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On abuse prevention

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May 14, 2009 slime73 link
The problem with guards is that it's really really hard to find someone who is willing to stay still for 20 minutes right next to a very fun event. Why would you want to do that?
Also, it's ridiculously easy to avoid any kind of guard or blockade in Vendetta.
May 14, 2009 Dr. Lecter link
It's ok, slime, he couldn't be bothered to read up on the issue. You should just accept that his uninformed opinion on the best approach is correct and accept it.
May 14, 2009 Wyrm link
Well, this is the best solution to the problem I've yet heard; it fits with the ethos of "Let the players sort this out" by giving them a sporting chance of excluding griefers, and it also fits with the sci-fi scenario.

So, if you were going to build a huge sphere in space, how would you do it?

Easy, grab some bots and tell them to build a gigantic buckyball using the easiest materials you have to hand: silicates reinforced with carbon nanotubes for 'glass' and a metallic framework to handle thermal stresses. You'd tell the bots to put it around an asteroid field that is to all intents and purposes static so they have a physical referent to build next to, and off you go.

This also need not be a one-off. This sort of structure would make a bloody marvelous "super-leviathan" Hive structure, since you'd have to clobber the bots outside of it to get to the entrance tube, then fight your way into that, then defend it on the inside whilst your team-mates get in with the bot-killing kit and take on the mega-levi inside.

Implement this, please, and re-use the code to extend the Hive wars!
May 14, 2009 Starpwn link
Lets run an imaginary scenario:
Peytros swarms Nation War, now surrounded by angry, heavily armed pvpers. He becomes blacklisted on the forums and is unable to log in for a week without being greifed.
Seems to work.

The instancing does sound nice though.
May 15, 2009 zamzx zik link
*cough*bounties*cough*
Jun 22, 2009 Surbius link
bump
Jun 22, 2009 Pointsman link
Warring against an event from which you have been excluded is legitimate behavior.
Jun 22, 2009 Surbius link
Excluding someone that was warring against an event before exclusion is legitimate behavior.
Jun 22, 2009 Pointsman link
Indeed. However the game mechanics change they need to balance those two.

I think player conquerable and controllable territory is the solution I'd be most comfortable with.
Jun 22, 2009 Pointsman link
OK, how about this: a new type of mine that redirects all warpins to its sector to within a 125m radius of itself. This would serve two purposes in events. The first is two create a defensible entrance to the sector. The second is to give the participants time to escape if an intruder makes it past whatever guards are stationed around the mine. It is not a perfect defense but it is not supposed to be.

Restrictions:
Only one per sector. Dropping another one will cause the new mine to explode.
Factions will penalize you for dropping this mine in their space.
Straying too far from your mine (1000m?) will cause it to blow up.

Other possible attributes:
It behaves like an ion storm and sucks in anyway who travels over the sector.
It disables turbo on incoming ships for some short duration of time.

Tentative stats:
Weight: 2500kg
Ammo: 10
License: 8/0/8/0/0
Lifetime: 20 min
Delay: 3 sec
Funnel output radius: 125m
Control range: 1000m
Jun 23, 2009 FusionBurn link
Warp-entrance-restriction mine. Good stuff there, but seems like it'd be a pita for the devs to implement...
Jun 23, 2009 Dr. Lecter link
a new type of mine that redirects all warpins to its sector to within a 125m radius of itself

Mmmm, pirate's dream.
Jun 23, 2009 Surbius link
Player's altering player's flight path, I have to disagree as this would give great potential to 'griefing.' For example, all you need is 16 cooperative players to form a system wide blockade line with these and you technically have the perfect form of stopping anything.

And sure it could be seen as a pirates weapon but any group of players with enough people could do this. Also if this game were to take off, you could have 256 holding down an entire system.
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Since the Devs have talked about event registration, if they coupled that with the proposed sphere by Lecter, you would have an official event arena. More details could be added that Corvus and Xang Xi operate the event sphere that acts much like a race track with an entrance and exit with turrets to enforce event rules for the duration of the event.

If such were to happen, I think there would be no central host to the event but plenty of sponsors to give to the event register and it would pay out the prize to the winners.

I guess events would be setup by someone first proposing an event and logging it with the register but it should require others to accept it to ensure that it's not some random event by an idiot taking up time and space. The event should have the ability to receive proposed changes and require voting as well.

And there could be multiple event registers, say one per system such as Ukari, Latos, Sedina, and Odia. All with at least two local factions jointly supporting it; of course to join the event the dialog and register could be available in all stations anywhere to avoid limiting it to those that made themselves KOS/Hate to all except Corvus.

Just a thought.

EDIT: Now this has potential flooding with too many events, so maybe a voting system to get an event started for the day at a certain time with a duration of an hour at max.

More stuff about teams on the radar HUD should include all opposing teams showing up red and all allied team members showing up white and green for allied teams.
Jun 23, 2009 peytros link
NO GUIDE/DEV INTERVENTION IN GREYSPACE

to echo preivious statments if you want to be in greyspace do it by your own gun
Jun 23, 2009 Surbius link
This is actually game mechanic changes that play out with the current stations in gray space. It's building up believable content using the existing content base. I don't see where guides/devs come into play except actually implementing, updating, and operating the whole game.

If you already considered the above then it seems like you want no gray space at all since without them there would be no gray space.
Jun 23, 2009 Dr. Lecter link
The point of the Sphere was to create an environment where no external/OOC enforcement for events would be necessary. No registration, no turrets, no special status for your designated idea, and no removing yourself from the everyday game mechanics (i.e., kill or be killed) just because you like the idea of playing a mini-game--in short, no horseshit.

The VO environment currently prevents "guarding" an event from disruption; the Sphere idea, by massively lowering the area that one has to protect, fixes that while still allowing players to duke it out as they always have.

So, Surb, I have only one short phrase for you: Keep It Simple, Stupid.
Jun 23, 2009 Surbius link
The suggestion utilizes existing mechanics that do not create a 100% protection zone. The zone isn't always active as in there's an event there so once it ends the zone deactivates and what you have is a simple sphere.

Allowing an event register to be related with factions is perfect sense as it is advertising for them. They sell products and so they wish to advertise said products, and major players in the business world conspiring together to hold and maintain arenas/events is nothing new in this world.

A simple suggestion Lecter: Think outside the box.
Jun 23, 2009 peytros link
creating more carebear islands outside of b8 is the last thing we need greyspace will eventually have its own nation and I don't think they like the idea of serco uit and itani running around willy nilly making up their own rules for how it goes
Jun 23, 2009 Surbius link
Did I say nations? No, I said local factions, pertaining to the current system might I add.

Gray Space as a nation? Don't make me laugh, at most it will be a 'subfaction' that players relate to with nothing close to the current nations expect most likely the largest expanse of systems dotted with faction stations and 'gray spacer/free' stations.

As to 'creating more carebear islands', I can only assume you deduced that from my above posts that this will be a safe place. You deduced wrong, I implore you to read again.
Jun 23, 2009 Pointsman link
Heh, my suggestion probably looks absurd on the face of it but it does solve the problem of enforcing control of a sector elegantly. It would encourage teamwork and could be used for all sorts of things. Think mining ops, event protection, blockades, trading, escorting, etc. It would be a monumental addition to the game.

But. Anyway. As I hinted at before. Lecter's sphere thingy works too. Anything involving guide intervention is hopelessly ugly.