange pirate free hours but, some how in my system to system... station to station travels I am completely missing the vast amount of traders you speak of. Well at least one good thing has come of your self serving/horrible idea... the devs, who apparently also missed the vast migration of traders to the Grey sectors can finally stop trying to figure out how to get traders to Grey.

Seriously... does what ever your smoking/snorting/injecting interact with the meds you take for the hallucinations? Or do you not take medicine for the hallucinations and that is whats causing you to see all these traders in Grey. Either way, hallucinations are a serious symptom of several medical and/or psychological problems... you really should seek professional help for this before it gets even more serious.
Oct 07, 2009 PaKettle link
Most of the EXISTING traders do go into grey. You act like there are a hundred of us.....

And all my drugs are professionally prescribed :P

True the price drop off is not helping the situation. We really need a more reliable profit source to make the trips the rats want profitable (odia). Weapons running for the PVP crowd would be a big step in the right direction.

I am not arguing against a station... In fact a player controlled station would be very desirable But until the rats agree to a location that is usefull to everyone I doubt we will convince Guild to put it on the agenda.....I suggested Latos near the wormhole to sedina as a possible location.....
Oct 07, 2009 ryan reign link
PaK, the two largest guilds in VO are trade guilds and yes the majority of PA and TGFT does go to Grey... when they feel like getting a bit of PvP.

For the last time... Vinny "the Doc" Tortelli of the New Jersey based Felabisi crime family is NOT a real doctor. ;-)

Yes the price drop is bad but in addition to making the game less enjoyable this suggestion of yours has no logical in game reason to be implemented... I don't see the Syndicate or the UIT/Serco station(s) in Grey... (the most dangerous area in VO)... thinking not selling weapons would be a good idea.

Introducing to either each system or station one or more unique items that sell for a minimum of twice the purchasing price in nation space, in addition to perhaps a few new ores, would get the traders there... its risk Vs. reward. Currently there are few items in Grey worth going there for. Why go get an XC full of Corvus porn, try to get past pirates... or pay them, then fly to the heart of nation space when in the same amount of time you could make twice that even three times that trading weapons in nation space? THAT is the problem.

Forcing folks to bring in their own weapons... (for themselves or to sell)... won't fix any thing. Making the reward equal to or greater than the risk will.
Oct 08, 2009 Restayvien link
Couldn't more grey space simply be added between the three nations, and make trading between different nations far more profitable than trading within a single nation? This would ensure that people had to travel through grey space.

As it stands grey space is an optional area in the corner of the galaxy/universe that you can pretty much ignore if you want to. It should be (IMO) the majority of space between heavily colonized systems.
Oct 08, 2009 Dr. Lecter link
Unfortunately, the Devs are unlikely to redraw the map at this point.

Were they to do so -- as they should, since all nation spaces are too big now -- it would look a bit like this:

Itani space: SS to Divinia (Deneb, Eo, Cantus, Metana, and Jallik go Grey);
Serco space: Betheshee to Dantia/Pyronis (GR, Rhamus, and Initros go Grey); and
UIT space: Arta C. to Nyrius (Azek and Verasi go Grey).

In these newly Grey systems, the national stations would either turn Corvus or get distributed to an appropriate sub-faction. And with these new turrets, I don't want to hear any whining about how you need a buffer to keep the Dau/Pyronis/Divinia noobs safe.

Nation space should be much, much smaller than it is now, especially for VO's size.
Oct 08, 2009 PaKettle link
I am pretty sure Incarnate did say he intends to expand grey Soon(tm) but I am also sure he wont untill the active player base justifies it. Right now with 50 players spread over 30 systems its pretty thin.

5 Systems each is a reasonable size for each nation but the devs will never give up the buffer systems so Azek is not going to happen. Itan could be moved a bit to where Metana is and Deneb Turned gray or To which ever side dominates the Border war currently, At any rate its not going to be high on the list untill the player base changes.

Ryan you actually win your arguement. Simply tacking a 50 percent surcharge on to the price of all weapons in grey would work every bit as well. (25 in the "outer" areas of grey?)
Oct 08, 2009 Restayvien link
I didn't mean by converting existing systems, I meant by adding more. :) Or maybe just a couple.

So Geira Rutilus would be grey for example, and be surrounded by 3 or 4 other grey space systems. You would have to travel through two or three of these to get to Deneb. You get the idea.

But PaKettle makes a good point about the number of players.
Oct 08, 2009 ryan reign link
The plan for expanding Grey as it was explained to me... (by Inc or Ray, not sure which but definitely one of them)... the empty areas on the map are going to be the expanded Grey system. Also, these new systems are apparently going to be the regions of space where players can own and operate stations.

As for the when of it, yes... the player base is small but I think it is more a matter of the devs finding time/fixing other things first and then getting around to it rather than waiting for more players to justify something that would generate more players.

PaKettle, I never suggested "Simply tacking a 50 percent surcharge on to the price of all weapons in grey"... please do not try to attach me to ANY of your ill conceived ideas ever.

Just to be clear... the only reason this is not the worst idea you or any one else has ever had for getting traders into Grey, is because your idea for stations which are constantly surrounded by potential threats to stop selling weapons... is hands down the worst idea ever and will be until you or some one else actually comes up with something stupider.
Actually it may tie for your stupidest idea ever as it is merely a different way of attaining your original goal of having others have to bring their own weapons into Grey, while you sit on a stock pile that you and I both know is significantly more than just AAPs in Latos.
Oct 08, 2009 Yuutuu1 link
THANK YOU DR. LECTER!

I completely agree with you and have been saying nation space needs to be a lot smaller. If gray space is the only place unrestricted combat can take place then there should be more of it.

Its VENDETTA online, there should be more combat between players, guilds, and organization.
Oct 18, 2009 stackman122 link
I share the idea that nation space needs to be smaller, but I don't think we need to make it physically smaller. I think nation space would feel much smaller if it were more interconnected.

Right now, we have a VERY linear path through Itani and much of Serco and UIT space. That's what makes it feel big. If more of the systems were connected in such a way as to cut travel time down and give multiple paths, nation space would feel new and fresh.
Oct 19, 2009 erasmus23 link
Okay I already posted this suggestion in the "to get more people in game" thread, but it fits here as well:

I think that with the current number of players, not only the nation space should be smaller but also the space generally.
Why? Because you actually almost *never* meet someone by coincidence. When two spaceships meet it's mostly an arranged meeting. The size of the universe can still be made larger later on should more players decide to join VO.

I also like stackman122's idea of more connections! That sounds very good.
Oct 19, 2009 Aticephyr link
re stackman122's idea:
Adding more connections between systems will reduce bottlenecks and actually have an inverse affect. While the universe will feel smaller as it doesn't take as long to get everywhere, you'll run into even fewer people, as there are fewer points where everyone MUST travel through to get from point A to point B. I hesitatingly approve of more connections within Itani space at least... but again, it'll make the verse more empty feeling.

Re the idea of making the verse smaller:
no. the current buffer systems still allow aggressors to make their way into UIT space. making the universe smaller will only make newbies subject to more grief, and therefore subject to leaving. When it comes to making the verse feel less void of players, the solution is "tell your friends".

Re the idea of more stations in greyspace for the reasons Death Fluffy mentioned:
I think that your qualms are indicative that more tweaks should be made to the economy (and how items depreciate over time), and not that more stations should be added.