Forums » Suggestions
[quote]What I don't like about PvP is that it creates an unfriendly atmosphere for players who prefer cooperation to competition. For example, if a player were to fight you 1000 times and lose every single time, that would probably boost your ego and lower that player's. That player would probably get ridiculed left and right on Channel 100. If that player had slightly slower motor reflexes than you and didn't practice much, that player would almost certainly lose against you every single time, no matter how many times that player encountered you. What would be the point of playing against you? That would be no different than trying to elude Aerna Seekers in a Behemoth in an ion storm.
Actually, in a way, it would be worse: With Aerna Seekers, at least they don't evolve and are predictable, so with enough practice, even with reflexes slightly slower than theirs, it might be possible to come up with a way to elude them; but with you, since you are organic, you would evolve with each battle, so that it would be virtually impossible for a player with significantly slower (even if only slightly slower) reflexes ever to win against you in an otherwise even situation.[/quote]
If you want a game where its easy to come up with a strategy to beat one section, and then use it over and over, this game is certainly NOT for you.
And in fact, players are NOT ridiculed for losing, players are ridiculed for egotrips. I have a lot of respect for the players that keep coming back.
Its the players that win a fight and then leave the "I pwned j00" messages on Channel 100 that I have no respect for.
Even when its my own compatriots who do it, I can't stand that. And I have been guilty of it. But it really takes someone like that in the first place, in which case I feel they actually deserve it. They do it to other people, so I'll do it to them.
But honestly, that's rare, I can count the number of people who have actually ticked me off enough for me to want to do that on one hand. And with more than 2000 player kills, that's a fraction of a percent.
Your problem is that you have a competitive nature, you HAVE to win. Whether its making the most money trading, or fighting. You can't stand someone advancing at your expense.
The question about Aerna Seekers was something of a trap. If you honestly have a problem with players, but not with an NPC version of the same, then you need to get your priorities straight. Perhaps playing with other people isn't good for you.
The reason why you're a fan of ONLY PvE combat, is (and I don't think I'm making too much of a leap) that you want everyone to be a winner.
This is pointless. I got to my skill-level in this game by losing, and losing, and losing. And you know what? that's ok.
I made a lot of friends along the way because I knew I had things to learn. And because I was more interested in learning, than I was in beating the damn game.
And a note about combat, reflexes do help, but if you watch my style at close range, I'm a minimalist.
Watch Eldrad, he's also a minimalist. Fast reaction times can help, but most of what we're doing is adapting to our opponent, getting a feel for how they move and then moving where they don't expect.
Actually, in a way, it would be worse: With Aerna Seekers, at least they don't evolve and are predictable, so with enough practice, even with reflexes slightly slower than theirs, it might be possible to come up with a way to elude them; but with you, since you are organic, you would evolve with each battle, so that it would be virtually impossible for a player with significantly slower (even if only slightly slower) reflexes ever to win against you in an otherwise even situation.[/quote]
If you want a game where its easy to come up with a strategy to beat one section, and then use it over and over, this game is certainly NOT for you.
And in fact, players are NOT ridiculed for losing, players are ridiculed for egotrips. I have a lot of respect for the players that keep coming back.
Its the players that win a fight and then leave the "I pwned j00" messages on Channel 100 that I have no respect for.
Even when its my own compatriots who do it, I can't stand that. And I have been guilty of it. But it really takes someone like that in the first place, in which case I feel they actually deserve it. They do it to other people, so I'll do it to them.
But honestly, that's rare, I can count the number of people who have actually ticked me off enough for me to want to do that on one hand. And with more than 2000 player kills, that's a fraction of a percent.
Your problem is that you have a competitive nature, you HAVE to win. Whether its making the most money trading, or fighting. You can't stand someone advancing at your expense.
The question about Aerna Seekers was something of a trap. If you honestly have a problem with players, but not with an NPC version of the same, then you need to get your priorities straight. Perhaps playing with other people isn't good for you.
The reason why you're a fan of ONLY PvE combat, is (and I don't think I'm making too much of a leap) that you want everyone to be a winner.
This is pointless. I got to my skill-level in this game by losing, and losing, and losing. And you know what? that's ok.
I made a lot of friends along the way because I knew I had things to learn. And because I was more interested in learning, than I was in beating the damn game.
And a note about combat, reflexes do help, but if you watch my style at close range, I'm a minimalist.
Watch Eldrad, he's also a minimalist. Fast reaction times can help, but most of what we're doing is adapting to our opponent, getting a feel for how they move and then moving where they don't expect.
