Forums » Suggestions

Player Run Event Powers

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May 19, 2006 incarnate link
Umm, yeah. The system I was suggesting was directed towards the idea of having certain guide assistance necessary to the *gameplay* of an event. Like.. warping people there, or changing faction standings, or spawning some special item, or whatever.

The idea was not based on the idea that all non-event personnel would be penalized by the guide for.. playing in a public area of the game. The idea of having a "nation war" where it's bad that someone is killing people strikes me as a little odd. Like perhaps we should provide better means to design events such that this sort of thing is taken in stride? I guess I'm not really sure what kind of events people are talking about here. But people flying in and killing you is always going to be a possibility. For things like the Deneb Run I think it's an intrinsic part of what makes the race interesting.. it's supposed to be a dangerous jaunt around a somewhat lawless universe, not a sunday drive.
May 19, 2006 TRS link
I will give you this one break:
The game mechanics need to be reviewed so that suficiently skilled players can enforce some level of security.

The fact that one player can crash your nation war and you don't feel that you can deal with them in the games context does imply a failing in the game's mechanics.
This is in fact your opertunity to greatly enhance the game's mechanics and the over all playability of the game.
What stopped the total available armed forces of three nations from effectivly dealing with a single player? What would it take to deal with this kind of player? etc... These are the types of questions we should be asking. remember, we are looking for enhancements in the game's context (devwarping is not a standard game mechanic). We want player empowerment, in the context of the game. I would much prefere to go brag on 100 "and I chased him ..." bla bla " and lit him up!", than to say "and i typed /boom genka and he expl...".
On a side note, who was this player again? and what did he say or do? did he want something? or did he just show up shooting? and can we get his side of the story?
May 19, 2006 moldyman link
The Nation War is a squad based competition, emphasizing teamwork and survival of the fittest. Each squad consists onlky of their nation. They three teams setup about 2,000 meters apart and charge in on my signal, making a big ball of battle goodness. Survivors of the only remaining team split two million credits between them.

You should try it sometime. I've gotten mostly great reviews, except for genka. The point is it's elimination, not Fight die/live repair/reload fight die/live... on and on. It's a set competition, not something like Border Skirmish, which is all out war. These are just pilots trying to prove themselves as the best of the best.

Someone swooping in and starting to shoot people delays the start, etc. It's bad to kill someone *before* the evnt starts because you'll have 30+ not so happy people.

That being said, I don't need any "dev powers". I get by on my own fine with what meager resources I do have (Thanks to the guides who do help me, though. It's much appreciated :) ). My point about races is, yes, it is a dangerous course. Yes, getting shot and killed on the way is part of it. I have been shot on the way many times, and had nothing to complain about except not dodging better. That's aimed at me.

Now, when players sit by the Corvus station in Odia M-14 and starts shooting at racers, even killing some, that ticks me off. The fact that they don't suffer even a slight faction hit means they'll just do it again and again. Once they die or leave the sector, they're free from reprecussions. And at the moment, as you said before, a lost ship is really nothing, not even a dink in one's budget. It is similar to mining a Corvus station (before when the strike forces didn't destroy them). Even event organizers discourage station kills, taking away prizes from pirates if they killed in the end sector.

I know you devs are very busy and don't have much time, even for yourselves. I know you guys put your heart and soul into this game. And I know you guys don't get much, if any, free time to just goof around and have fun in the game you created. But participating in Obsidian's Mining EVent, or Screwball's Deneb Run, or Blue Streak's (my) Nation War might give you a better idea of what we're trying to say.
May 19, 2006 jexkerome link
Odd, never have I seen this game announced as a FPS, but as an MMORPG. I suggest that first off, someone teaches TRS to read. Once we've achieved that, we ignore him and listen to Snax_28, which understands perfectly what we're talking about.

I'd really much rather have a Guide handy than give a regular player powers, but if doing so would guarantee smooth, fun events for everyone but the TRSs and Ananzis, then maybe we should try it, specially since the Guides are all too helpful when they can.

If not, well, we'll have to stick to ganking people over and over until they leave, with the resultant late starts.
May 19, 2006 tumblemonster link
Obviously, an Event like Nation War, Roid war, or Bus War there is piles of killing. But what do you do when you're holding a bus war, and Genka flies up in a prom and starts killing busses? A guide warps him to Deneb, problem solved. But what if the guide hadn't been there?

What if you hold an event that bans Seeker missiles, such as Roid War, but a player shows up and starts missile spamming participants? Again, you remove him from the arena, but again, what if you can't?

A couple of Deneb runs ago a player rocket spammed the participants of the race before it had started. The first ever deneb run a similar player MGCed the starting gathering, killing 4. No guides around to do anything about it. While pirate attack is part of the race, it's not part of the organizing. No one agrees that it's open season while people are sitting still, waiting for the start.

Three out of four events run very smoothly, even when a guide is not present. Unfortunately, it's that one bad one that causes the most news. I'm suggesting one way to deal with it, but it's certainly not the only way. At the moment, however, if you don't have a guide, and someone decides to misbehave, or you want a setup (standing for example) but can't get it, you're out of luck. I'm suggesting finding a way to get 100% of events running smoothly, all the time.
May 19, 2006 ananzi link
i have never disrupted an event. there were people shooting right at the docking bays. i wanted to dock. it was odia m14, which i have been killed at several times in the past right at the station. so i go into dock, then i shoot some people. big deal.

all of a sudden kolonel klink is all 'you are disrupting an event'. nobody told me about the @#$ event. then his loyal ass kisser squad all pipe in 'off with his head off with his head'.

if you want to have an event, dont hold it right next to a station where people are constantly getting ganked, then come whining asking for IRC like oper powers.

