Forums » Bugs
new server wide error
windows 10, around 20:03h atlantic time yesterday. i was in m7, but i think everyone on the server got this one.. at very least, six of us in my guild simultaniously. happened at least three times.
lua error
vo/vo_servernotify_conquer.lua:298: attempt to call global 'SetSectorDynamicColors' (a nil value)
stack traceback:
vo/vo_servernotify_conquer.lua:298: in function
'DoDynamicSectorNavMapStuff'
vo/vo_gameevent.lua:3189: in function 'func'
vo/vo_gameevent.lua:3200: in function <vo/vo_gameevent.lua:3192>
lua error
vo/vo_servernotify_conquer.lua:298: attempt to call global 'SetSectorDynamicColors' (a nil value)
stack traceback:
vo/vo_servernotify_conquer.lua:298: in function
'DoDynamicSectorNavMapStuff'
vo/vo_gameevent.lua:3189: in function 'func'
vo/vo_gameevent.lua:3200: in function <vo/vo_gameevent.lua:3192>
Thanks, we're aware. This was related to the changes in the mission system, from the last couple of weeks. Yesterday I pushed a new Persistent Event mission to make use of one of the new features, and it instantly blew up for all of you.
I immediately pulled the mission, modified it to remove the new feature, and pushed it back out again.
Ray investigated it later, basically it was a testing oversight on his part. It'll be fixed next week, but the player-facing problem was mitigated within a minute or two of appearing.
I'll just have to wait a bit longer to be able to use cool new Persistent Event features.
Anyway, thanks for the report.
I immediately pulled the mission, modified it to remove the new feature, and pushed it back out again.
Ray investigated it later, basically it was a testing oversight on his part. It'll be fixed next week, but the player-facing problem was mitigated within a minute or two of appearing.
I'll just have to wait a bit longer to be able to use cool new Persistent Event features.
Anyway, thanks for the report.