Re: LostCommander
> Beolach, your post is also exceptionally good. Currently, I think a lot of the non-existent Serco-Itani conflict is due to a near complete lack of reward/satisfaction
> from doing anything. If I attack SFs in Geira Rutilus, I get a tiny bounty on my head and I
> lose access to purchasing SCPs. What if I turn traitor and attack Itani SFs? The exact
> same thing, but I lose access to purchasing Valks. No one can destroy a station to change
> a border, there are no BP score boards (how cool would that be - BP kills [player/total]),
> and there is no in-game benefit after a point, just pointless levelling and pointless
> credits. Does anyone really care about having 100 million credits instead of only 10 million,
> or about having combat piloting license level 12 instead of 10?
Point well taken. The following are a few current points that I see are weak in the current game:
* There's no reason to advance past Level 9 in Combat Piloting, or beyond Level 13 in Trading and Commerce. What's the point of continuing to practice? Beyond those levels, still higher levels offer no more useful rewards. If there were some, levelling would be less boring.
For example, why not offer defensive or navigational add-ons that would require different battle tactics (e.g., for higher Combat Piloting experience, devices that make the ship invisible on radar but more vulnerable to attack and unable to fire; or for higher Trading and Commerce experience, add-ons that enable weapons or smaller ships to be stored in the cargo bay; or for higher Mining experience, extra-long-range mineral scanners or more efficient longer-range mining beams , etc.).
* Traveling from Deneb/Geira Rutilus to Edras takes too much time. There should be a less tedious, but perhaps more dangerous, way to take a short-cut.
* There should be some simple, but challenging, overarching goals for the game as a whole to add meaning to the gameplay. Some possibilities include the following:
- Find the Station Cube, the rare (0.1% drop rate) item occasionally dropped by Leviathans, which enables a player to create a new player-controlled station.
- Find the Weapon Port Converter, occasionally (0.1% drop rate) dropped by Leviathans, which converts the desired number of Weapon Ports into extra cargo bay space.
- Find the Ultra Mineral Scanner, occasionally (1% drop rate) dropped by Hive Queens, which enables a player to scan asteroids up to 1000 m away.
- Find the Mega Mining Beam, rarely (0.1% drop rate) dropped by Hive Queens, which enables a player simultaneously to mine all asteroids within a 500 m range.
* There's not enough role-playing support. What practical difference is there between being Serco or Itani, as far as the gameplay is concerned? Practically none, as far as I see it. One solution that I see is to assign a role-playing honor system based on deeds performed; e.g., the more that Itani players behave in an Itani fasion, the higher their rating, and similarly for Serco players. I.e., Itani players would get relatively higher ratings for protecting their convoys and for attacking intruders, while Serco players would get relatively higher ratings for attacking Itani convoys and for invading Itani space. These ratings could be tied with items useful to carrying out their duties even further; for example, Itani players with high ratings could get access to superior mines that deflect attackers farther away from transports, while Serco players cold get access to batteries with slightly faster recharge rates.
* There are not any human faces anywhere within the game. As a result, the universe feels too lonely. This complaint has been voiced before by at least one other player. There should be human faces and voices greeting characters on ships docking at and undocking from stations.
* Planets should not just be stationary ornaments; players should be able to dock with them. I would propose setting up each planet as a kind of station with sceneries and expanded facilities, so that docking with each one opened up different background scenes and different facilities not available on space stations, such as, perhaps, the following:
- a library with history books on the history of the planet
- planet-specific resources with higher value on specific other planets; e.g., aquatic food with higher value on a desert planet, or desert planets with rare artifacts from ancient civilizations with high cultural value on aquatic planets, etc.
- recreational facilities for the character to take a break from the work and relax by playing a mini-game, such as a 2D version of VO. This kind of feature is present in, for example, the Dragon Quest series, a Japanese RPG series (known as "Dragon Warrior" in the United States).
-- DekuDekuplex Ornitier
> Beolach, your post is also exceptionally good. Currently, I think a lot of the non-existent Serco-Itani conflict is due to a near complete lack of reward/satisfaction
> from doing anything. If I attack SFs in Geira Rutilus, I get a tiny bounty on my head and I
> lose access to purchasing SCPs. What if I turn traitor and attack Itani SFs? The exact
> same thing, but I lose access to purchasing Valks. No one can destroy a station to change
> a border, there are no BP score boards (how cool would that be - BP kills [player/total]),
> and there is no in-game benefit after a point, just pointless levelling and pointless
> credits. Does anyone really care about having 100 million credits instead of only 10 million,
> or about having combat piloting license level 12 instead of 10?
Point well taken. The following are a few current points that I see are weak in the current game:
* There's no reason to advance past Level 9 in Combat Piloting, or beyond Level 13 in Trading and Commerce. What's the point of continuing to practice? Beyond those levels, still higher levels offer no more useful rewards. If there were some, levelling would be less boring.
