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Ice crystal shader is bugged. Linux / GL4 driver
The Ice Crystal shader renders upside-down (y-axis inverted) on Linux using the OpenGL 4 driver. It's kind of funny at first but in busy sectors with a lot of ice it can be incredibly disorienting.
Some info about my system:
Distro: Archlinux
Wayland compositor: Sway 1.7
Kernel: 6.0.12 (using amdgpu module)
Mesa: 22.3.1
GPU: AMD Hawaii
If it's a lot of work to fix this, please just give us the Vulkan driver instead. :)
Some info about my system:
Distro: Archlinux
Wayland compositor: Sway 1.7
Kernel: 6.0.12 (using amdgpu module)
Mesa: 22.3.1
GPU: AMD Hawaii
If it's a lot of work to fix this, please just give us the Vulkan driver instead. :)
I can confirm this issue on another set of hardware/software.
Computer: Asus Zephyrus G14 GA401QM
Distro: Fedora 37
GNOME 43.2 on Wayland
Kernel: Fedora 6.0.16-300.rog.fc37.x86_64
Mesa 22.3.2
GPU: Radeon Vega iGP - Built into R9 5900hs
OpenGL 4 renderer in VO
https://www.youtube.com/watch?v=LNJnnx89wak
Computer: Asus Zephyrus G14 GA401QM
Distro: Fedora 37
GNOME 43.2 on Wayland
Kernel: Fedora 6.0.16-300.rog.fc37.x86_64
Mesa 22.3.2
GPU: Radeon Vega iGP - Built into R9 5900hs
OpenGL 4 renderer in VO
https://www.youtube.com/watch?v=LNJnnx89wak
Thanks. This will be fixed in today's client update.
The ice looks nice. Thanks for the repairs Ray!