Forums » Bugs
Missiles not doing damage.
Was playing this morning with character "Evil the Cat" trying to take Pelatus C12. I say trying as I was having issues, many of which were skill issues (first thing in the morning, not my best time) however it became obvious my missiles were hitting the target but just not doing damage. It was difficult to tell as due to the nature of the situation I dont tend to be watching the target as the missiles hit, the fog doesnt help either.
It became obvious when I tried to kill one of the guards. I could see the missles hit, their ship reacted to hits(bucking and spinning) but no hit beeps and no damage. This was around 9:37am UK time, I made a comment on 100 to give it a sort of timestamp.
Another very obvious instance was at around 9:47 i was trying to take out turret 8 yet again. I was circiling it while firing so I could watch the impacts, it took one or two hits from each salvo, way less than it should. The first bunch of missiles should have been enough to take it out but it took the whole load from a spamrag to take out a turret that was less than 50%. I then seemingly randomly blew up while trying to make my escape.
I gave up at that point.
Ping was showing green throughout was reporting back around 125-135 +/- <10 anytime I checked.
Still on mobile connection but now tethered by USB which seems more stable, or at least I thought it did.
It became obvious when I tried to kill one of the guards. I could see the missles hit, their ship reacted to hits(bucking and spinning) but no hit beeps and no damage. This was around 9:37am UK time, I made a comment on 100 to give it a sort of timestamp.
Another very obvious instance was at around 9:47 i was trying to take out turret 8 yet again. I was circiling it while firing so I could watch the impacts, it took one or two hits from each salvo, way less than it should. The first bunch of missiles should have been enough to take it out but it took the whole load from a spamrag to take out a turret that was less than 50%. I then seemingly randomly blew up while trying to make my escape.
I gave up at that point.
Ping was showing green throughout was reporting back around 125-135 +/- <10 anytime I checked.
Still on mobile connection but now tethered by USB which seems more stable, or at least I thought it did.
Okay, thanks, we'll take a look.
The previous instance on the other thread was really strange, quite unlike anything we would normally expect, or that we've dealt with before, so further example cases are really helpful.
This may require us to enable a hell of a lot of debugging stuff, or even give you a custom-built client, if it continues being as "unusual" as that prior instance.
Still on mobile connection but now tethered by USB which seems more stable, or at least I thought it did.
What are you tethering "into"? Like a desktop machine? Or a laptop on wifi?
What network type were you using previously?
Have you ever tried A/Bing the two types of connections, when you're having problems?
I ask because, again, what we're seeing is sufficiently bizarre that if it were client-side or network-side in some way, that would make a lot more sense.
The previous instance on the other thread was really strange, quite unlike anything we would normally expect, or that we've dealt with before, so further example cases are really helpful.
This may require us to enable a hell of a lot of debugging stuff, or even give you a custom-built client, if it continues being as "unusual" as that prior instance.
Still on mobile connection but now tethered by USB which seems more stable, or at least I thought it did.
What are you tethering "into"? Like a desktop machine? Or a laptop on wifi?
What network type were you using previously?
Have you ever tried A/Bing the two types of connections, when you're having problems?
I ask because, again, what we're seeing is sufficiently bizarre that if it were client-side or network-side in some way, that would make a lot more sense.
For the last six months or so I have been playing on a desktop machine which has been coonected to my mobile phone hotspot via a wireless adapter. This has generaly been fine, some latency reset in pvp and random disconnects but on the whole managable and far more stable than our home wifi, not that that matters much as im oit of range now ive been relocated to the outbuilding at the bottom of the garden.
The mobile mast is literally across the road so i always have a really strong 5g signal.
I started having issues with bots not taking damage after the anti cheat and improved sync measures were added, which I thought odd as they were only meant to kick in with other players in sector, unless i picked that up wrong?
After the incident with the unrat dent i got myself a usb cable and tethered ny desktop to the phone by cable, cutting out the wifi adapter.
In summary its very possible thats its a connection issue on my end and its just the recent changes have altered the behaviour of things so im not getting the usual lag effects. If it is then I can run a wire to the router but would prefer not to go knocking holes in walls and digging trenches through the garden. That would be preferable to me than giving you guys more hastle.
The mobile mast is literally across the road so i always have a really strong 5g signal.