For example, why not offer defensive or navigational add-ons that would require different battle tactics (e.g., for higher Combat Piloting experience, devices that make the ship invisible on radar but more vulnerable to attack and unable to fire; or for higher Trading and Commerce experience, add-ons that enable weapons or smaller ships to be stored in the cargo bay; or for higher Mining experience, extra-long-range mineral scanners or more efficient longer-range mining beams , etc.).
* Traveling from Deneb/Geira Rutilus to Edras takes too much time. There should be a less tedious, but perhaps more dangerous, way to take a short-cut.
* There should be some simple, but challenging, overarching goals for the game as a whole to add meaning to the gameplay. Some possibilities include the following:
- Find the Station Cube, the rare (0.1% drop rate) item occasionally dropped by Leviathans, which enables a player to create a new player-controlled station.
- Find the Weapon Port Converter, occasionally (0.1% drop rate) dropped by Leviathans, which converts the desired number of Weapon Ports into extra cargo bay space.
- Find the Ultra Mineral Scanner, occasionally (1% drop rate) dropped by Hive Queens, which enables a player to scan asteroids up to 1000 m away.
- Find the Mega Mining Beam, rarely (0.1% drop rate) dropped by Hive Queens, which enables a player simultaneously to mine all asteroids within a 500 m range.
* There's not enough role-playing support. What practical difference is there between being Serco or Itani, as far as the gameplay is concerned? Practically none, as far as I see it. One solution that I see is to assign a role-playing honor system based on deeds performed; e.g., the more that Itani players behave in an Itani fasion, the higher their rating, and similarly for Serco players. I.e., Itani players would get relatively higher ratings for protecting their convoys and for attacking intruders, while Serco players would get relatively higher ratings for attacking Itani convoys and for invading Itani space. These ratings could be tied with items useful to carrying out their duties even further; for example, Itani players with high ratings could get access to superior mines that deflect attackers farther away from transports, while Serco players cold get access to batteries with slightly faster recharge rates.
* There are not any human faces anywhere within the game. As a result, the universe feels too lonely. This complaint has been voiced before by at least one other player. There should be human faces and voices greeting characters on ships docking at and undocking from stations.
* Planets should not just be stationary ornaments; players should be able to dock with them. I would propose setting up each planet as a kind of station with sceneries and expanded facilities, so that docking with each one opened up different background scenes and different facilities not available on space stations, such as, perhaps, the following:
- a library with history books on the history of the planet
- planet-specific resources with higher value on specific other planets; e.g., aquatic food with higher value on a desert planet, or desert planets with rare artifacts from ancient civilizations with high cultural value on aquatic planets, etc.
- recreational facilities for the character to take a break from the work and relax by playing a mini-game, such as a 2D version of VO. This kind of feature is present in, for example, the Dragon Quest series, a Japanese RPG series (known as "Dragon Warrior" in the United States).
-- DekuDekuplex Ornitier
Heh, yeah. Content! We want more content! I think everyone can agree that having more "stuff" (missions, equipment, trade goods, ships, etc.) in game will be nice. And we are getting more content, slowly but surely. And not even all that slowly considering the amount of work needed and the number of devs.
I think you could program a "dodge binds".
It will help you. but you won't able to win vs a very good skilled player.
I think programming "Dodge binds" could be something cool to do for you.
There is a "diamond dodge bind" made by Eldy on vo-Wiki.
I don't think the game force you to fight.
you could do only mining and trading...
There are some peeps in game that do not do PvP.
PS: killing bots is easy
my basic advice : use Strafe Left + Rotate CWW and shoot.
/Mouse_lock off. /AIM on. /Flight_assit off.
It will help you. but you won't able to win vs a very good skilled player.
I think programming "Dodge binds" could be something cool to do for you.
There is a "diamond dodge bind" made by Eldy on vo-Wiki.
I don't think the game force you to fight.
you could do only mining and trading...
There are some peeps in game that do not do PvP.
PS: killing bots is easy
my basic advice : use Strafe Left + Rotate CWW and shoot.
/Mouse_lock off. /AIM on. /Flight_assit off.
leveling is boring if leveling is boring. providing a carrot doesn't make it less boring, it just makes it more desireable to do so. apart from that, yeah, content is needed. =)
I just quickly skimmed the OP post, and what i really considered interesting was creating a pvp and pve reward. It shouldn't be only pvp that has the best reward in tradelines, nor should it be the place with the strongest pve critters. It should however be the places that combine them both.
