Forums » Bugs

Unknown System game crashes

Fri 04:34PM mrl1213 link
When I am in the unknown system I experience game crashes.
This happened 4 times today, (08/14/2026), and a few times last week, (or the week before – I don’t remember which).

I submitted the pop-up game crash reports that appeared after each crash. I hope this helps. Please let me know if there’s anything else I can provide to help clarify the issue.

Thanks,
Galactica Actual
Fri 04:36PM mrl1213 link
This happens most often when I am in a sector with many botts, (farming drops).
Fri 05:02PM incarnate link
We saw your crashes.. they're "all over the place". In your DX11 hardware-driver code, in the game network code, in all kinds of weird places. It doesn't resemble a normal "code bug".

You appear to have a lot of plugins loaded. As always please replicate issues without Plugins prior to reporting.

Let's start with running a bare vanilla client and see what happens from there?

This breadth of crash types also "smells" like a hardware issue. But, it's too early to say that conclusively.
Fri 07:51PM mrl1213 link
Thank you and I will remove plugins and see what happens.
Sat 04:16PM mrl1213 link
Does it make since that this only happens in the unknown sector?
I have had the same plugins, for what seems like years, without this problem happening anywhere else.

Also, I do not ask this to be argumentative, I ask this because I have zero technical skills and truly think this is helpful.

Thanks again for your time.
01:53AM incarnate link
Does it make since that this only happens in the unknown sector?

So.. "yes-ish?". Basically, the Unknown System is more intensive on your system hardware than anywhere else in the game.. at least in some ways (300 NPCs, thousands of nearby visible asteroids, high resolution materials in some cases, etc).

If you have driver issues of some kind (or hardware issues), they're going to show up when the system is "stressed".

The same is true for plugin weirdness: If you have something that's querying every enemy NPC, and you go into a place that has the largest number of enemy NPCs, then obviously that's an "unusual stress situation" for that bit of plugin code.

I'm not ruling out that we could have some kind of bug.. it's just particularly odd to have a bug that appears to be "everywhere".

Ray was also going to do some flying around the Unknown System last week and test for this, I'll have to ask him about the outcome.