Forums » Bugs
Ship's health reported inconsistently
The ship's health is reported very inconsistently, which is particularly problematic when dealing with capital ships.
It is not uncommon to see the same ship reported as having:
1) 100% on the ship's HUD
2) 99.7% in the Nearby Ships overview screen
3) 93.7% from another player's perspective
These are the exact numbers I observed and recorded recently in Verasi O-7.
Additionally, it often occurs that when I am repairing a capital ship, I continue until it reaches 100%. However, once I dock (with the capship) and check the Nearby Ships screen, it shows something like 93.7%. I can't recall the exact figure, but it is frequently below 100% and often appears as a common value (I mean usually the same one).
Then, I have to repeat the process, which might involve flying to a different ship, reconfiguring a ship, etc. Repairing the ship to 100% again or firing some extra repair projectiles always fixes the problem, but it is an annoyance.
It is not uncommon to see the same ship reported as having:
1) 100% on the ship's HUD
2) 99.7% in the Nearby Ships overview screen
3) 93.7% from another player's perspective
These are the exact numbers I observed and recorded recently in Verasi O-7.
Additionally, it often occurs that when I am repairing a capital ship, I continue until it reaches 100%. However, once I dock (with the capship) and check the Nearby Ships screen, it shows something like 93.7%. I can't recall the exact figure, but it is frequently below 100% and often appears as a common value (I mean usually the same one).
Then, I have to repeat the process, which might involve flying to a different ship, reconfiguring a ship, etc. Repairing the ship to 100% again or firing some extra repair projectiles always fixes the problem, but it is an annoyance.
I think this is related to the systems being used to display ship health. After all, in lua, you can view the specific integer of health for YOUR ship, but only get a rough %% from the function to view other people's health. This is probably some kind of network efficiency saving measure? At least, that covers the difference between 2 and 3...