Forums » Suggestions
How about this event:
"Mining Madness Scavenger Hunt of DEATH"
The event must occur within a single system (say, Odia). Everyone homes within that system and 2 "referees" are posted at WH's to make sure no one cheats (No one enters/leaves)
First team (or nation) to bring 300 cu of denic ore (or whatever) to the "home" station wins.
This will teach several skills:
1. Defending a specific ship
2. Group attack strategy
3. Mining under "duress"
4. Running and hiding like frightened sheep
5. Hunting down those who hide like frightened sheep
6. Prospecting
7. Stroking Jestatis Bess' Ego. (We can make him supreme poo-bah of this event as well)
Sneaking up on miners, blowing them up and simply stealing the cargo to win is an acceptable tactic.
Separating up the cargo into one or many ships is an acceptable tactic.
Taunting is an acceptable tactic.
This would be a fun fight, methinks. But what really matters is what YOU all think. Especially genka because I value his opinion so.
(BTW FM if this belongs somewhere else let me know. I think it's a "Suggestion.")
"Mining Madness Scavenger Hunt of DEATH"
The event must occur within a single system (say, Odia). Everyone homes within that system and 2 "referees" are posted at WH's to make sure no one cheats (No one enters/leaves)
First team (or nation) to bring 300 cu of denic ore (or whatever) to the "home" station wins.
This will teach several skills:
1. Defending a specific ship
2. Group attack strategy
3. Mining under "duress"
4. Running and hiding like frightened sheep
5. Hunting down those who hide like frightened sheep
6. Prospecting
7. Stroking Jestatis Bess' Ego. (We can make him supreme poo-bah of this event as well)
Sneaking up on miners, blowing them up and simply stealing the cargo to win is an acceptable tactic.
Separating up the cargo into one or many ships is an acceptable tactic.
Taunting is an acceptable tactic.
This would be a fun fight, methinks. But what really matters is what YOU all think. Especially genka because I value his opinion so.
(BTW FM if this belongs somewhere else let me know. I think it's a "Suggestion.")
Great idea LeberMac! I think this is potentially the most fun event I've seen suggested that makes use of only the game mech we already have.
Sounds great, but how do you make sure nobody brings in the ore before hand?
Dunno. Guess we'll have to figure that out.
For one thing, we'll announce the required ore right before the game starts.
For one thing, we'll announce the required ore right before the game starts.
suppose someone (viciousnannite) brought in alot of EVERY ore? then what?
I really like this idea, as said in the other thread
Perhaps instead of finding a specific ore, we can see how much money people/a team/nation can make in 30 minutes or so, in Odia, or another system. However, it would be hard to keep people from cheating even this way. However, if we were to all dump our ore in a specific system, then we could keep track of how much a team has. Also, there is a disincentive to using your own ore to fuel this, as you lose money by doing so.
Well, if someone brought in a ton of ore, it would be detectable, right? Do you see weight when you have someone selected? I forget.
No, you don't see weight....at least, I don't......
We may have to rely on the honor system for this. Someone could conceivably stockpile every kind of ore at every station. The only way to prevent this is to keep the system confidential and have observers at every station as well.
if you anounce the ore only after all competetors are in the secter, and you have the refs in place, then you can assume that anyone who wins repetedly and in an absurdly short time is cheating.
that way the cheters have to gamble about how long is a reasonable time to lay low before they show up with the ore. and that can be interesting to.
that way the cheters have to gamble about how long is a reasonable time to lay low before they show up with the ore. and that can be interesting to.
LOL nuthou5e. "Rely on the honor system..." Hehe. Haven't you read the long-winded and various posts regarding HONOR on this board? Apparently everyone has their own concept of it. And with THIS group, I'd rather chew glass than rely on the honor system.
Indeed, Lord Q is correct. The fun of it is really to get people to fight a lot, I guess the mining really is secondary, but the mining is the thing that gives the event structure.
And since folks in behemoths will most likely be big targets, I bet we will discover very quickly what they were full of. (poof!)
How about this: There will be a set amount of time that must elapse before anyone can win. 15 minutes should be good. Then the first person to get back to the "home" station and deposit 300 cu's of denic (or whatever) wins.
Now, how do we confirm the amount of ore? I don't want to have to scroll through chatlogs...
I forsee that there would be many very close finishes. There has to be a way to make this work without everyone submitting logs.
Indeed, Lord Q is correct. The fun of it is really to get people to fight a lot, I guess the mining really is secondary, but the mining is the thing that gives the event structure.
And since folks in behemoths will most likely be big targets, I bet we will discover very quickly what they were full of. (poof!)
How about this: There will be a set amount of time that must elapse before anyone can win. 15 minutes should be good. Then the first person to get back to the "home" station and deposit 300 cu's of denic (or whatever) wins.
Now, how do we confirm the amount of ore? I don't want to have to scroll through chatlogs...
I forsee that there would be many very close finishes. There has to be a way to make this work without everyone submitting logs.
