Forums » Bugs
Active players graph
It was my understanding that the active players graph shows each faction's player count stacked on top of each other, but recently we keep seeing things like this:
Hoping for either a clarification on what the graph actually shows or a fix to the graph.
Hoping for either a clarification on what the graph actually shows or a fix to the graph.
The graph is rough information, to give a ballpark of relative population at relative times.
Basically, so you can see "hey, there are more people on now than there were at 4am".
It is not intended to be a paragon of precision. As far as I can see, it is serving its intended purpose just fine.
We didn't write the graphing software, nor am I interested in trying to fix bugs in it. It is what it is.
Basically, so you can see "hey, there are more people on now than there were at 4am".
It is not intended to be a paragon of precision. As far as I can see, it is serving its intended purpose just fine.
We didn't write the graphing software, nor am I interested in trying to fix bugs in it. It is what it is.
Fair enough, thx for the reply.
Ohh wait i see wut it means each graph is overlayed ontop of each other to compact it into 1 graph. Now it makes sense. For example there might be 30itani. 65serco and 75 uit (where that graph looks like serco go into minus numbers).
God i hate reading graphs.
God i hate reading graphs.
No, anewold, the 0-mark of UIT is the top of the itani. That graph does appear to show a negative serco value, but as Incarnate said, It is not intended to be a paragon of precision and <guild software> didn't write the graphing software, nor am I interested in trying to fix bugs in it.