Forums » Suggestions
Having lasers and missles actually dosent give a lot of variation in weapon types, here are a few suggestions for different weapons.
Flak cannon: slow rate of fire, after a while the shot will slplit into multipule shots, good for those that can dodge the regular lasers easily.
Laser beam: a continuous and power short ranged beam, must be used really close to the enemy and can be devistating.
EMP missle: a missile that upon being hit maked the screen go blurry and/or maked the hit ship go slower and randomly push itself in random directions.(unlikeley)
Flak cannon: slow rate of fire, after a while the shot will slplit into multipule shots, good for those that can dodge the regular lasers easily.
Laser beam: a continuous and power short ranged beam, must be used really close to the enemy and can be devistating.
EMP missle: a missile that upon being hit maked the screen go blurry and/or maked the hit ship go slower and randomly push itself in random directions.(unlikeley)
There are no purchasable laser weapons, all current weapons that use energy are pulse weapons that utilize plasma, ions, protons, or neutrons. There are more projectile weapons than just missiles, you have rocket launchers, mine launchers, and rail cannons.
We already have a weapon, the flechette cannon, somewhat akin to a flak cannon but not as detailed.
Laser beams do exist but are not currently available and if it were to have a constant beam doing constant damage than it would lag the target being hit, this is similar to a lightning mine if you ever had the opportunity to be zapped by one.
EMP weapons... possible but they would need some tinkering about to get it right.
We already have a weapon, the flechette cannon, somewhat akin to a flak cannon but not as detailed.
Laser beams do exist but are not currently available and if it were to have a constant beam doing constant damage than it would lag the target being hit, this is similar to a lightning mine if you ever had the opportunity to be zapped by one.
EMP weapons... possible but they would need some tinkering about to get it right.
Lasers: Science and Engineers both have a problem with this. Even in conceived combat by today's standards, it would have to focus on a single spot on a ship to punch through, near to impossible in a dogfight. I admire the thought, but logically it's just not a good weapon in a space battle. It's not a very good weapon in any battle. That's why the use of capacitor energy shots.
Flak: I can see the same difference in using proximity missiles in a way, but what you're thinking of is different. Explosive rounds. So they go out to a distance and explode. The explosion causes area damage. But the hit by the weapon itself, before the explosion, could potentially cause much more damage. Quite a bit of programming.
EMP: There's several uses for an EMP. Blinding, as you've described, is one. Temporary reset of ship systems is another, shutting down the ship so you have to reselect target and rethrottle the engine to get going again. But that might make it a little TOO powerful for pirates. Realistic, yes. If that's the case, however, there should also be considered a way to counter it, especially on trading ships. Extra electronics shielding, for example.
Flak: I can see the same difference in using proximity missiles in a way, but what you're thinking of is different. Explosive rounds. So they go out to a distance and explode. The explosion causes area damage. But the hit by the weapon itself, before the explosion, could potentially cause much more damage. Quite a bit of programming.
EMP: There's several uses for an EMP. Blinding, as you've described, is one. Temporary reset of ship systems is another, shutting down the ship so you have to reselect target and rethrottle the engine to get going again. But that might make it a little TOO powerful for pirates. Realistic, yes. If that's the case, however, there should also be considered a way to counter it, especially on trading ships. Extra electronics shielding, for example.
"Even in conceived combat by today's standards..."
Just stop there. lA$0Rz are innefficient, but accurate weapons. It's the accurate part which got them removed from VO.
Just stop there. lA$0Rz are innefficient, but accurate weapons. It's the accurate part which got them removed from VO.
Accuracy is relative. Accurate in that it doesn't move from the original direction which it was fired, yes. Accurate as in it will consistently hit the exact, same spot for the entire time it is active, in a moving, shaking battle even against a moth, no. As for inefficient, for that much power compared to the power you use on a single pulse of energy, I'd hope that it's very inefficient.
As for your comment in general... You didn't read all of it, did you.
As for your comment in general... You didn't read all of it, did you.
The US mounted a giant chemical laser on a 747 that can melt tanks from above. Seems pretty effective to me
http://en.wikipedia.org/wiki/Boeing_YAL-1
http://en.wikipedia.org/wiki/Boeing_YAL-1
Okay, fine!
"Even in conceived combat by today's standards, it would have to focus on a single spot on a ship to punch through, near to impossible in a dogfight."
You wouldn't need to focus on a single spot to punch through. You could just as easily focus on many spots, until the entire ship melted simply melted. What you're saying is that if you do focus on a single spot, then you'll likely break through more quickly. However, that is absolutely true about every single weapon ever conceived in the history of mankind, including fingernails. Is this what you're looking for?
"Even in conceived combat by today's standards, it would have to focus on a single spot on a ship to punch through, near to impossible in a dogfight."