As each group finishes mining they give all the ore to the moderator to count. Then they get their ore back to deposit at the station. That way you won’t have to view anyone’s logs.
I think you will need at least to moderators at the station in moths to count the cargo.
But I don’t see much fighting going on unless people start killing each other by the station for another team’s cargo. Everyone might be mining in different areas so no combat will take place except for distracting bots.
JB
I think you will need at least to moderators at the station in moths to count the cargo.
But I don’t see much fighting going on unless people start killing each other by the station for another team’s cargo. Everyone might be mining in different areas so no combat will take place except for distracting bots.
JB
having a ref by each station would help, but theres a problem with that as well.. what happens if 2 teams drop in with ore at about same time (within a few seconds of each other(. Ideally it would be a race to see who docks first, but if they have to stop and have the ore counted..
actually the ref can be in any ship. the cargo just has to be jettisoned into space and targeted. bring up the information window on a targeted cargo can and it tells you how many cargo are present.
actually the ref can be in any ship. the cargo just has to be jettisoned into space and targeted. bring up the information window on a targeted cargo can and it tells you how many cargo are present.
Jestatis: There would be plenty of fighting, the required ore would only be found in like 1 or 2 sectors in-system. We're not talking about mining Silicate ore here...
The amount of ore required would necessitate a good deal of mining time, and the roid would be very hot, taking even longer.
Once the asteroids with that ore were found, they would be fought over quite aggressively. In fact, locations of the ore would be disclosed as well, to avoid the boring part of searching too much.
Spellcast brings up a difficult point. How to make sure that the required 300 cu's (or whatever) are found and deposited. Keep in mind that it COULD be in several ships. 50 trips in a Cent or 3 trips in a Behemoth.
Meditate on this, I will.
The amount of ore required would necessitate a good deal of mining time, and the roid would be very hot, taking even longer.
Once the asteroids with that ore were found, they would be fought over quite aggressively. In fact, locations of the ore would be disclosed as well, to avoid the boring part of searching too much.
Spellcast brings up a difficult point. How to make sure that the required 300 cu's (or whatever) are found and deposited. Keep in mind that it COULD be in several ships. 50 trips in a Cent or 3 trips in a Behemoth.
Meditate on this, I will.
Spell: u r right. i forgot u can just select the ore to count it.
I don't think there is going to be hard to pick a winner though. What if all your ore is counted except the last load? So you keep bringing ore to be counted and deposited into the station. But for you last load you race to the station. Who ever get there first win. After the winner gets to the station he undocks and has his ore counted, just to confirm he’s the winner. I don’t foresee a mad race to the finish line but, but that will solve that problem.
That way you can keep track of the ore coming in and who ever gets their last load to the station 1st will win.
You’re talking about a lot of players and a lot of organization too though. You want refs at every station in system and at the 2 wormhole sectors too, right? Just to make sure no one stockpiles ore at a station and just delivers that ore, right? And to make sure no one leaves or enters the system.
I know you can’t trust everyone, but most players will follow the rules u set up. I think you should just have a couple refs at the end station to count cargo and declare a winner. That way you can do it with fewer players on “staff”.
Just my 2 cents :)
JB
I don't think there is going to be hard to pick a winner though. What if all your ore is counted except the last load? So you keep bringing ore to be counted and deposited into the station. But for you last load you race to the station. Who ever get there first win. After the winner gets to the station he undocks and has his ore counted, just to confirm he’s the winner. I don’t foresee a mad race to the finish line but, but that will solve that problem.
That way you can keep track of the ore coming in and who ever gets their last load to the station 1st will win.
You’re talking about a lot of players and a lot of organization too though. You want refs at every station in system and at the 2 wormhole sectors too, right? Just to make sure no one stockpiles ore at a station and just delivers that ore, right? And to make sure no one leaves or enters the system.
I know you can’t trust everyone, but most players will follow the rules u set up. I think you should just have a couple refs at the end station to count cargo and declare a winner. That way you can do it with fewer players on “staff”.
Just my 2 cents :)
JB
ILL BE A MINER!! YAY. Kudos for comming up with this idea.
This sounds awesome.
Keep the system secret until 15 minutes before the event, and keep the required ore secret until the start of the event.
Also: how many people to a team? (I'd imagine 7 at most: 1 group) and what will the prize be?
This is gonna be so much fun. We can start organizing teams and talking strategy, tactics, positions etc... It'll be like Vendetta Basketball!
Also, I'd like to submit that each team should have to present all 300 ore to the judge at the same time. That way the judge knows they are not counting the same ore twice.
Keep the system secret until 15 minutes before the event, and keep the required ore secret until the start of the event.
Also: how many people to a team? (I'd imagine 7 at most: 1 group) and what will the prize be?
This is gonna be so much fun. We can start organizing teams and talking strategy, tactics, positions etc... It'll be like Vendetta Basketball!
Also, I'd like to submit that each team should have to present all 300 ore to the judge at the same time. That way the judge knows they are not counting the same ore twice.
