Forums » Suggestions
Player run events have become an integral part of VO, far more than many other MMORPGs. I think player run events played a large part in sustaining the playerbase during the long UI developement period.
It would be nice to embrace player run events fully, by setting up some mechanism that allowed Event planners to have some extra controls during their event, to ease gameplay. The guides have been fantastic helping with events, but they cannot always be around. For example, the last Roid War I held Eldrad was able to temporarilly adjust everyones home nation standing to allow friendly fire. If he hadn't been there, the results of the contest would have been different. If that ability could be temporarilly granted to the player running the event, we would have a lot more freedom and control over the event, and be able to make it a lot better.
The last Nation War I attended I ended up leaving before it started, because a certain player kept coming back and attacking me and other players. He angered many, and delayed the start of the event, and there was no guide around to do anything about it. Giving the Event planners the ability to warp people away during their event would have solved this.
I think we all agree player run events are a great part of VO. Lets make them even better.
It would be nice to embrace player run events fully, by setting up some mechanism that allowed Event planners to have some extra controls during their event, to ease gameplay. The guides have been fantastic helping with events, but they cannot always be around. For example, the last Roid War I held Eldrad was able to temporarilly adjust everyones home nation standing to allow friendly fire. If he hadn't been there, the results of the contest would have been different. If that ability could be temporarilly granted to the player running the event, we would have a lot more freedom and control over the event, and be able to make it a lot better.
The last Nation War I attended I ended up leaving before it started, because a certain player kept coming back and attacking me and other players. He angered many, and delayed the start of the event, and there was no guide around to do anything about it. Giving the Event planners the ability to warp people away during their event would have solved this.
I think we all agree player run events are a great part of VO. Lets make them even better.
I second this. It'd be good for many of the situations that pop up all the time, such as:
The time tumble mentioned
Pirates hovering around Corvus Hold during races (and abusing the no faction hit system if you ask me)
And more
It'd be making half-guides, in a sense. Very limited powers.
The time tumble mentioned
Pirates hovering around Corvus Hold during races (and abusing the no faction hit system if you ask me)
And more
It'd be making half-guides, in a sense. Very limited powers.
No. It would be abused to do things entirely out of the genre of an RPG like killing off pie-rats.
/mode +h moldyman
-:sigma.SB
-:sigma.SB
I like it... but I don't like it, you know what I mean? I like it in theory, but there's no way you could impliment this without major game-consequences and exploits.
Lol though, that would be halarious if Roda Slone started attacking everyone and RelayeR was on, and then just warped him to Deneb. That would be great fun!
-Calder
Lol though, that would be halarious if Roda Slone started attacking everyone and RelayeR was on, and then just warped him to Deneb. That would be great fun!
-Calder
basicly this sugestion boils down to "can we get more guides". and as incarnate has said previously there isn't any way to properly oversee the guides we have now, let alone more. and that sort of capability is too esily abused to be letting volinteers have free unsupervised reign.
Well, we could do some kind of happy medium, where we make an in-game communications system where users can schedule their events, and request certain added features for the events. Then the guides can see those and approve them or disapprove or volunteer to run it or whatever. That might at least.. help? Right now it's pretty haphazard.. people emailing whomever and hoping someone will help them out. It might also help to give people an idea of what *can* be done for an event.. because we get some pretty bizarre requests that are well outside of the scope of capabilities (without custom-writing some software to handle it).
I think Incarnate understands what I asking for. I think it can be done in a way that prevents abuse. The event could be submitted, and the special requests made, perhaps on a web page form or something. Say I'm holding Roid War. I put in the date, time, approximate length, etc. When it comes to the special abilities section, I check that I need standing suspended/tanked, and I need to be able to devwarp disruptive players.
The form is submitted, the guides/devs review it, decide if they are available and if the requirements are justified, then either decide they can help or assign time or event limited powers to the organizing player. After the event, if a player abused his given powers, the devs and guides would certainly hear about it.
This suggestions does not boil down to "get more guides" but instead, empower your players. The devs have already done this to a great degree. I'm suggesting we take it a little further.
The form is submitted, the guides/devs review it, decide if they are available and if the requirements are justified, then either decide they can help or assign time or event limited powers to the organizing player. After the event, if a player abused his given powers, the devs and guides would certainly hear about it.
This suggestions does not boil down to "get more guides" but instead, empower your players. The devs have already done this to a great degree. I'm suggesting we take it a little further.
Well, great idea!