If anyone remembers the old sector 17 and 18, with the hellish bots outside of the stations and you trying to dock. While on the outskirts of the jump between 17 and 18 you had a consistent stash of human foes that made it even more difficult. That should be the goal seeing as the game is supposed to be a hybrid.
It should not be the place with the most pvp focus that gets the best traderoutes, nor the place with the heaviest pve critters but the place that is a combination of the 2. And for the rest both of these alternatives (pvp and pve seperately) should still be practically on par with profitabillity.
Anyway that is my opinion, and it will prolly differ from other peoples opinions. But seeing as the game is a hybrid, it should integrate fun and reward for both and not maximize the reward for only 1 playstyle.
cheers
If anyone remembers the old sector 17 and 18, with the hellish bots outside of the stations and you trying to dock. While on the outskirts of the jump between 17 and 18 you had a consistent stash of human foes that made it even more difficult. That should be the goal seeing as the game is supposed to be a hybrid.
It should not be the place with the most pvp focus that gets the best traderoutes, nor the place with the heaviest pve critters but the place that is a combination of the 2. And for the rest both of these alternatives (pvp and pve seperately) should still be practically on par with profitabillity.
Anyway that is my opinion, and it will prolly differ from other peoples opinions. But seeing as the game is a hybrid, it should integrate fun and reward for both and not maximize the reward for only 1 playstyle.
cheers
"the best routes are through gray space,"
this is not true! bwahahaha!
this is not true! bwahahaha!
Deku,
Ok try this.
Put 2 L mines on a moth.
When you get through a wh turn 180 degrees and turbo.
If there's any ship besides a hog with mega posi or valk with 2 flares and 1 neut then just drop the mines and go on your way.
Otherwise repair at the nearest station then go through the next WH on your course.
Strategic enough for ya?
Takes absolutely no reaction time.
I mean what were you putting on your moth before that didn't work?
If it was prox mines then at a certain range (think its 200m) they shoot the chaser CLOSER to you.
Then again if you were a strategic genius you'd have no problem with this.
Ok try this.
Put 2 L mines on a moth.
When you get through a wh turn 180 degrees and turbo.
If there's any ship besides a hog with mega posi or valk with 2 flares and 1 neut then just drop the mines and go on your way.
Otherwise repair at the nearest station then go through the next WH on your course.
Strategic enough for ya?
Takes absolutely no reaction time.
I mean what were you putting on your moth before that didn't work?
If it was prox mines then at a certain range (think its 200m) they shoot the chaser CLOSER to you.
Then again if you were a strategic genius you'd have no problem with this.
It'd be nice to have something drop from a levi or queen, but it's stupid to make it a .1% chance. Make it so the levi drops (many, bout 10 so you could split it up) components of an item, and you need a hundred (or five-hundred) of them for it to work.
HIRE A CDC ESCORT. Ask for our money-back guarentee or insurance.
HIRE A CDC ESCORT. Ask for our money-back guarentee or insurance.
Sadly, the only point in favour of Dofus is its combat system and the artwork.
Every other aspect (speed, UI, story (what story?), missions, jobs) are either tedious or boring.
Maybe if they'd considered using something other than Flash.
That being said:
I'm sure that when cap ships are fully introduced, you will get your share of strategy. You might have to wait for it, but I'm pretty sure it will come. I'm playing Homeworld 2 now to get a feeling for strategc space combat... maybe you should try that to bridge the gap (it has a MP option, but I'm sure you already know that).
Every other aspect (speed, UI, story (what story?), missions, jobs) are either tedious or boring.
Maybe if they'd considered using something other than Flash.
That being said:
I'm sure that when cap ships are fully introduced, you will get your share of strategy. You might have to wait for it, but I'm pretty sure it will come. I'm playing Homeworld 2 now to get a feeling for strategc space combat... maybe you should try that to bridge the gap (it has a MP option, but I'm sure you already know that).
This game does and will always feature non-consentual PvP and twitch combat. That is all.
Baaaaa.
[EDIT] That's me being a sheep, BTW. I still have fun. Someone "besting" me in a game of space combat does not crush my ego horribly. If someone bases their self-worth on whether they can fight and win in a game of PvP combat, then they need to seek professional help. I'd suggest Dr, Lecter, but I hear he eats his Itani patients. [/EDIT]
[EDIT] That's me being a sheep, BTW. I still have fun. Someone "besting" me in a game of space combat does not crush my ego horribly. If someone bases their self-worth on whether they can fight and win in a game of PvP combat, then they need to seek professional help. I'd suggest Dr, Lecter, but I hear he eats his Itani patients. [/EDIT]
Good one, LeberMac. I might even suggest that anyone with said problems be sure to visit Dr. Lecter with an Itani, create an alt. if necessary. LOL.