Forums » Suggestions

On abuse prevention

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May 14, 2009 Surbius link
Having a secondary sphere wall about 4km greater in diameter than the primary arena sphere would limit any abuse of splash damage weapons of the highest degree.

Inc: By skeletal I mean exactly what you thought, a large skeleton with transparent sections.

Lecter: I can understand the need of a single tube to limit access to the sphere but how wide and long would the tube be? Just to make it even harder to abuse an event while players enter and leave the arena.
May 14, 2009 Dr. Lecter link
Surb: I envision it being race tube diameter, and long enough to accomdate a 90 degree turn (i.e., no lining up a rocket ram into the sphere). If you want to have a safe event, you have people guard the entrance. If your guards fail at their job, that's too bad. You had as good a chance as yer gonna get.
May 14, 2009 peytros link
I fully support this space gladiators sphere infact i think this was my idea... http://www.vendetta-online.com/x/msgboard/3/20808#257764

I love irony. the tube to get into the sphere should be the size of a race track enterance or maybe a bit bigger. and also seriously can this thing please go in unmonitored UIT space.

p.s. incarnate can it be "death metal" insted of "black metal"
May 14, 2009 slime73 link
I think the entrance should be... what was it called? The meat grinder, I think. That awesome tube of spinning doom ceres stations that a1k0n made a long time ago. :P
May 14, 2009 diqrtvpe link
Call it transparent aluminum, Inc. That'll make pretty much everyone happy, no matter what it gets used for. :)

Also, it occurred to me that making there be one bottlenecked entrance means there's one bottlenecked exit, easier to grief people coming out, but then I figured that if the griefers are staging right outside the exit it's trivial to call for backup to come clear them off. I can't offhand think of any other reasons why this idea isn't pretty much awesome.

EDIT: and peytros, if we wanted it to go in UIT space we would just make it all carebeary and put up automated defenses. This is an arena of death. It belongs nowhere but grey.
May 14, 2009 Shadoen link
Could you make the whole sphere spin arount its own axis? PLEASE TELL ME YOU CAN MAKE IT SPIN!

It'll make it getting inside even more challenging! Only the worthy may enter.

Also put up a sign in the entrance that reads "Abandon hope all ye who enter here"
May 14, 2009 Surbius link
What about logging off within the sphere and logging back in when the time is right and set to be troll extraordinaire?

Is it possible to force player ships to hang forever in a sector they try to log off in?
May 14, 2009 peytros link
shadoen its "abandon all hope ye who enter here" newb
May 14, 2009 incarnate link
Yes, I can make it spin. I'm not sure if that's wise, could be a bit disorienting for combat within.

The logging off / back on thing that Surb points out is a valid possibility. I don't have a trivial solution to that.

And no, I won't put it in UIT space, that limits any event to only those friendly to UIT. There is nothing "non-grayspace" about a big glass ball.
May 14, 2009 Surbius link
Inc: The next best solution to the logging off/on bit is to have multiple sectors within certain systems containing these spheres or multiple spheres within a sector. Essentially it's by mere chance should someone go to those lengths to disrupt an event.

EDIT: Also, multiple spheres per system allow for a greater number of events that require them.
May 14, 2009 missioncreek2 link
Small Wormholes and Fog Allow Player Control of Sectors:

The inability to defend NW highlights the difficulty controlling sectors. We need some choke points that can actually be held. I suggest that this be done by changing the physical nature of the Worm Holes. Instead of a 3km sphere in space, make them a small physical object that must be entered from one side. Around some WHs place very large asteroids that further limit ingress and egress.

Additionally, using fog, ring certain regions, and add a WH that jumps into the middle of it. Therefore to control that region one must only control the WH entrance to it. An attacking force can fly thru the fogged sectors, but flying thru two or three fogged sectors is time consuming.

If NW were held in a defensible region like this, a few guards could control the WH to it. The offender would either face those guards or spend lots of time flying thru the fog. Since the region would be composed of many sectors, the actual sector for NW could be announced after guards were in place to reduce log in swarming.

In addition to fogged sectors, there could be sectors that simply cannot be flown thru.
May 14, 2009 incarnate link
That sounds interesting, but it's a hell of a lot more of a large-scale change than just a NW or Event specific thing. Wide ranging impact and a lot of work. As a suggestion, it would probably be better off in its own thread.
May 14, 2009 MythOpus link
I'm not exactly sure why player created events are special. Why is NW different from Border Skirmish? Can't you simply warp into B-13 and attack either side regardless of your military/faction allignment? Why should NW be any different?

This reminds me of that crashed "funeral" in WoW. Sure the funeral might have been sad, but that doesn't change the fact that anyone can come in and start attacking everyone.

The only different between normal game mechanic events and player created events is just that - we the players create the events. It should be OUR responsibility to monitor an event and prevent any such "absuses" that might occur. The problem here I would like to point out of course is that you can't abuse a player created event. Not in the way it has been referred to as anyways.

