Forums » Bugs

background missing

Feb 21, 2005 Dead Flag Blues link
my display only shows a partial background (that is, the space graphics stars, planets, etc...) so that large chunks of background are just black. is this something i can fix by changing options or is it a problem with my computer?
Feb 21, 2005 Spellcast link
go to options/graphics and make sure your background detail is turned all the way up.
Feb 21, 2005 raybondo link
What OS are you using?
The Linux version has(had) some issues with the background. It would not render the entire background and some of the background was black. I think it was mainly when the game resolution was lower than the background resolution. Try either setting your game resolution to 800x600 (or higher) or lowering the background quality to medium or low.
Feb 21, 2005 Shapenaji link
I had the same problem here, the solution I believe was to

change the vertex array thingamabobber, but I don't remember where. Search the Bugs forum.
Feb 22, 2005 Dead Flag Blues link
-What OS are you using?
-mac 10.3.8

-vertex array thingamabobber
-say what?
Feb 22, 2005 Solra Bizna link
You (probably) have a low-end video card and Mac OS X.
Right/control click on Vendetta.app in Finder, Show Package Contents, and open config.ini in something like TextEdit.
Change the following:

dovertexbuffers=1
doindexbuffers=1
do_compiled_vertex_array=1

to:

dovertexbuffers=0
doindexbuffers=0
do_compiled_vertex_array=0

Not sure which of those options is necessary, but it saves VRAM anyway.
You might also need to check Rage128 Color Hack in Video options.
-:sigma.SB
Feb 22, 2005 Dead Flag Blues link
perfect. thanks solra, you couldnt have helped more if you tried.

it actually makes the game twice as visually appealing
Feb 22, 2005 Bobsin link
this has been metioned in the mac os x forums a few times, any idea if it will be fixed in the next update devs?
Feb 22, 2005 a1k0n link
Well, it's not really something we can fix. The problem is that the video card's drivers don't correctly support those features of OpenGL, but we have no way of detecting that ahead of time (it -thinks- it's working, it just renders the screen wrong) unless we compile a list of cards for which that feature is broken, and then look up the name of the video card OpenGL says you have with our table of workarounds.

It's doable but we need more information: what does the 'Renderer' line say in openglinfo.log for your card, and what are the necessary and sufficient config changes to make it work properly? (i.e. do you need to disable all three, or just one?)
Feb 22, 2005 Bobsin link
alright a1k0n,

os 10.3.8

Renderer: ATI Radeon 7000 OpenGL Engine

all i had to change was the do_compiled_vertex_array from 1 to 0.

i wish to point out that this did not become an issue until after one of the updates. the first time i remember it happening is from this post

http://www.vendetta-online.com/x/msgboard/5/6613

seems ray liked tristrips more than trifans :)

anyway, hope this helps sir.