Why not give the power-hungry egomaniacs exactly what they want?
Genius!
I love it!
Yes!
All for it!
Absolutely!
Yes!
Indeed!
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Why not give the power-hungry egomaniacs exactly what they want?
Genius!
I love it!
Yes!
All for it!
Absolutely!
Yes!
Indeed!
[This summary of most the posts in the suggestions forum brought to you by randervalt'n'son industries. When you need summaries, chose randervalt!]
I agree with Genka! Love it! But dont make everything player-run...
Heh, I know that dev-warping would be IMMENSELY useful in getting people to and back from tournament matches... if we had to wait for everyone to cross the universe from Deneb or whatnot before the match can begin, we'll waste a LOT of time.
[APPROVED]
Problem is, it's not an isolated event, and could last WEEKS, and I seriously doubt the devs want to give dev-warping capabilities to all the tournament judges during that time... perhaps if we just had helpful devs/guides monitoring vrelay so we could shout when we need it?
[APPROVED]
Problem is, it's not an isolated event, and could last WEEKS, and I seriously doubt the devs want to give dev-warping capabilities to all the tournament judges during that time... perhaps if we just had helpful devs/guides monitoring vrelay so we could shout when we need it?
Probably be a more useful tool for scheduled events.
What would be best, is if all the currently existing devs/guides started to go without sleep and live in #vrelay. Then they could just always be on hand for events!!1
-:sigma.SB
-:sigma.SB
This just looks like a end run around the democracy system. Some player is annoying and so we are going to invent some player controlled system to deal with them. I have to ask:
a) Was the annoying player playing the game inside the intended game mechanics?
b) and if so, why are we (and should we be?) trying to invent a means/method to bypass this form of play?
c) and if not, what do we need to fix in the game, to correct this sort of play style.
In a simular light, I could ask an almost identical set of question about "friendly fire", or any other game mechanic that happens to appear inconvienant.
I truelly hate friendly fire mechanics, but I sometimes wonder if it is more interesting the way it is. Some player make a sacrifice in order to be imune to the friendly fire mechanic, and if we run around changing that mechanic at will, we have reduced the posiable benifits those players have made sacrifices for. Game mechanics should not be subjects of convienance.
I am guilty of pestering the devs/quides for a devwarp. but really, devwarps are for the benifits of the devs. dev x is testing system a, or is being mr. nice guy and hosting some spontanious event, and offers devwarps to further his ends. great! but really, we are all get just a little spoiled here. we can't have a wide scale player run event with out dev warp access? It sounds like just another example of player controlled "mechanics of convienance". Sorry to go on a rant every other post, but, it seams like every other post is about bypassing game mechanics.
a) Was the annoying player playing the game inside the intended game mechanics?
b) and if so, why are we (and should we be?) trying to invent a means/method to bypass this form of play?
c) and if not, what do we need to fix in the game, to correct this sort of play style.
In a simular light, I could ask an almost identical set of question about "friendly fire", or any other game mechanic that happens to appear inconvienant.
I truelly hate friendly fire mechanics, but I sometimes wonder if it is more interesting the way it is. Some player make a sacrifice in order to be imune to the friendly fire mechanic, and if we run around changing that mechanic at will, we have reduced the posiable benifits those players have made sacrifices for. Game mechanics should not be subjects of convienance.
I am guilty of pestering the devs/quides for a devwarp. but really, devwarps are for the benifits of the devs. dev x is testing system a, or is being mr. nice guy and hosting some spontanious event, and offers devwarps to further his ends. great! but really, we are all get just a little spoiled here. we can't have a wide scale player run event with out dev warp access? It sounds like just another example of player controlled "mechanics of convienance". Sorry to go on a rant every other post, but, it seams like every other post is about bypassing game mechanics.
TRS, I think you're way off in your assessment. This suggestion is specifically for in game player run EVENTS. Instances, to use your example, where the annoying player has a particular advantage, where he can be much more disruptive. The last event I was at saw a disruptive player return 3 times, causing a major delay and at least 2 people to log off. Had a guide been present, they would have had no qualms about dev warping the disruptive player across the galaxy. This was done at CLM Bus War just 2 weeks ago. What if the guide hadn't been present? In a similar light, disabling friendly fire makes combat events much more enjoyable for everyone, and especially makes them more fair.
Back at the Makchuga's anniversary party (late alst year) ananzi decided to crash the event and then, too, we could have used a Guide to warp him all the way to Deneb. And let's not forget our Beloved lagship-I mean, capship wars died due to the facts the Guides have lives and couldn't always be around on time.
