Forums » Suggestions
moldy, that's a good idea! Have the MkV have 2 L-ports, and have the body widened to accomidate for it. Do I hear a "redesign the Warthog" chant?
I guess that can be done for all the ships, they should all have newer looking models according to which variant it is.
I'd like a newer looking Warthog anyway, why not make the IV and up the "new" model...
I guess that can be done for all the ships, they should all have newer looking models according to which variant it is.
I'd like a newer looking Warthog anyway, why not make the IV and up the "new" model...
If you go all the way and redesign it, shouldn't it also change names? Like the Wraith... poor old wraith...
Axia is so faaar....
Axia is so faaar....
....I was being sarcastic here :C I'm losing my touch. Or I'm becoming too subtle.
->moldyman: Heh, yea I guess too subtle...
Anyhoot, I was thinking seriously about it, and I still think it's a good idea.
Obviously, the Warthog MkV would have to be either lengthened or widened (I prefer lengthened) and given two L-ports, one in back of the other. I believe that if this were to be done, it would need an increased weapons hold, or Bomb Loading/Release section, and that would add significant bulkiness, and weight. It would still look really cool though.
Anyway, this would be the best possible platform for quick bombing runs, and returns.
Anyhoot, I was thinking seriously about it, and I still think it's a good idea.
Obviously, the Warthog MkV would have to be either lengthened or widened (I prefer lengthened) and given two L-ports, one in back of the other. I believe that if this were to be done, it would need an increased weapons hold, or Bomb Loading/Release section, and that would add significant bulkiness, and weight. It would still look really cool though.
Anyway, this would be the best possible platform for quick bombing runs, and returns.
Wouldn't it just become another Taur but without the s-port?
No. No to a hog with 2 L-ports.
The raptor is the more logical choice for that. We should work with the existing models, not demand the creation of new ones, since that takes tons of more time.
The raptor is the more logical choice for that. We should work with the existing models, not demand the creation of new ones, since that takes tons of more time.
We had uber TD hog before with a top speed of 250 m/s and manouverability of a centurion. It was abused for spam and run and all sorts of griefing.
Devs nerfed it with a reason.
Now a single or dual L-port TD hog with more thrust, manouverability and less drain is nothing more then a request for yet another great spam&run/griefing uber ship.
Grow up, devs are not going to give you one again.
Devs nerfed it with a reason.
Now a single or dual L-port TD hog with more thrust, manouverability and less drain is nothing more then a request for yet another great spam&run/griefing uber ship.
Grow up, devs are not going to give you one again.
This coming from the man who posted stuff like this: http://www.vendetta-online.com/x/msgboard/3/14865
Cmon Bojan, no one asked for 250 m/s. Just making the TD worth buying. That means, surprise, that it needs to be better than the mk4.
Cmon Bojan, no one asked for 250 m/s. Just making the TD worth buying. That means, surprise, that it needs to be better than the mk4.
I just pointed out that devs nerfed TD hog for a good reason.
Why they made it like it is now... you will have to ask them.
I do not understand the meaning of your reference to that crackbotting thread.
Were you around when crackbotting was possible?
Do you know what yodacrackpatrol is?
Do you even know what crackbotting is?
Why are you making a ding dong out of yourself?
Why they made it like it is now... you will have to ask them.
I do not understand the meaning of your reference to that crackbotting thread.
Were you around when crackbotting was possible?
Do you know what yodacrackpatrol is?
Do you even know what crackbotting is?
Why are you making a ding dong out of yourself?
I just pointed out that devs nerfed TD hog
You mistyped "overnerfed".
You mistyped "overnerfed".
No I did not.
TD hog suffered top speed reduction in the *big overall top speed nerf* along with all other fighters.
Valkyrie used to have 240 m/s top speed. Sigh.
TD hog suffered top speed reduction in the *big overall top speed nerf* along with all other fighters.
Valkyrie used to have 240 m/s top speed. Sigh.
PS - Mineral Marauders can carry TWO swarms now, oh my! Better nerf it quick before people get spammed!
Honestly, there's an overzealous buff and then there's a regular buff. How would eliminating the small port from a ship that ALREADY HAS a large port and adding some more thrust make it abusive on a massive scale?
Honestly, there's an overzealous buff and then there's a regular buff. How would eliminating the small port from a ship that ALREADY HAS a large port and adding some more thrust make it abusive on a massive scale?
For real bojan, shut up if you don't have something productive to add. It's very obvious that the TD is meant to be the UIT's IBG, SVG counterpart. Right now, it just isn't. It's that simple. We are asking for it to fulfill its proper role, not a crappy MKIII's role. Here's some proof for you bojan...
