Forums » Bugs
Game freezing on jump on iOS with SetFireGroupTurretChargeMode lua error
Post-client update last night, the game is soft-freezing when piloting a turreted ship on iOS, then jumping to another sector. The error will present when you login or leave a station, but the game does not freeze at this stage. When you jump to another sector, the screen will be black, you can hear activity around you but cannot interact with your ship, your HUD keeps speed locked at 100m/s, energy locked at 0, as if the HUD is locked in its state at the exit-jump stage. This error is present with and without plugins. Error text pasted below, as my screenshots are horrific to read.
vo/vo_turretgroups.lua:65: attempt to call field 'SetFireGroupTurretChargeMode' (a nil value)
stack traceback:
vo/vo_turretgroups.lua:65: in function 'SetupTurretGroups'
vo/vo_gameevent.lua:1654: in function 'func'
vo/vo_gameevent.lua:2942: in function <vo/vo_gameevent.lua:2934>
vo/vo_turretgroups.lua:65: attempt to call field 'SetFireGroupTurretChargeMode' (a nil value)
stack traceback:
vo/vo_turretgroups.lua:65: in function 'SetupTurretGroups'
vo/vo_gameevent.lua:1654: in function 'func'
vo/vo_gameevent.lua:2942: in function <vo/vo_gameevent.lua:2934>
We released a client patch that should fix this error.
Confirmed working now, thanks!