Forums » Bugs
capship docking issues
windows 10..
since saturday ive noticed problems docking in empty space. so for example, saturday unrats in latos (and tuesday morning sedina unrats "now")
i locate the unrat ship and setup my vectors: a series of jumps in empty space, i leave my capship in an adjacent sector, go in to activate the unrat sector and get them moving, jump back to my ship five seconds later.. i cant dock and the ship is drifting (as if there is lag).. except theres no lag. my pings good, jumps good, shots hit.. everything else is fine.. i just cant dock in that empty sector my capship is in, as if theres something wrong with the sector itself.
the only way to resolve the issue is to let the sector idle for 30+ seconds, then return.
since saturday ive noticed problems docking in empty space. so for example, saturday unrats in latos (and tuesday morning sedina unrats "now")
i locate the unrat ship and setup my vectors: a series of jumps in empty space, i leave my capship in an adjacent sector, go in to activate the unrat sector and get them moving, jump back to my ship five seconds later.. i cant dock and the ship is drifting (as if there is lag).. except theres no lag. my pings good, jumps good, shots hit.. everything else is fine.. i just cant dock in that empty sector my capship is in, as if theres something wrong with the sector itself.
the only way to resolve the issue is to let the sector idle for 30+ seconds, then return.
Okay, sorry to hear about this, and we'll definitely look into this. However, per the Rules of Bug Reports, we really, desperately need:
4) Please describe your specific location, date, time (including time zone), and what you were doing at the time the bug appeared so that the developers can find the event in their logs.
Without this, we spend huge quantities of time trying to parse through logs of player activity, and "guess" at when something might have happened.
4) Please describe your specific location, date, time (including time zone), and what you were doing at the time the bug appeared so that the developers can find the event in their logs.
Without this, we spend huge quantities of time trying to parse through logs of player activity, and "guess" at when something might have happened.
So far, we have not been able to reproduce this. So, if you can share more information on exactly when/where it happened, that would be helpful.
it happened in sedina at whatever time this post was made, and east of where the unrats happened to be at that moment. so supposing they were in a1 (which they werent), i would have been in b1.
the previous times were over a period of a week and i didnt bother to keep notes.
the previous times were over a period of a week and i didnt bother to keep notes.