The Bigger the Thrust Ratio, the better.
Now you may be asking "Oh but what about the spin torque?!(Whiney Voice)" So I've added a (spin torque) * (Thrust/Weight Ratio) as well.
Stats of all Warthogs, sorted from bad to good (N/kg):
Warthog MkI
Variant Basic
Level 2/1/-/-/-
Armor 9400
Cargo 8
Weapons 1 small, 1 large
Mass 6000 kg
Length 10 m
Thrust 220 N
Thrust to Weight Ratio : .03666N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .2567NNm/kg
Max Speed 55 m/s
Spin Torque 7.0 Nm
Turbo Speed 180 m/s
Turbo Energy 50/s
Warthog Mineral Extractor
Variant Mining
Level -/-/-/-/2
Armor 9100
Cargo 18
Weapons 1 small, 1 large
Mass 6000 kg
Length 10 m
Thrust 230 N
Thrust to Weight Ratio : .03833N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .2683NNm/kg
Max Speed 65 m/s
Spin Torque 7.0 Nm
Turbo Speed 190 m/s
Turbo Energy 50/s
Warthog MkII
Variant Upgraded
Level 2/2/-/-/-
Armor 9400
Cargo 8
Weapons 1 small, 1 large
Mass 5700 kg
Length 10 m
Thrust 230 N
Thrust to Weight Ratio : .04035N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .2905NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 220 m/s
Turbo Energy 50/s
Warthog Territorial Defender
Faction UIT
Faction Req. 720
Variant Assault
Level 2/2/2/-/-
Armor 10000
Cargo 4
Weapons 1 small, 1 large
Mass 5300 kg
Length 10 m
Thrust 220 N
Thrust to Weight Ratio : .04151N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3030NNm/kg
Max Speed 65 m/s
Spin Torque 7.3 Nm
Turbo Speed 220 m/s
Turbo Energy 60/s
Warthog MkIV
Variant Armored
Level 2/2/2/-/-
Armor 10000
Cargo 6
Weapons 1 small, 1 large
Mass 5600 kg
Length 10 m
Thrust 235 N
Thrust to Weight Ratio : .04196N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3021NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 220 m/s
Turbo Energy 60/s
Warthog MkIII
Variant Cargo Transport
Level 2/2/1/-/-
Armor 9500
Cargo 14
Weapons 1 small, 1 large
Mass 5500 kg
Length 10 m
Thrust 235 N
Thrust to Weight Ratio : .04273N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3076NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 210 m/s
Turbo Energy 55/s
Retrieved from "http://www.vo-wiki.com/wiki/index.php?title=Warthog"
The Proper Stats of the Current MKIV should be something like this:
Warthog MkIV
Faction UIT
Variant Armored
Level 2/2/2/-/-
Armor 11000
Cargo 6
Weapons 1 small, 1 large
Mass 5700 kg
Length 10 m
Thrust 241 N
Thrust to Weight Ratio : .04228N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3044NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 220 m/s
Turbo Energy 57.5/s
The New (Proposed) Stats of the New and De-Nerfed Warthog Territorial Defender:
Warthog Territorial Defender
Faction UIT
Faction Req. 720
Variant Assault
Level 2/2/2/-/-
Armor 10000
Cargo 4
Weapons 1 large
Mass 5220 kg
Length 10 m
Thrust 241 N
Thrust to Weight Ratio : .04617N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3370NNm/kg
Max Speed 65 m/s
Spin Torque 7.3 Nm
Turbo Speed 225 m/s
Turbo Energy 60/s
Thrust to weight ratios, as they currently are, are just flat out stupid. As you can see (if you are not blind and understand basic number progression), the TD fits snugly between the MkII and the MkIV. As it is right now, the MkIV should have slightly more thrust while remaining worse off than the MkIII, and the TD is just shit.
In the category of: (Thrust to Weight Ratio)X(Spin Torque), the TD actually pulls out second place, I was actually pretty surprised, I thought it would stay in third...
The Bigger the Thrust Ratio, the better.
Now you may be asking "Oh but what about the spin torque?!(Whiney Voice)" So I've added a (spin torque) * (Thrust/Weight Ratio) as well.