You wouldn't need to focus on a single spot to punch through. You could just as easily focus on many spots, until the entire ship melted simply melted. What you're saying is that if you do focus on a single spot, then you'll likely break through more quickly. However, that is absolutely true about every single weapon ever conceived in the history of mankind, including fingernails. Is this what you're looking for?
Stop thinking in terms of realism, please. Of course, real-life lasers would have to focus on one single spot to do any real damage (yes, they do, SMM... otherwise they just heat up the ship and perhaps blind the pilot partially). However, this is a game, set many thousand years in the future. We can assume that they would somehow come up with ultra-high-intensity laser weapons that need to be trained on a relatively small area for only a few milliseconds and still do significant damage.
However, we have to consider balance, and as mpescador says, they would be tolerably inefficient, and perhaps be on a fixed mount (no autoaim). Perhaps they could be used by gunships and heavy fighters as anti-capital weaponry, with a low dps but high dpe count (break the shields, engage laser beams, and wait until the ship blows up. Do not cross the streams!!!).
However, we have to consider balance, and as mpescador says, they would be tolerably inefficient, and perhaps be on a fixed mount (no autoaim). Perhaps they could be used by gunships and heavy fighters as anti-capital weaponry, with a low dps but high dpe count (break the shields, engage laser beams, and wait until the ship blows up. Do not cross the streams!!!).
Bah! LASERS are for wimps! MASERS, on the other hand, are the way of the future. =^p
Ahh, my bad. I didn't realize that heating up a ship to an arbitrary temperature could never harm it whatsoever. It's not like alloys become any less stable when heated after all. God you are smart tosh! =)
you're
Ha, nice edit.
Ha, nice edit.
Our ships are likely to have tolerably good heat dissipation by radiation, since our engines, weapons systems, life support systems... all of them create heat, and we would be cooked otherwise.
So, if you just heat up the ship and it manages to gain distance from you and not be hit, the general heating up of it will do nothing but keep the pilot nice and warm, until the cooling systems kick in. Not to mention that for normal alloys to becaome unstable, you have to heat them up to the 1200-2000K range.
So, if you just heat up the ship and it manages to gain distance from you and not be hit, the general heating up of it will do nothing but keep the pilot nice and warm, until the cooling systems kick in. Not to mention that for normal alloys to becaome unstable, you have to heat them up to the 1200-2000K range.
Right, because our ships totally have air vents running through their nearly impenetrable armor.
Yay for TEC
Small claims court a little slow today Lecter?
Right, because our ships totally have air vents running through their nearly impenetrable armor.
What's with the lack of imagination?! Why do you guys have to have a SCIENCE FICTION game rooted in present day technologies? Go ahead and try and explain acid blood for me.
Right, because our ships totally have air vents running through their nearly impenetrable armor.
What's with the lack of imagination?! Why do you guys have to have a SCIENCE FICTION game rooted in present day technologies? Go ahead and try and explain acid blood for me.
TEC is a wonder concept in theory. It's also even less inefficient than Lasers, Masers, or Phasers. Also please to remember that space is the ideal *atmosphere* to launch photons at people. (*Hint hint*)
Along that topic, that's why I'd support a laser like weapon that had it's own power cell to it. Rail guns are fast, inefficient, and use ammo. I envision (and I've envisioned many times) a weapon that travels 300m/s, fires many times per second, doing slight damage per shot. It'd be called a lasz0r cuz it's streamy and looks cool like this.
Along that topic, that's why I'd support a laser like weapon that had it's own power cell to it. Rail guns are fast, inefficient, and use ammo. I envision (and I've envisioned many times) a weapon that travels 300m/s, fires many times per second, doing slight damage per shot. It'd be called a lasz0r cuz it's streamy and looks cool like this.
SMM, could you stop your trolling? I refuse to keep on believing that you're joking or being genuinely that naive about technology.
"Thermoelectric junctions are generally only around 5–10% as efficient as the ideal refrigerator (Carnot cycle)" Lol.
http://en.wikipedia.org/wiki/Thermoelectric_cooling
The more you allow heat to permeate a structure, the more you allow heat to permeate a structure. The point of armor is to keep things out; this goes both ways though, it keeps things in as well. That's not technology, that's just math. The end result? The strongest materials are the most difficult to repair. You only need look at your hand to realize this, but by all means, quote wikipedia until your fingers turn blue.
http://en.wikipedia.org/wiki/Thermoelectric_cooling
The more you allow heat to permeate a structure, the more you allow heat to permeate a structure. The point of armor is to keep things out; this goes both ways though, it keeps things in as well. That's not technology, that's just math. The end result? The strongest materials are the most difficult to repair. You only need look at your hand to realize this, but by all means, quote wikipedia until your fingers turn blue.
I think #169 was "'nuff zed" on its own. ;)