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http://www.vendetta-online.com/x/msgboard/3/13242?page=5#194245

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Dec 03, 2006 Renegade xxRIPxx link
object that is incorrect... I dare you to hold your strafe key to the right and tap flight assist off and succeed while fighting them in a moth.

It all depends on the ship he flies, and i have a feeling that he prefers the bigger ships like rags or zornets. Which are less ideal for places like this.
Dec 03, 2006 Harry Seldon link
object didn't say he used a moth for that mission...

besides, what I said was an oversimplification for harder bots, but I did make the point that the lower level bots were ridiculously easy.

And it's totally possible to grind in a rag...just not as fast.

If he's having trouble botting in a Moth, then...um...get out of your trade ship, and get in something with guns.

It comes down to 'does yun adapt to his situation' and as far as I can see, the answer is 'no'. If adapting means realizing that VO doesn't play the same as every other space game there is, then so be it.
Dec 03, 2006 object link
Right, It wasnīt a moth (I canīt get them actually, except from Corvus) It was in a Centaur or Ragnarok, i Think ;)
Dec 03, 2006 Renegade xxRIPxx link
harry and object, you stated nothing about a required ship... just that it was simply the process of holding the strafe button.

And ow, i forgot to put the :D smilie..., nor did I say that it was impossible, just harder seeing as you will tend to go and repair more due to stray shots haveing a bigger chance at hitting you (especially agt shots). Which again mesh well with his statement of being unable to go on and on like a duracel bunny without getting blown up.

PS: i finished that mission in an atlas :D so don't dish tradeships harry :D
Dec 03, 2006 SuperMegaMynt link
If botting was something that could be done through words and logic alone, why don't you guys go make a bind for it? It'd really save the rest of us alot of trouble.
Dec 03, 2006 Harry Seldon link
harry and object, you stated nothing about a required ship... just that it was simply the process of holding the strafe button.

1. common sense that you wouldn't use a moth...

2. against some bots, sure, it is that simple...and the way he's making it sound, is he's having trouble with the oruns.
Dec 04, 2006 Cunjo link
I bet I could beat yun in whatever ship he chooses while flying a ragnarok loaded with xirite and equipping only one blaster.

Yun, if you can't fly, that's not the game's problem - that's your problem.

I've seen you blame a lot of things on the game in these forums, from your keyboard issues to your inability to control your ship effectively.

If not being able to use more than 3 keys at a time bothers you, buy yourself a 3-axis joystick. That Cyborg EVO someone mentioned isn't a bad idea, and it's a damn bargain. I personally use a Saitek X52 for VO, which cost me over $100, and it's not a real great leap up from the Cyborg either.

If you're having trouble controlling your ship, adjust your strategy or have someone else teach you how to do it better. There isn't a single ship in this game that's unflyable given enough practice and a strategy that works for you. I would be happy to demonstrate that by making my loaded rag dance circles around you or through any of the game's larger stations.

I'll repeat, if you don't have the patience or learning ability to handle this game, that's your problem, not the devs', and certianly not ours.

Don't let the door hit you on your way out.
Dec 04, 2006 CrippledPidgeon link
I hate to say it, but I use an apple keyboard which only allows 2 key presses at any given time. While it can be restricting, it forced me to learn a fighting style that only requires two keys to be effective

I personally have no problems with the radar, and keeping track of the objects on it, as well as watching where all the shots are travelling. Maybe it's because I grew up playing X-Wing/TIE Fighter which used the same radar system. When I switched from Vendetta to Freespace 2 for a bit, I found the radar confusing at first, but I quickly adapted to it.

And when it comes to killing stuff, while yes, batteries and drain can be restrictive, but you can't just start hosing off shots and expect to keep up that kind of firepower for an extended period of time. The trick is not in putting a lot of shots into space all the time, but to know when you can actually hit your target and wait to fire for just those opportunities. That takes a great deal of practice, but you'll find that your battery power sustains much better in those circumstances.

And when botting, going in for repairs is what you're supposed to be doing. Have you ever played a game that uses a level grinding system in which you DON'T need to heal at some point? And if you're having trouble getting away from enemy bots, then have you considered that you're maybe waiting until you're already past the "point of no return?" If escaping to repair is that important to you, you simply need to start running earlier, before you're too damaged to survive.

As other people have said, you apparently have gotten pretty far in the game (you have the ability to pilot the Behemoth and Marauder), but you haven't even mastered the most basic of controls. That absolutely baffles me. If you were still flying the EC-89, then I'd be understanding of your issues, but you're at least a beta player, and have access to high-level ships. There's no reason why you should be having these problems. It's like you've been let into a university without having graduated from elementary school.

I think in many ways your opinions on how you think the game "should" be are interfering with your ability to adapt to how the game actually IS. Let's face it, there are many players who have no problems with the radar. They have no problems interpreting ship movement. They have no problems surviving in combat. They have no problems with keyboards that only allow 2 simultaneous key presses. They have no problems learning the basics of how to survive period.

