Forums » Bugs

Mac sound bug: Revolution 7.1

Oct 04, 2004 goatwarrior link
A couple weeks ago when I used Vendetta (I think 1.0.6), the sound worked fine and I had no issues.

Now when I use Vendetta, the sound is no longer working. I'm using a revolution 7.1 sound card and I'm using MacOS X 10.3.5

Has anyone else seen this problem?
Oct 04, 2004 roguelazer link
They're fixxoring the sound.
Oct 04, 2004 goatwarrior link
Cool. That's good to know. (Just a side note... The version that I tried when the sound worked was from September 23rd)
Oct 05, 2004 raybondo link
Well, that's strange.
What's a revolution 7.1 sound card?
The fixxoring we're doing will make people not crash. I'm not doing anything that would suddenly make your sound work again because I don't know why it stopped.
What does your errors.log file say towards the top? It should display info about the sound system and help determine why it's not working.
The errors.log file is located inside the Vendetta Online bundle.
Oct 05, 2004 roguelazer link
My sound stopped working too, actually. Now it cuts out any time I turbo. Like I said in that other thread. Is that what you're talking about, goat?
Oct 05, 2004 Laika link
Oct 05, 2004 goatwarrior link
Here's what I see in the errors.log says. I don't know if it helps.

"[Tue Oct 5 21:53:09 2004] Found driver: "Mac sound driver". Type 1, Version 7.1. Load @0x006090e0"
Oct 05, 2004 raybondo link
Is that all there is? It's supposed to print out statistics about the sound device.
Here is mine, for example:

deviceBufferSize = 32768
mSampleRate = 44100
mFormatFlags = 0000000B
mBytesPerPacket = 8
mFramesPerPacket = 1
mChannelsPerFrame = 2
mBytesPerFrame = 8
mBitsPerChannel = 32

It's a few lines after the 'found driver' message.
Oct 06, 2004 goatwarrior link
[Wed Oct 6 08:10:51 2004] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 27.0. Load @0x006090a0
[Wed Oct 6 08:10:51 2004] Instantiate address: 0x120fc04
set kAudioDevicePropertyBufferFrameSize error 1852797029 bufsize=4096
deviceBufferSize = 4096
mSampleRate = 44100
mFormatFlags = 0000000B
mBytesPerPacket = 32
mFramesPerPacket = 1
mChannelsPerFrame = 8
mBytesPerFrame = 32
mBitsPerChannel = 32
No joysticks found.
Oct 06, 2004 raybondo link
ahh, ok thanks. The
set kAudioDevicePropertyBufferFrameSize error 1852797029 bufsize=4096
error line is what I was after.

Hmm, also, it looks like it doesn't support the basic fomat VO uses, or we're not properly telling the hardware what format we want.
Oct 07, 2004 goatwarrior link
Unreal Tournament 2004 used to have a similar bug with this sound card, but it was patched back in June.
Oct 07, 2004 raybondo link
Would you be able to help me test my new mac sound code?
Email me.
It's sort-of an involved process, so I hope you're computer-savvy.
Oct 08, 2004 goatwarrior link
Sure, I'll help out. I'll e-mail you.
Oct 09, 2004 Celkan link
Something odd... I hear snippets of game sfx while in station or logging in, essentially sounds I shouldn't hear at those times.

they range from the wheel-of-death to the basic boost-tap sound. I even hear weapons fire every now and then.

This occurs on both my macs.

10.2.8
800mhz G4 iMac

and iBook G4, 1.2 Ghz. (10.3.5)
Oct 09, 2004 mr_spuck link
Yeah it's freaky, you are not alone. Its been that way since the new sound system was introduced.