I started having issues with bots not taking damage after the anti cheat and improved sync measures were added, which I thought odd as they were only meant to kick in with other players in sector, unless i picked that up wrong?
After the incident with the unrat dent i got myself a usb cable and tethered ny desktop to the phone by cable, cutting out the wifi adapter.
In summary its very possible thats its a connection issue on my end and its just the recent changes have altered the behaviour of things so im not getting the usual lag effects. If it is then I can run a wire to the router but would prefer not to go knocking holes in walls and digging trenches through the garden. That would be preferable to me than giving you guys more hastle.
I started having issues with bots not taking damage after the anti cheat and improved sync measures were added
Do you know exactly when this happened? Because we've made a lot of different releases where we talked about "networking improvements" and synchronization and so on. There have been a lot of them, over the last 8+ months. If there was one particular moment-in-time when something shifted for you, that might be useful to know.
In summary its very possible thats its a connection issue on my end and its just the recent changes have altered the behaviour of things so im not getting the usual lag effects.
One thing to understand about any wireless traffic is that it is highly susceptible to "intermittent" problems, far more so than a wired connection. This could be an unshielded electric motor or appliance spinning up or god-knows-what, that induces some interference that has a harmonic in your usage spectrum.
Additionally, cellular networks often respond to high usage peaks by dropping packets (your proximity to the tower doesn't matter). So, if a bunch of people suddenly start downloading or watching a TikTok video on your local cell tower, it may just degrade everyone's connection by dropping some percentage of their packets (the classical "bars" on cellphones actually represents packet loss, not "signal strength"). However, those TikTok-viewing people will never know there was a problem, because their video is buffered-in-advance, and the process of "retransmission" happens in the video-player and "fixes" any data losses before the viewer is able to perceive what's happening.
Your game interaction is truly real-time, and truly dependent on the network, and any fluctuations will always be visible, almost instantly.
Understand.. I'm actually not saying these are the reasons for what you've been experiencing. I'm pretty suspicious of it and want to examine our side of things further, and evaluate if there's some sporadic bug or problem you've managed to discover.
I'm only pointing this out because the "medium" of wireless makes it difficult to "know" if X symptom is related to Y problem. It's very easy, in wireless networks, to blame unrelated issues for random symptoms. You can have five examples of a problem, four of which are totally unrelated and one is actually a real issue, and they all "look the same".
One can only start to draw conclusions if something is really reliably reproducible.
So, if you can come up with a way to reliably reproduce what you're experiencing, that would be the most helpful.
Do you know exactly when this happened? Because we've made a lot of different releases where we talked about "networking improvements" and synchronization and so on. There have been a lot of them, over the last 8+ months. If there was one particular moment-in-time when something shifted for you, that might be useful to know.
In summary its very possible thats its a connection issue on my end and its just the recent changes have altered the behaviour of things so im not getting the usual lag effects.
One thing to understand about any wireless traffic is that it is highly susceptible to "intermittent" problems, far more so than a wired connection. This could be an unshielded electric motor or appliance spinning up or god-knows-what, that induces some interference that has a harmonic in your usage spectrum.
Additionally, cellular networks often respond to high usage peaks by dropping packets (your proximity to the tower doesn't matter). So, if a bunch of people suddenly start downloading or watching a TikTok video on your local cell tower, it may just degrade everyone's connection by dropping some percentage of their packets (the classical "bars" on cellphones actually represents packet loss, not "signal strength"). However, those TikTok-viewing people will never know there was a problem, because their video is buffered-in-advance, and the process of "retransmission" happens in the video-player and "fixes" any data losses before the viewer is able to perceive what's happening.
Your game interaction is truly real-time, and truly dependent on the network, and any fluctuations will always be visible, almost instantly.
Understand.. I'm actually not saying these are the reasons for what you've been experiencing. I'm pretty suspicious of it and want to examine our side of things further, and evaluate if there's some sporadic bug or problem you've managed to discover.
I'm only pointing this out because the "medium" of wireless makes it difficult to "know" if X symptom is related to Y problem. It's very easy, in wireless networks, to blame unrelated issues for random symptoms. You can have five examples of a problem, four of which are totally unrelated and one is actually a real issue, and they all "look the same".
One can only start to draw conclusions if something is really reliably reproducible.
So, if you can come up with a way to reliably reproduce what you're experiencing, that would be the most helpful.