So if you don't like the game, then you can leave and that's your perogative. Otherwise, I suggest you open your mind just a little bit, and try to adapt to what the game presents you. There is a lot of freedom to modify the game to ways that you want it, so you may not have to adapt as much as you'd think.
Dec 04, 2006 yun link
At least I see what you mean. We`ll see.

Thanks for your support!
Dec 04, 2006 toshiro link
As for radar: I switched to VO with previous experience only in Descent and Wing Commander III, which both employ by far inferior radar displays. The front and rear radar display allow you to quickly gauge the position of the other ship/object and to turn your own ship towards it accordingly.
Dec 05, 2006 drdoak007 link
has anyone had any difficulty reading this person's thread?

i tried to actually get into yun's state of mind... find out what was trying to be conveyed about the beginnings of VO, the training missions, and the progression of character.

so here's what i believe is what yun is trying to say.

ahem...

"I am a whiney little snot, and since i suck at videogames and have no imagination, nor grasp on how things work... I am going home and taking my ball with me."

look man, if you cant see your own progression in how you play, then good fucking god; get away from VO, and every videogame on the planet. GO GET A HOBBY... build level 1 model cars, collect stamps, or start a ball of twine. obviously, you cant do anything that requires you to "get better at"

so stop trying before you hurt yourself.
Dec 05, 2006 CrippledPidgeon link
way to go for subtlety, dr.
Dec 05, 2006 Seton-Ro link
hence his name, drdork.
Dec 05, 2006 yun link
Dr, the question is if it`s worthwhile to spend tremendous amounts of time over a year or two to become eventually half-way able to play a game while constantly having to accept the annoyance of being shot down in very short time, which hence doesn`t leave you much room to try out things. I`m not sure it is.

tosh, maybe the radar is just more important here than in those other games.
Dec 05, 2006 drdoak007 link
well, quit crying...

and leave if you are actually going to leave. that includes these forums.

dont bad mouth our game cause you cant cut it. if posting that shit was the only way of getting noticed in VO, then get the fuck out of our forums, and stop looking for fucking sympathy. you said you were quitting, so fucking quit already.

quit wasting our time with your childish whining.
Dec 05, 2006 toshiro link
Yun, I disagree.

The motion sensor in Halo: Combat Evolved is a major gameplay feature, and a strategic one to such an amount that it makes it worthy to note before logging on to a game server. It allows you to prevent being sneaked up on and killed from behind, it allows you to sneak up on others and kill them from behind, and it allows you to evade enemy fire before you even heard the opponent's weapon discharge.

I didn't list Halo, because it does not go into the exact same drawer as the other two, but the gameplay principles are not that much different: Move, or you're toast.

Edit (I was cut short and had to finish the post quickly):
And even in Wing Commander III, the radar was very important (albeit very limited compared to VO due to one single display. It required an entirely different - and more difficult - way of using it), and the manual stressed the point of getting acquainted with it.

As for Descent: Shame on me for not double-checking what I write: It had no radar at all.

My point remains: Radar is intrinsically tied to games that employ position as a tactical (and strategic) element. And the way how VO solved the problem is one of the most elegant (and logical) I have seen to date.
Dec 05, 2006 SuperMegaMynt link
Doak, quit whining.
Dec 05, 2006 yun link
Dunno tosh, I don`t see much on the radar. It`s out of sight at the outer edges of the screen, so when enemies are near, I have barely time to look at it, or no time at all, and no time to look at both radars. When ships are near, I see dots at the center of the front radar, but that doesn`t tell me where they are or how far away they might be.

As to the importance, I`m guessing it`s more important in VO because you are dead after taking a few hits, which was not the case in WC and other games the like (I don`t know Halo), and I had time to look at it (especially in WC3). I could fly by it and take advantage of getting into a better position, but not in VO.


Since my aiming is not smooth enough with the trackball, I`m trying with a joystick again, this time with the right hand because my aim seems to be better there.

But trying to fight in VO is actually a torture. Shoot at bots, and you can only move how they force you to move. No matter what, you get hit and after you got two assaults, you are down to about 30% armor. Try to fight a player, and you got not the slightest chance. That sucks.
Dec 05, 2006 Dr. Lecter link
Trust me, even quadrupling the armor on ships across the board while leaving damage stats on weapons unchanged isn't going to help you any, yun. You clearly can't dodge and you can't shoot... ships and weapons in VO allow for lots of both, but you are incapable of using them.

The radar is fine, and you should have zero trouble looking at it. It does give you some idea as to distance based on intensity of the dot, while exact realtime target distance is always in the upper right corner of the HUD. And the point is that YOU are always going to get hit; I can dodge assault bot fire from two or three at a time all day long while making em go pop. So can most other players with basic experience.

It's not VO, it's you. [There, edited.]
Dec 05, 2006 LeChatlier link
HEY DR. LECTOR BE NICE!!!!!!!

:)

:)

;-''./\."-;

The poor guy just isn't good at space flight sims. He was a little annoying in the first post but since then I think he's figured it out. I'm not particularly good at playing the harpsichord and the harmonica simultaneously but I am sure there is someone out there who can.

Sheesh, you've just been mean lately dude. It may be time to take a nice steaming cup of quiet time and go lie down for a while. Whaddya think?