Forums » Bugs
Drop cargo chasing full ship
Playing on hp Chromebook no plugins installed
Rhamus P8@ 17:30gmt +/- 10 minutes period today Friday dec.6
Had just killed Levi ship cargo was full but Levi drops tried to load into ship
Drops would pick up then jettison over and over
Flew away from Levi nest +3000m and drops stayed with me flickering in and out of cargo like they wanted to load
Radar was flickering with drop pink boxes very rapidly
Galactica Actual was there and saw this it was also happening with his ships
Im not sure what device he plays on
Rhamus P8@ 17:30gmt +/- 10 minutes period today Friday dec.6
Had just killed Levi ship cargo was full but Levi drops tried to load into ship
Drops would pick up then jettison over and over
Flew away from Levi nest +3000m and drops stayed with me flickering in and out of cargo like they wanted to load
Radar was flickering with drop pink boxes very rapidly
Galactica Actual was there and saw this it was also happening with his ships
Im not sure what device he plays on
yep, some problems with cargotractor have magnified with the gravity increase.
under ideal network conditions things are generally fine, but less than ideal network conditions and some freaky stuff starts happening, not just dragging the boxes but high speed orbits around the ship..
(which i observe in others but cannot reproduce).
these problems very rarely happen lately but when they do they are more spectacular than before.
frankly i never re-enabled it, as it seems geared toward picking up everything, when in reality its undesirable to pick up everything.. while it may solve a problem for some it compounds issues for others..
it would be better to be able to pluck a single item from a group of drops.. avoiding the ever popular routine of filling your hold, jetting (while being refilled), jetting, jetting, jetting, until you narrow the stack down to the thing you want. this has been a problem since before cargotractor was a thing.
under ideal network conditions things are generally fine, but less than ideal network conditions and some freaky stuff starts happening, not just dragging the boxes but high speed orbits around the ship..
(which i observe in others but cannot reproduce).
these problems very rarely happen lately but when they do they are more spectacular than before.
frankly i never re-enabled it, as it seems geared toward picking up everything, when in reality its undesirable to pick up everything.. while it may solve a problem for some it compounds issues for others..
it would be better to be able to pluck a single item from a group of drops.. avoiding the ever popular routine of filling your hold, jetting (while being refilled), jetting, jetting, jetting, until you narrow the stack down to the thing you want. this has been a problem since before cargotractor was a thing.
The problem arises not only when you are picking up items, but also when you are trying to jettison them in one place.
Not a solution to this problem, but a related suggestion:
https://www.vendetta-online.com/x/msgboard/3/39024
Not a solution to this problem, but a related suggestion:
https://www.vendetta-online.com/x/msgboard/3/39024
frankly i never re-enabled it, as it seems geared toward picking up everything, when in reality its undesirable to pick up everything.. while it may solve a problem for some it compounds issues for others..
No, it has never picked up everything. It specifically excludes scrap, and I believe it also has options for choosing and "limiting" what you would prefer to pick up?
Please be very certain that any issues you report here are absolutely current. We tend to get people saying "Oh yeah, I disabled that because XXYZ", but we fixed their complaints months ago, and they're still raising it in Bugs like it's a current-thing. That ends up wasting a ton of Developer time, as we chase down "why things we already fixed are somehow still broken" and eventually realize that, no, the player was just "posting out-of-date-data like it was current".
under ideal network conditions things are generally fine, but less than ideal network conditions and some freaky stuff starts happening, not just dragging the boxes but high speed orbits around the ship..
Cargo pickups are now local, not network-based. Network latency should not be a factor, unless, of course, something has been implemented wrong, which is probably what's happening.
Anyway, we'll look at the reported issues, thanks.
Not a solution to this problem, but a related suggestion:
Let's not conflate the Bugs forum with Suggestions, we are not here to solve gameplay problems. That belongs in Suggestions alone. You can reference threads Bugs from Suggestions, but not the other way around.
Bugs are for reporting obvious un-intended flaws in existing functionality.
The cargo tractor is a thing, and will always be a thing, and will be improved to be a better thing. I have no problem with also changing other aspects of the game, but that has nothing to do with this thread.
The reason why I'm kind of rigid about what goes into these threads, is that players have a long history of dragging Bugs content off topic onto whatever other-thing they want to resolve, and.. that is not okay, and becomes a big problem.
The point of this forum is to report and discuss the fixing of specific Bugs, and nothing else, full stop. Anything else gets confusing and makes our jobs a lot more difficult.
No, it has never picked up everything. It specifically excludes scrap, and I believe it also has options for choosing and "limiting" what you would prefer to pick up?
Please be very certain that any issues you report here are absolutely current. We tend to get people saying "Oh yeah, I disabled that because XXYZ", but we fixed their complaints months ago, and they're still raising it in Bugs like it's a current-thing. That ends up wasting a ton of Developer time, as we chase down "why things we already fixed are somehow still broken" and eventually realize that, no, the player was just "posting out-of-date-data like it was current".
under ideal network conditions things are generally fine, but less than ideal network conditions and some freaky stuff starts happening, not just dragging the boxes but high speed orbits around the ship..
Cargo pickups are now local, not network-based. Network latency should not be a factor, unless, of course, something has been implemented wrong, which is probably what's happening.
Anyway, we'll look at the reported issues, thanks.
Not a solution to this problem, but a related suggestion:
Let's not conflate the Bugs forum with Suggestions, we are not here to solve gameplay problems. That belongs in Suggestions alone. You can reference threads Bugs from Suggestions, but not the other way around.
Bugs are for reporting obvious un-intended flaws in existing functionality.
The cargo tractor is a thing, and will always be a thing, and will be improved to be a better thing. I have no problem with also changing other aspects of the game, but that has nothing to do with this thread.
The reason why I'm kind of rigid about what goes into these threads, is that players have a long history of dragging Bugs content off topic onto whatever other-thing they want to resolve, and.. that is not okay, and becomes a big problem.
The point of this forum is to report and discuss the fixing of specific Bugs, and nothing else, full stop. Anything else gets confusing and makes our jobs a lot more difficult.