Forums » Bugs
Mac version crashes at logout
Not a huge problem, but logging out has been regularly crashing the client. It was happening before this last VO patch too. Only a minor annoyance when you want to swap characters, not quit. (OS 10.14.6)
Okay, just to ask the obvious question, does this happen with zero plugins installed?
Okay, to answer sheepishly now that I've checked a clean install, no, not as yet. :}
It was happening when logging in space in a cap ship, deep-spaced in the Unknown system. Need to check that condition still, but yes, clean install logged out fine in Latos, both in station and spaced in Trident.
BTW the clean instal defaulted to the OpenGL4 driver, which freaked out. Random modern art patterns on the login screen background. The reference GL driver seems fine. Haven't tried Vulkan on this old 2013 MBP.
It was happening when logging in space in a cap ship, deep-spaced in the Unknown system. Need to check that condition still, but yes, clean install logged out fine in Latos, both in station and spaced in Trident.
BTW the clean instal defaulted to the OpenGL4 driver, which freaked out. Random modern art patterns on the login screen background. The reference GL driver seems fine. Haven't tried Vulkan on this old 2013 MBP.
It's almost certainly plugin related, and the same "crash-on-exit" by assert that a lot of vets complain about. I've been telling people to slowly add their plugins back in, until they figure out which one it is.
Go ahead and open a separate Bug thread on the GL4 driver problem, just so we don't confuse things too much. Please post your exact specs. And I mean.. be really specific and careful about what you have, and OS versions and the like.
For instance, a "2013 Macbook Pro" is not a thing. There's a late-2013, and there's an early-2013, and they have completely different GPUs. So, check Apple's support site and specs and post exactly what you have. This is critical, particularly for driver/GPU/rendering related issues.
If we can reproduce the GL4 issue, we'll try to fix it. But, it's challenging these days, with how Apple themselves are re-writing GL4->Metal layers underneath, and doing a kind of "mixed" job of it (hence, why the game became so slow on Macs, which had nothing to do with us).
Go ahead and open a separate Bug thread on the GL4 driver problem, just so we don't confuse things too much. Please post your exact specs. And I mean.. be really specific and careful about what you have, and OS versions and the like.
For instance, a "2013 Macbook Pro" is not a thing. There's a late-2013, and there's an early-2013, and they have completely different GPUs. So, check Apple's support site and specs and post exactly what you have. This is critical, particularly for driver/GPU/rendering related issues.
If we can reproduce the GL4 issue, we'll try to fix it. But, it's challenging these days, with how Apple themselves are re-writing GL4->Metal layers underneath, and doing a kind of "mixed" job of it (hence, why the game became so slow on Macs, which had nothing to do with us).
Will do. (It's a late 2013 type. OS10.14.6)
I wouldn't have noticed the GL issue without doing the clean install, as my old copy was probably before GL4 existed, it was set to reference.
I wouldn't have noticed the GL issue without doing the clean install, as my old copy was probably before GL4 existed, it was set to reference.