Yeah, if we could get a list of the events, their times and their leaders, then the Devs could temporarily give the leaders the powers they need to make them run smoothly. At this moment, the Runs and the Nation War are the most fit for this, I think (the Mining Event is run by Obsidian, after all). Other events like the roid and capship wars could be added as they become regular and popular.
Yeah, if we could get a list of the events, their times and their leaders, then the Devs could temporarily give the leaders the powers they need to make them run smoothly. At this moment, the Runs and the Nation War are the most fit for this, I think (the Mining Event is run by Obsidian, after all). Other events like the roid and capship wars could be added as they become regular and popular.
that is not what happened, and you're a liar.
i warped into the station sector, everyone was shooting each other. i joined in.
suddenly i was horribly reprimanded... not because i was 'crashing a party' but because whats-his-face, mephisto or whatever, hates my guts, mostly because i privmsg his boyfriends and tell them hes not really a girl.
then there was some kind of bus war, i ran into someone else before the war started and whats his face shot me to death.
---
temp guide has all the same problems as giving guide powers to anyone who is not qualified. because the game is nothing more than a series of short events.
problems should be pushed down the tree to the mass of players, some kind of vote warp or something. not some solitary person on a power trip who hates certain people and will only start a bunch of fighting and infinitely long threaded flamewars that exhaust the real guides and everyone else.
i warped into the station sector, everyone was shooting each other. i joined in.
suddenly i was horribly reprimanded... not because i was 'crashing a party' but because whats-his-face, mephisto or whatever, hates my guts, mostly because i privmsg his boyfriends and tell them hes not really a girl.
then there was some kind of bus war, i ran into someone else before the war started and whats his face shot me to death.
---
temp guide has all the same problems as giving guide powers to anyone who is not qualified. because the game is nothing more than a series of short events.
problems should be pushed down the tree to the mass of players, some kind of vote warp or something. not some solitary person on a power trip who hates certain people and will only start a bunch of fighting and infinitely long threaded flamewars that exhaust the real guides and everyone else.
You got what you deserved, my trollish friend, and even you know it. Plus, you have to admit that if someone was there to devwarp you all the way to Deneb, you wouldn't have gotten ganked so many times.
Thank you for pointing out the "ananzi incident". This is a perfect example of my point. Group A (Event) is mad at Group b(ananzi), and wants a higher power to step in and make it all better (at the expience of group b). No matter what the higher power does, they end up being the bad guy to someone. It really doesn't matter which group is right (really, as a standard matter of first person shooters, all dead parties where wrong, as proven by merit of them being dead). This is a first person shooter, and I am getting tired of some player elements trying to control other players elements by "other means". "Other means" being defined as some means besides shooting them dead. You do know that this is a first person shooter? right? If your in charge of a player run event, it is your responsability to hire security (aka: bouncers). Stop crying (and trying to sissify my game) and shoot someone.
edit: "Without villians, how will you know who the heroes are?"
edit: "Without villians, how will you know who the heroes are?"
Gimme a break TRS. "Bouncing" people doesn't work. Someone shows up in a valk, good luck bouncing them.
Player created events (as someone pointed out already) are one of the best things going for this game right now, and by far one of the most popular aspects. You're saying we should abstain from implementing something that assists to make these events more successful because of the interests of a very small handfull of people who are "playing within the game mechanics" and disrupting an exponentially larger group of player's enjoyment?
The people who you say want to "control other players elements" invest large amounts of their own real life and game time to create places in which many other people gain enjoyment from, and your saying it will "sissify (your) game" because they have a bit more ability to run these events? So don't attend them?! Go gank newbs in nation-space if that's your idea of a good time. Last time I checked, it definately fell within the realm of existing "game mechanics".
To re-iterate: gimme a break.
Player created events (as someone pointed out already) are one of the best things going for this game right now, and by far one of the most popular aspects. You're saying we should abstain from implementing something that assists to make these events more successful because of the interests of a very small handfull of people who are "playing within the game mechanics" and disrupting an exponentially larger group of player's enjoyment?
The people who you say want to "control other players elements" invest large amounts of their own real life and game time to create places in which many other people gain enjoyment from, and your saying it will "sissify (your) game" because they have a bit more ability to run these events? So don't attend them?! Go gank newbs in nation-space if that's your idea of a good time. Last time I checked, it definately fell within the realm of existing "game mechanics".
To re-iterate: gimme a break.