Forums » Bugs
Slow loading time
Not really a bug
The game is taking almost a minute to load into the login screen after pressing "Play Vendetta". It's installed on my SSD. I also don't see any disk activity in the task manager while it's on the loading screen. I have preload resources kept on.
Intel i5 8300H
Nvidia GTX 1050(Mobile, 4gb ram)
8gb memory
Using the DX 11 driver
NVMe SSD
The game is taking almost a minute to load into the login screen after pressing "Play Vendetta". It's installed on my SSD. I also don't see any disk activity in the task manager while it's on the loading screen. I have preload resources kept on.
Intel i5 8300H
Nvidia GTX 1050(Mobile, 4gb ram)
8gb memory
Using the DX 11 driver
NVMe SSD
Relevant: https://www.reddit.com/r/funny/comments/gc46vh
Also, I've noticed the same thing... although I was blaming my network (crappy wireless ISP in the country...)
Also, I've noticed the same thing... although I was blaming my network (crappy wireless ISP in the country...)
Soo.. we just added the Trident liveries to the pre-caching startup process, because people didn't like the pause when liveried Tridents would jump in.
I'm not yet 100% certain, but I strongly suspect this is related?
Preloading textures on startup is not just an IO speed issue (SSD), it's also computationally intense, as there's decompression, and then hits the memory bus as the GPU driver loads it into system ram, and then (eventually) into dedicated GPU ram, although that may not happen until it's needed for rendering.
Anyway, the Trident textures are quite high resolution, and big. Loading them is not trivial.
Preloading all textures has traditionally caused a pretty lengthy startup. That's the tradeoff. You're waiting at the beginning instead of later.
But, we'll look into it, it's possible there's some other bug that's been triggered. But, one would have expected the loading time to get longer, once we added the Trident liveries.
I'm not yet 100% certain, but I strongly suspect this is related?
Preloading textures on startup is not just an IO speed issue (SSD), it's also computationally intense, as there's decompression, and then hits the memory bus as the GPU driver loads it into system ram, and then (eventually) into dedicated GPU ram, although that may not happen until it's needed for rendering.
Anyway, the Trident textures are quite high resolution, and big. Loading them is not trivial.
Preloading all textures has traditionally caused a pretty lengthy startup. That's the tradeoff. You're waiting at the beginning instead of later.
But, we'll look into it, it's possible there's some other bug that's been triggered. But, one would have expected the loading time to get longer, once we added the Trident liveries.
Maybe tell us (below the loading bar) what the system is doing during load time? Or something like "Reticulating Splines..." as an indicator so we can say "my game keeps sticking on 'Aligning Covariance Matrices'!"