Stats of all Warthogs, sorted from bad to good (N/kg):
Warthog MkI
Variant Basic
Level 2/1/-/-/-
Armor 9400
Cargo 8
Weapons 1 small, 1 large
Mass 6000 kg
Length 10 m
Thrust 220 N
Thrust to Weight Ratio : .03666N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .2567NNm/kg
Max Speed 55 m/s
Spin Torque 7.0 Nm
Turbo Speed 180 m/s
Turbo Energy 50/s
Warthog Mineral Extractor
Variant Mining
Level -/-/-/-/2
Armor 9100
Cargo 18
Weapons 1 small, 1 large
Mass 6000 kg
Length 10 m
Thrust 230 N
Thrust to Weight Ratio : .03833N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .2683NNm/kg
Max Speed 65 m/s
Spin Torque 7.0 Nm
Turbo Speed 190 m/s
Turbo Energy 50/s
Warthog MkII
Variant Upgraded
Level 2/2/-/-/-
Armor 9400
Cargo 8
Weapons 1 small, 1 large
Mass 5700 kg
Length 10 m
Thrust 230 N
Thrust to Weight Ratio : .04035N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .2905NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 220 m/s
Turbo Energy 50/s
Warthog Territorial Defender
Faction UIT
Faction Req. 720
Variant Assault
Level 2/2/2/-/-
Armor 10000
Cargo 4
Weapons 1 small, 1 large
Mass 5300 kg
Length 10 m
Thrust 220 N
Thrust to Weight Ratio : .04151N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3030NNm/kg
Max Speed 65 m/s
Spin Torque 7.3 Nm
Turbo Speed 220 m/s
Turbo Energy 60/s
Warthog MkIV
Variant Armored
Level 2/2/2/-/-
Armor 10000
Cargo 6
Weapons 1 small, 1 large
Mass 5600 kg
Length 10 m
Thrust 235 N
Thrust to Weight Ratio : .04196N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3021NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 220 m/s
Turbo Energy 60/s
Warthog MkIII
Variant Cargo Transport
Level 2/2/1/-/-
Armor 9500
Cargo 14
Weapons 1 small, 1 large
Mass 5500 kg
Length 10 m
Thrust 235 N
Thrust to Weight Ratio : .04273N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3076NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 210 m/s
Turbo Energy 55/s
Retrieved from "http://www.vo-wiki.com/wiki/index.php?title=Warthog"
The Proper Stats of the Current MKIV should be something like this:
Warthog MkIV
Faction UIT
Variant Armored
Level 2/2/2/-/-
Armor 11000
Cargo 6
Weapons 1 small, 1 large
Mass 5700 kg
Length 10 m
Thrust 241 N
Thrust to Weight Ratio : .04228N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3044NNm/kg
Max Speed 65 m/s
Spin Torque 7.2 Nm
Turbo Speed 220 m/s
Turbo Energy 57.5/s
The New (Proposed) Stats of the New and De-Nerfed Warthog Territorial Defender:
Warthog Territorial Defender
Faction UIT
Faction Req. 720
Variant Assault
Level 2/2/2/-/-
Armor 10000
Cargo 4
Weapons 1 large
Mass 5220 kg
Length 10 m
Thrust 241 N
Thrust to Weight Ratio : .04617N/kg
(Thrust to Weight Ratio)X(Spin Torque) : .3370NNm/kg
Max Speed 65 m/s
Spin Torque 7.3 Nm
Turbo Speed 225 m/s
Turbo Energy 60/s
Thrust to weight ratios, as they currently are, are just flat out stupid. As you can see (if you are not blind and understand basic number progression), the TD fits snugly between the MkII and the MkIV. As it is right now, the MkIV should have slightly more thrust while remaining worse off than the MkIII, and the TD is just shit.
In the category of: (Thrust to Weight Ratio)X(Spin Torque), the TD actually pulls out second place, I was actually pretty surprised, I thought it would stay in third...
It's because you don't understand the mechanics of this game, Jim Kirk. Most people don't fly a hog unarmed, and armaments weigh something. For reference, most small port guns weigh 400 kg, and most large ports are 1,250 kg or 2,500 kg, so tack on an extra 20% or so in the mass department if you want to get good statistics. For anyone curioius, I timed the engines on ships with various weights. The way thrust works is that a ship with double the thrust/mass ratio will reach the same speed twice as fast as another, be it 100 m/s or 220 m/s.
Someone mentioned that perhaps the Raptor ought to have two large ports. I think that's a great idea. The raptor is a ship that is available to UIT, afterall.
[Edit] 1,200kg/2,400kg ~ Large port weaponry.
Someone mentioned that perhaps the Raptor ought to have two large ports. I think that's a great idea. The raptor is a ship that is available to UIT, afterall.
[Edit] 1,200kg/2,400kg ~ Large port weaponry.
