Forums » Bugs
CAPSHIP NEW ORDERS PROBLEMS
The new Capships orders like (attack hostile) are soo perfect but they have too many problems when we use them.
I will tell 3 of these problems that i tested them and i saw them.
1st:capships dont fight realy well they fire some times and they stop and they go off untill some sec after that they find there targets again and they fire .
2nd:they are soo slow.when we order to attack. it takes too much time untill they move and reach target and even some times in sectors with full of hulks they lose them selves and they dont know where to go.
3rd:when we order them to attack levi they go and freeze infront of it and they dont move or fire and when we call them to follow to bring the ship back they dont listen they just freeze in there.
Thanks for reading
I hope it gets fix
And we have a good and perfect game
I will tell 3 of these problems that i tested them and i saw them.
1st:capships dont fight realy well they fire some times and they stop and they go off untill some sec after that they find there targets again and they fire .
2nd:they are soo slow.when we order to attack. it takes too much time untill they move and reach target and even some times in sectors with full of hulks they lose them selves and they dont know where to go.
3rd:when we order them to attack levi they go and freeze infront of it and they dont move or fire and when we call them to follow to bring the ship back they dont listen they just freeze in there.
Thanks for reading
I hope it gets fix
And we have a good and perfect game
Okay. First of all, like all Bugs, you need to include specifics. For instance:
- When/where did the incidents occur.
- Exactly what was the loadout of your capships at the time (particularly for the "1st" bug).
Etc.
Without that kind of information, it's challenging for us to examine logs and understand what might have happened. A person might have used their capship commands dozens of times, but only seen problems once, and we won't know "when" that was, etc.
Secondly, some of your Bugs may not actually be bugs, but more like "unrealistic expectations". For instance, capships are not going to suddenly become faster simply because there are commands now, and it is quite difficult for them to negotiate complex situations, like large numbers of hulks (because hulks are dynamically placed, they are not a part of the static path generation system that assists the capships in normal asteroid sectors).
I'm interested in fixing actual bugs, or at least better understanding why they're happening. Like capships ceasing to follow commands. This could be a straight-up bug of some kind, or it could be a complex priority issue where the capship "wants" to obey, but believes its route is blocked by some object, and causes it to not want to move in that direction.
There's probably some middle-ground on all of this that's a bit more realistic: Some things will be "fixed" or at least improved, but others will require the players to understand the limitations of how the system works, and operate within those limitations.
- When/where did the incidents occur.
- Exactly what was the loadout of your capships at the time (particularly for the "1st" bug).
Etc.
Without that kind of information, it's challenging for us to examine logs and understand what might have happened. A person might have used their capship commands dozens of times, but only seen problems once, and we won't know "when" that was, etc.
Secondly, some of your Bugs may not actually be bugs, but more like "unrealistic expectations". For instance, capships are not going to suddenly become faster simply because there are commands now, and it is quite difficult for them to negotiate complex situations, like large numbers of hulks (because hulks are dynamically placed, they are not a part of the static path generation system that assists the capships in normal asteroid sectors).
I'm interested in fixing actual bugs, or at least better understanding why they're happening. Like capships ceasing to follow commands. This could be a straight-up bug of some kind, or it could be a complex priority issue where the capship "wants" to obey, but believes its route is blocked by some object, and causes it to not want to move in that direction.
There's probably some middle-ground on all of this that's a bit more realistic: Some things will be "fixed" or at least improved, but others will require the players to understand the limitations of how the system works, and operate within those limitations.
As you say then about the 2 first i will accept it some times its sth hard to navigate there ways faster
But about levi 2 days ago on december 31st we were doing levi i ordered my goli to attack levi and the goli went infront of levi and stoped and it didnt even shoot to levi it just got froozed and i orderd to goli to turn back and follow me and nothing it just stucked there with out a small moving
It attacked some min ago to queens with out any problem very well but levi no it was acting wiered
On my goli i had Gattling queen on lP
But about levi 2 days ago on december 31st we were doing levi i ordered my goli to attack levi and the goli went infront of levi and stoped and it didnt even shoot to levi it just got froozed and i orderd to goli to turn back and follow me and nothing it just stucked there with out a small moving
It attacked some min ago to queens with out any problem very well but levi no it was acting wiered
On my goli i had Gattling queen on lP