Forums » Bugs

odia event. actual

Fri 04:24PM ScotiaKnight link
21:18 GMT ish..

we hammered the odia event in F9 so hard it stopped spawning ships.. hehe

its happened a few times over the year. its very rare..
Fri 09:50PM incarnate link
Hmm. We'll take a look (next week at the earliest). Sounds like some trigger isn't being caught or something.

Thanks for the report.
Fri 10:46PM incarnate link
Apparently there's nothing really wrong with this mission, it just has limits on how many bots can show up, and it doesn't really communicate that to the player.

So, the mission may be adjusted, but it's not like.. something is broken. It's just designed not to be a never-ending farmable construct.

I hope that helps.
01:24PM ScotiaKnight link
well weve been treating it like a never-ending run.. and its been acting like one as well. we have been trying to set records on it since last year and hoping to break 100 soon as a challenge. and weve been getting close.. this is the third time its just randomly stopped.

this time was 12 waves before it broke.. i did may be 40 the day before alone, spidey token and i have easily pushed it to 70+.. even built a cool event wrapper to track average/best times, high scores, and the works.

you sure its not broke? hehe

thats sad to hear actually.. cos i really wanted to see how high i could take it. dreams. poof. :(
04:51PM incarnate link
We'll have to look into it more. There are concurrency limits in the existing design. I'm not quite sure why you're seeing this kind of variation. But someone will have to look at the logs to know what's happening for sure.

If you want some uber Event with huge numbers of waves and stuff, well, you could Suggest that?

Or actually, you could build it yourself, too? There Persistent Event editor / creation system is exposed to the PCC.