Mynt, I understand the mechanics of the game. Force = N, Mass = kg, Spin Torque = Nm. There's really not much else to get.
If you add up different possible combinations of carrying cargo, weapons, batteries, etc., it doesn't change anything. The fact remains that you can equip anything to one equal ship, and anything to another equal ship, it should work out to be exactly the same. I'm not going to sit here and go through all the different equipment possibilities, I mean I could, but I'll leave that to someone else.
Unless I get the huge urge to do it, you won't see it from me.
Please explain further what you meant by this Mynt:
It's because you don't understand the mechanics of this game, Jim Kirk. Most people don't fly a hog unarmed (<--What the hell's your point here?), and armaments weigh something. (Really? Did you seriously just say that? I thought they were all a net of ZERO kg...) For reference, most small port guns weigh 400 kg, and most large ports are 1,250 kg or 2,500 kg, so tack on an extra 20% or so in the mass department if you want to get good statistics.(By "good statistics" I'm guessing you mean Bad Statistics... like as in: harmful to performance, make the ship fly like a brick, shitty statistics? Did I get that right?
Now, by thinking about this all really hard, I finally came to the conclusion that you are saying I should add mass and... and... hmm... hmm... THRUST(see the keyword, you forgot this one, maybe it's you who don't have a clue what you're talking about...)in order to make the L-port add-on weigh less (proportionately)? I thought of doing that at first, but I wanted to have the TD at least be a relative of the other Warthogs. If I did what I think you want me to do, it would have as much thrust as a fucking Revenant!
Tell me again I don't understand the mechanics of this game...
If you add up different possible combinations of carrying cargo, weapons, batteries, etc., it doesn't change anything. The fact remains that you can equip anything to one equal ship, and anything to another equal ship, it should work out to be exactly the same. I'm not going to sit here and go through all the different equipment possibilities, I mean I could, but I'll leave that to someone else.
Unless I get the huge urge to do it, you won't see it from me.
Please explain further what you meant by this Mynt:
It's because you don't understand the mechanics of this game, Jim Kirk. Most people don't fly a hog unarmed (<--What the hell's your point here?), and armaments weigh something. (Really? Did you seriously just say that? I thought they were all a net of ZERO kg...) For reference, most small port guns weigh 400 kg, and most large ports are 1,250 kg or 2,500 kg, so tack on an extra 20% or so in the mass department if you want to get good statistics.(By "good statistics" I'm guessing you mean Bad Statistics... like as in: harmful to performance, make the ship fly like a brick, shitty statistics? Did I get that right?
Now, by thinking about this all really hard, I finally came to the conclusion that you are saying I should add mass and... and... hmm... hmm... THRUST(see the keyword, you forgot this one, maybe it's you who don't have a clue what you're talking about...)in order to make the L-port add-on weigh less (proportionately)? I thought of doing that at first, but I wanted to have the TD at least be a relative of the other Warthogs. If I did what I think you want me to do, it would have as much thrust as a fucking Revenant!
Tell me again I don't understand the mechanics of this game...
Jim, if you think that the game mechanics can be summed up by your three little equalities there, then you might be sadly disappointed every time you step out of the forums and into the game. This time you didn't take into account weapon weights. That's why you were surprised. Your instincts were correct; in a realistic situation (one where the pilots actually use addons), the WTD pulls out in third place with your little equation that doesn't really make sense anyways. Now, your post is a little long winded, so forgive me if I don't respond to all your questions. If there's something you still don't understand, consult my text, as it will tell you what I meant by things. Don't make up little assertions about what I think you should or shouldn't do, and then get offended by what you think I said.
And your ideal warthog statistics are insane. You want to give the TD a 10% or so boost to engine, plus raising the speed cap to rival that of a Valkerye. Good god man, earlier in the post you talked about the WTD being a rival to the IBG and SVG. Why isn't it good enough as is? If you ask me, the Maud is the ship looking for sugar.
And your ideal warthog statistics are insane. You want to give the TD a 10% or so boost to engine, plus raising the speed cap to rival that of a Valkerye. Good god man, earlier in the post you talked about the WTD being a rival to the IBG and SVG. Why isn't it good enough as is? If you ask me, the Maud is the ship looking for sugar.
What is a TD?
Territorial Defender.
Oh yeah, and Raptors should still pack 2 large ports.
Oh yeah, and Raptors should still pack 2 large ports.
Oh ok, lol I see now...
By the way, it'd be sweet if Raptors had 2 large ports instead of 2 small. Of course they'd have to be tweaked for balance, but come on! All the cool kids are doin' it.