Forums » Suggestions
Sorry but I am pretty sure Guild is not going to kick players for bad pings or exclude them from combat.
They could be synced up but it would cause a few effects and the clients would have to be modified to accept and act on the commands.
Detection of Lag issue. - When a weapon is fired check radius around player for any affected ships. Compare average pings and if greater then say 200 ms differance create a "time bubble" around all the players and force them to sync up.
Tech. 1 - time warp ie slow affected clients down a small percentage say 75 percent or so.
Tech 2 - improve server detection of lag events and create alternate resolution methods to compensate.
Tech 3 - Slow data for the faster clients to make pings close
I am sure Guild has considered the issues before so this is as far as I am gonna go on the matter. Ignoring the issue is a perfectly acceptable solution in a real time enviroment.
They could be synced up but it would cause a few effects and the clients would have to be modified to accept and act on the commands.
Detection of Lag issue. - When a weapon is fired check radius around player for any affected ships. Compare average pings and if greater then say 200 ms differance create a "time bubble" around all the players and force them to sync up.
Tech. 1 - time warp ie slow affected clients down a small percentage say 75 percent or so.
Tech 2 - improve server detection of lag events and create alternate resolution methods to compensate.
Tech 3 - Slow data for the faster clients to make pings close
I am sure Guild has considered the issues before so this is as far as I am gonna go on the matter. Ignoring the issue is a perfectly acceptable solution in a real time enviroment.
The problem you have there Tumble is you ASSUME that its a Ping problem and obviously someone elses I for example have a ping thats consistantly between 65-85 varying depending on local network traffic and time of day. The assumption that someone elses ping is obviously the problem is assinine. Putting a numerical value on what ping is unacceptable and is also not valid. Neither is anything else tumble says, but thats not the point I suppose
The assumption that someone elses ping is obviously the problem is assinine.
Many of us have been playing long enough to know that our < 40 pings are not the problem and that, while not always the problem either, other players' pings can be the issue. When you get out of high school or whatever cow college you're at for communications, you may be able to figure that out. Until your synapses are fully formed, and you're capable of rational thought, please remain silent.
Putting a numerical value on what ping is unacceptable and is also not valid.
Why not? You make it sound like he's proposing race based discrimination and that therefore you needn't support your claim because the idea proposed is so monstrously wrong that no reasonable people could differ about it. But this is hardly an irrational or arbitrary restriction. At the margins there's a lot of room for debate. But saying that "Nobody with a ping over 500 should be connected to the game" isn't exactly a controversial statement.
Many of us have been playing long enough to know that our < 40 pings are not the problem and that, while not always the problem either, other players' pings can be the issue. When you get out of high school or whatever cow college you're at for communications, you may be able to figure that out. Until your synapses are fully formed, and you're capable of rational thought, please remain silent.
Putting a numerical value on what ping is unacceptable and is also not valid.
Why not? You make it sound like he's proposing race based discrimination and that therefore you needn't support your claim because the idea proposed is so monstrously wrong that no reasonable people could differ about it. But this is hardly an irrational or arbitrary restriction. At the margins there's a lot of room for debate. But saying that "Nobody with a ping over 500 should be connected to the game" isn't exactly a controversial statement.
I support making the ping viewable, not the cutoff. After all, even with a ping in excess of 500 one can still mine or trade without too much difficulty. But it's nice to know what to expect in terms of blinking around the sector from a possible opponent...
This thread's suggestion has been integrated with this:
http://www.vendetta-online.com/x/msgboard/3/22176#274467
Unless you support this but oppose the other, please move the discussion to the other thread.
http://www.vendetta-online.com/x/msgboard/3/22176#274467
Unless you support this but oppose the other, please move the discussion to the other thread.
You do realize that no one has posted anything in this thread in over two months, right?