I wonder if we could get andy or ray or TNG(the new guy) to take a minute and somehow add a counter or mission of some sort for this as a group mission. Maybe only triggerable by a guide, kinda like the capship spawns.
A guide goes to a station, types in some command and an all nations mission starts, announced on channel 100 or 200 or 987123 or whatever.
The first warning is a 15 minute warning identifying the system/station the ore is going to.
when the mission starts it lets everyone on that channel know what ore is wanted.
first nation to deliver 300(or 600 or 900) ore of type Blah to the station wins.
It's not quite the same as the proposed suggestion but it eliminates a lot of the need for referees and the like.
A guide goes to a station, types in some command and an all nations mission starts, announced on channel 100 or 200 or 987123 or whatever.
The first warning is a 15 minute warning identifying the system/station the ore is going to.
when the mission starts it lets everyone on that channel know what ore is wanted.
first nation to deliver 300(or 600 or 900) ore of type Blah to the station wins.
It's not quite the same as the proposed suggestion but it eliminates a lot of the need for referees and the like.
Okay, here is how to count the cargo: (Basically this is Jestatis' idea)
We'll keep it to one Behemoth-load. 120cu of cargo.
The event-leader will stay in an empty sector ("BASE") and turn on verbose logging to 3 or so, so announcements of people entering or leaving the sector are visible. This sector is a NO-FIRE zone. So shooting or killing. Taunting is allowed. In case two teams enter near-simultaneously, we can check the verbose logs to see which team entered the sector first. (The FIRST ship in counts as the team entering first.)
A team who has the required 120 cu of ore (it can be in one ship or 30 ships) yells "BINGO" or something appropriate, and must warp to the empty "BASE" sector and jettison their cargo/ore. The event-leader (who MUST be in a Behemoth) gathers all their cargo and if he gets filled up to 120 cu, that team is the winner.
If that team is short of 120 cu after presenting themselves, then the ore is confiscated and that team must leave the sector and start over again. The event leader spaces the cargo, which will expire after 15 minutes or so...
We'll need 3 folks to run this - two wormhole observers and one event leader. Players MUST be homed in that system, and they CANNOT leave (or enter again thru a WH if they did not home properly.) Breaking this simple rule results in disqualification of the player. If the disqualified player continues to play, or attack, or mine, then the entire team is disqualified.
At this time I do not know of a way to prevent people from filling a station in every grayspace system with 120 cu of every kind of ore. But I think that is a sufficiently tedious task that few would do it. Perhaps I underestimate you all... :)
This will be kind of funny - after a little while, the designated asteroid(s) will be SURROUNDED with cargo from exploded ships and it will be tough to tell which floating cargo "present" is the ore, and which are scrap metal.
PLUS, it will get players to use different ships than the ones they are used to. They will have to home in a station in that system or be disqualified. I suspect we'll see a lot of people in Cent Mk 2's and Vults, possibly some Centaurs. And a lot of different weapons being used.
If anyone has any ideas on how to prevent the stockpiling of ores in many stations, let me know.
We'll keep it to one Behemoth-load. 120cu of cargo.
The event-leader will stay in an empty sector ("BASE") and turn on verbose logging to 3 or so, so announcements of people entering or leaving the sector are visible. This sector is a NO-FIRE zone. So shooting or killing. Taunting is allowed. In case two teams enter near-simultaneously, we can check the verbose logs to see which team entered the sector first. (The FIRST ship in counts as the team entering first.)
A team who has the required 120 cu of ore (it can be in one ship or 30 ships) yells "BINGO" or something appropriate, and must warp to the empty "BASE" sector and jettison their cargo/ore. The event-leader (who MUST be in a Behemoth) gathers all their cargo and if he gets filled up to 120 cu, that team is the winner.
If that team is short of 120 cu after presenting themselves, then the ore is confiscated and that team must leave the sector and start over again. The event leader spaces the cargo, which will expire after 15 minutes or so...
We'll need 3 folks to run this - two wormhole observers and one event leader. Players MUST be homed in that system, and they CANNOT leave (or enter again thru a WH if they did not home properly.) Breaking this simple rule results in disqualification of the player. If the disqualified player continues to play, or attack, or mine, then the entire team is disqualified.
At this time I do not know of a way to prevent people from filling a station in every grayspace system with 120 cu of every kind of ore. But I think that is a sufficiently tedious task that few would do it. Perhaps I underestimate you all... :)
This will be kind of funny - after a little while, the designated asteroid(s) will be SURROUNDED with cargo from exploded ships and it will be tough to tell which floating cargo "present" is the ore, and which are scrap metal.
PLUS, it will get players to use different ships than the ones they are used to. They will have to home in a station in that system or be disqualified. I suspect we'll see a lot of people in Cent Mk 2's and Vults, possibly some Centaurs. And a lot of different weapons being used.
If anyone has any ideas on how to prevent the stockpiling of ores in many stations, let me know.