Forums » Bugs
more defbot bugs
1. I sometimes see more than one idle strike team flying around near a station.
2. If I go into Serco space and get myself a Serco defbot escort and then exit to Itani space, bots will follow to Itani space (thats ok). Then they immediatly jump back (still ok). If I follow them back into Serco territory, they ignore me (thats not ok). They seem to head back to the station on the other side (without turbo even). I can catch up with them and even kill them. For a while they don't react. Eventually, they turn around and give chase. It seems a second strike team is dispatched as well.
3. While chasing me, defbots still damage each other (maybe ramming, maybe wingbug, don't know). If you fly in circles long enough, all but one bot eventually commit suicide.
4. Minor thing: if I enter a sector where I am KOS, bots come after me etc and I get a warning to leave immediatly. Then, if I fly near the station and fight the bots, it tells me twice to cease firing or I will be killed. Well ... thats kinda redundant at that point.
2. If I go into Serco space and get myself a Serco defbot escort and then exit to Itani space, bots will follow to Itani space (thats ok). Then they immediatly jump back (still ok). If I follow them back into Serco territory, they ignore me (thats not ok). They seem to head back to the station on the other side (without turbo even). I can catch up with them and even kill them. For a while they don't react. Eventually, they turn around and give chase. It seems a second strike team is dispatched as well.
3. While chasing me, defbots still damage each other (maybe ramming, maybe wingbug, don't know). If you fly in circles long enough, all but one bot eventually commit suicide.
4. Minor thing: if I enter a sector where I am KOS, bots come after me etc and I get a warning to leave immediatly. Then, if I fly near the station and fight the bots, it tells me twice to cease firing or I will be killed. Well ... thats kinda redundant at that point.
to point 4, if i remember the things correctly.... a second strike team joins if you break the nofire zone.
to point 2:
everytime you jump to the sector, a new strikeforce will appear.
If you jump in /out/in/out... you can spam the sector list with dozends of strikeforces...
everytime you jump to the sector, a new strikeforce will appear.
If you jump in /out/in/out... you can spam the sector list with dozends of strikeforces...
to 2: if you jump back and forth between two hostile systems more and more strike forces spawn and chase you up to the point that both systems start to lag.