Warping into a NW event with a boat load of swarms isn't abusing anything. Sure its breaking the player made (read: unofficial, non-binding) rules but you aren't abusing anyone by doing so. The only thing you're likely to be missing out on would be the cash prize.

If you want to ensure that NW events are "secure", than get a few players to guard the nation war participants. I think the last thing we need is the ability to hire NPC guards (regardless of how much good they may or may not do) or create turrets.

We also don't need Guides protecting such events. Don't get me wrong, Guides are awesome and with their access there is a lot that can be done for player created events. Slaying/Teleporting players who have PAYED to play the game and do what they wish with their game time is unacceptable and in any other game, it would likely be considered admin abuse.

If you had your own game server, this would likely be a different story. Thought, being that the game servers (run+owned by the devs) are played on by all the players of VO, its not right for such exceptions to be made.

If they were, such exceptions should be made throughout the game, preventing players from going into nation space they have KOS towards, preventing players from "crashing" border skirmish, and protecting players who don't really want to be killed by that annoing pirate.

Furthermore, why NW may be difficult to defend from intruders who would want to cause havok, I would point out that everyone knows where the NW locations are. You broadcast them when NW is about to start, etc. If you want to avoid intruders most of the time, you should instead keep the location a "secret" until everyone is at a specific locations, such as a station. When everyone participating is there, reveal the actual location of NW.

This doesn't prevent against people from using swarms/mines/whatever other weapons get banned, but if they want the cash prize then they will definitely obey the rules. If not, well, that shouldn't be your problem.

What is likely to happen anyways is that player who chooses to break the HOLY player created rules, will be outcasted and KOSed by most of the populace. If this is the case, why worry about it?
May 14, 2009 Dr. Lecter link
If you want to ensure that NW events are "secure", than get a few players to guard the nation war participants.

Did you not read any of the above posts, or are you really a total fucking moron? Gods how I hate dumbs.
May 14, 2009 Armonia link
so i started reading this 6 page post after i posted about hiring turrets, but i guess i am on the same page as surbius, having multiple spheres/boxes in 1 sector.

here is the post, can you just delete my other one?

I have been reading all the threads about wanting a 'safe' sector to do pvp and Player Events. how about we pay a group of turrets and we can program its White List and Black List for a certain period of time? I guess it's kind of like a coin operated machine :p the way i see it:

we would definetly need some kind of 'area' where the turrets would protect, so i just see colored spheres/cubes (blue like the entrance/exit to the tubes). there could be different sized spheres that cost different amounts of money so, for example(s), a pilot himself could rent the sphere (for x credits @ y minutes) or a guild could rent a much larger sphere (for alot of x credits @ not so much y minutes). The turrets, probably six: top, bottom, left, right, front, and back would shoot pilots on the blacklist that came within a certain distance from your sphere, maybe this distance is customizable? it would definitely need a max so Peytros doesnt set it to 100,000,000,000m to piss everyone off :)

this could also be a good place to have Guild Combat Training.

I believe that intrasector travel would need to be implemented for this to work, but i say screw it, space them bitches out in a sector and see what happens.

im not very good at portraying well thought out complete ideas, so feedback and the like is always welcome.

[EDIT] hmm, just thinking about it, i guess it would only have a whitelist, everyone else would be hostile. Also, these types of spheres/boxes should be in every nation...[/EDIT]
May 14, 2009 bojansplash link
Any immediate dev. involvement in creating arenas, spheres and whatnots will inevitably delay long overdue New Faction System implementation that we so desperately need in order for VO to move forward.

I apply to everyones common sense to stop with all this inane sphere whatnots.
NW is just a player event. It can be policed by guides and location can be kept secret to a point to prevent griefer intrusions.
Please do not waste any more of devs time.
May 14, 2009 toshiro link
Yes to bojan's post.
May 14, 2009 Roda Slane link
The devs have made it obvious that they have no short term solution. They have also made it obvious that they are open to long term solutions. This thread has become about ideas for long terms solutions that address the issues we are facing now. It is best that we generate these ideas now, while the issues are still fresh in our minds. The ideas we have now will not fix anything next week, but may have a significant impact in the long term.
May 14, 2009 Dr. Lecter link
Creating at least one or two big spheres with one entrance is unlikely to eat up much of anyone's time.
May 14, 2009 MythOpus link
Good God, Lecter. Why do you act like that on a day to day basis on these forums? Jesus.

I read the first two pages of this thread. I figured the rest of it was just repeated ideas, and faulty logic - I am aware of suggestions that hiring players to guard NW wouldn't completely prevent someone from hitting a participant, but my point was this is all you guys should get. If we can't think of ways to help prevent such ordeals within the current game mechanics then whats the point?

Pick a locations where NW can be conducted a healthy distance away the majority of the jump points, player "guards" a healthy distance away from the participants closer to the majority of the jump points... that is all that should be required.

As for the spheres taking up devs time... creating the spheres, programming behind them, and then bug fixes.. yes... it will take some time away from more important issues.