Forums » Bugs

Multiple sounds can be heard when picking up cargo

Sun 02:49AM Infinitis link
Testing setup:
- A stack of 5 x FCP floating in space
- Run over with an empty XC
- Cargo Tractor Beam is On (IDK if that matters)

Actual result:
- 1 FCP is picked up (OK)
- 1-3 cargo-pickup sounds are played (Not expected and misleading)

It has been occuring since the recent changes.

Additionally, the tractor beam sometimes causes the crate to rotate around the ship almost indefinitely. This seems related, and while I dislike the idea of starting dozens of threads in the Bugs forum, I can start a separate thread for this issue if necessary.
Sun 05:38PM incarnate link
This seems related, and while I dislike the idea of starting dozens of threads in the Bugs forum, I can start a separate thread for this issue if necessary.

Yes, please create a different ticket for different problems.

The issues are definitely not related. It doesn't matter if they're both "cargo" or both appear in the same patch: triggering sound effects are not the same as tractor-beam engagement.

Please also post details (like location/date/time) if possible. Also like.. what ship you were using, what "stuff" you did that caused this to happen.

You may run into a problem all the time, and consider it "obvious" because of a particular ship configuration that you favor.. but we might not be testing with the right loadout to reproduce the problem, since we may not realize what specific case you're seeing.

For instance, I've been picking up a lot of cargo lately (for unrelated testing of other gameplay changes), and I haven't personally seen this.
Tue 01:34AM Infinitis link
This is happening to me regularly, regardless of location or time. If I drop a stack in a sector and then subtract from it by picking up a part of it, I hear 1-3 sounds "randomly." By "randomly," I mean with no apparent connection to conditions or user interactions. I will provide location and time data next time.
Tue 02:52PM Whistler link
Please try to replicate the issue without any plugins installed:

Exit VO
Launch VO
Select Options
Select Advanced...
Select Game
In Game Options, at the bottom of the list, toggle Plugins to Disabled
Select Apply
Select Connect
You must do it this way because otherwise some code from plugins may still reside in memory and have an effect.
Wed 04:26PM incarnate link
We have recently reproduced double-sound effects from cargo pickups. So, we do have an internal case for this. Thanks.

But, I haven't yet seen any problems with cargo "orbiting" players due to the tractor beam.