IRC is probably the worst most un-fun medium ever invented on the internet. it's brain dead "management philosophy" promotes nothing more than incestuous corruption and infighting. in case you havent had the pleasure, each 'discussion channel' has an owner and 'operators' who can kick/ban.

this 'brilliant' system is basically tailor made for abusive douchebags to rise to power forever. one of the channels i used to visit had an owner who would trade oper status for net sex. yeah great system! gotta keep the 'trolls out'. hyper control regimes really work too, like the ever successfull DALnet... oh wait. DAL net doesnt exist.

of course i have been in several events that were disrupted. yeah its annoying, sometimes funny. but whatever. everyone recovers and has to spend all of 45 seconds getting a new ship. oh the horror.

then again i have been disrupted, ganked, griefed, etc, by some of these 'noble people', high and mighty on their thrones of superiority, while i was minding my own fucking business. the justification? at one point it was im a newbie. another point, they thought i was taking some side in some stupid guild fight. a third point, oh, im UIT. or sometimes they are just bored. and then of course, 'its ok to harass you because youre a troll'. ah yes. brilliant reasoning.

if certain people want a little kingdom to make up for their self hatred and insecurity, then they should go be a cop or a civil servant.

if you want to play a game, play the game and quit whining. quit trying to tilt the rules. quit moaning and complaining and claiming you speak for the masses.

if you love the masses so much, make these event oper things based on voting, not on your personal decision to become obergruppenfuhrer for a few hours so that you can take revenge on people who dont put up with your bullshit.

most of the people talking in this thread are not even the ones who put the long hours into making events in the first place.
May 20, 2006 TRS link
What could we alter to make something like the "ananzi affair" seam more like an added spice to the event? or at least less significant.
What was wrong with the options available in the games context?
Will killing him solve the problem? Is killing him a reasonable option? Will killing you solve his problem? I personally think that exploding some player ships should solve the problem, no matter how many it takes. I do think that there should be an end in sight, i.e. that one side or the other gets wiped out and is considered "dealt with for the moment".
Lets just settle this like men (with guns).

Edit: How about every death in a sector forces your home station to be at least that many jumps away, with that number decreamented every 10 minutes. That way players that repeated die in the same sector in a short time span would find themselves having to travel farther each time to get back, and a single death in a sector wouldn't mean anything unless you where homed in that sector.
May 20, 2006 Cunjo link
You know, it might also be a reasonable solution to make some players who are dependably around for many of these events into guides?

Like, say... Miharu?

/votes giude Miharu
May 20, 2006 moldyman link
TRS, that would make many people who have special ships in say Latos and they die a few times in Sedina very pissed. Especially if they have to truck back from Dantia for no good RP reason. This is an MMORPG at first, with outstanding FPS elements in support.

Oh, I also support the Miharu for Guide campaign.
May 20, 2006 genka link
HAHAHAHAHAAHAHAHA
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May 20, 2006 softy2 link
I, on the other hand, votes for genka.

Hey genka! buddy! Let me teach you something! It's called

"Cut and Paste"

You see, your maniacal laughter, which I reproduce below (using "Cut and Paste"), has hiccups :

HAHAHAHAHAAHAHAHA
HAHAHAHAHAHAAHAHA
HAHAHAHAHAAHAHAHA
HAHAHAHAHAHAHAHAA
HAHAHAAHHAHAHAHAH
HAHAHAHAHAAHAHAHA
HAHAHAHAHAAHAHAHA
HAHAHAHAHAHAHAHAH <======= only one that is typo free
HAHAHAHAHAHAAHAHA
HAHAHAHAHAHAHAHAA

Lemme know if you need more guidance. Thanks. Take care buddy!
May 20, 2006 TRS link
your idea of rp is cheap and flimsy and i wish no part of it.

death should mean something, if not to you, then at least to the person that killed you.
there should be a mechanic to control a sector. killing someone(s) and having them show up again every 2 minutes gets tiring if your trying to do anything beside simply kill them repeatedly.

If you can't stay alive in B8 for more than 10 minutes, I don't think you should be allowed into B8. get some skill. there should be a limit to how aften a komakizi shows up in a given sector.
May 20, 2006 MSKanaka link
Kamikaze: A suicidal attack, popularized by the Japanese during World War II. Literally, "divine wind".

Not "kamizoze" or "komakizi" or anything else. "Kamikaze".
May 20, 2006 moldyman link
No no, TRS. Some of us agree with you, to a lesser or greater degree.

This is just the wrong thread to say this point. We're talking about powers for players who run events, Not game FPS mechanics. :)
May 20, 2006 TRS link
Well then, thank you for setting me strait, and I am sorry to have ganked your thread for my own gain.

To address your topic of granting guide powers to players: I believe in the power of the player, as a player, with the standard set of capabilities granted every normal player. I think that dependence on guides lessens the importance of regular players. I also think that the use of guide powers, is in direct conflict with my role playing. As an amateur practitioner of improvisational role playing, I feel cheated when a potentially challenging situation is whisked away by "other means". That other "role players" feel the need to resort to ooc methods to deal with a situation, when their role playing skills fail them, should not grant them the right to impose their limitations on myself. While guides can be very handy for assisting players, using guides or guide powers to resolve legitimate player conflicts is cheap and despicable.

Is that on topic?
May 20, 2006 moldyman link
:)
May 21, 2006 terribleCabbage link
For once, I agree with TRS on that last point (sans the nonsense about roleplaying). If we need to resort to devwarping or guide powers for events, something probably went wrong along the way that slapping a bandaid on won't fix.
May 21, 2006 TRS link
Hey! I can RP!

I is RP:
I RP a guy with a gun,
RP'n going a gun'n
You might find RP a lot of fun,
I suggest RP'n your a run'n.