Forums » Bugs
PvP is laggy
A few players was complaining about it in 100 , then i felt like checking myself , Pvped remen , i was not able to see his shots , and i had red ping.
I pvped People before with this ping and it went okay , something like which happened today is worse.
[Note - i saw this on relay and felt like reporting - "Incarnate - but if people don't explicitly report these kinds of things on Bugs, we aren't likely to fix them."]
Thank you for reading this Thread and working on this Awesome space mmorpg.
I pvped People before with this ping and it went okay , something like which happened today is worse.
[Note - i saw this on relay and felt like reporting - "Incarnate - but if people don't explicitly report these kinds of things on Bugs, we aren't likely to fix them."]
Thank you for reading this Thread and working on this Awesome space mmorpg.
Okay. When I suggested a need for bug reports, I was referring to was people complaining that the Queens were frequently broken, and wondering if we were going to fix them, when, in fact, we didn't know anything was wrong with them.
What you're reporting is not a bug. It's called "network latency".
A ping being "red" is not a specific "ping", it's an entire range of potential latencies, from 300 to 500 milliseconds. That's a pretty major spread. 500ms of latency is horrible. 300ms is just.. bad.
Additionally, none of that reflects instantaneous latency jitter, or if there's also packet loss on the connection (which, again, is not uncommon on wireless carrier connections and over great distances), then you're going to see things like.. missing shots. But that has nothing to do with us. It's called "being on the internet".
Lots of people having issues at the same time is also meaningless, because (when there are problems) lots of people are going to be sharing network transit across peering points that have the problems, which still has nothing to do with us.
This is why I wrote the gigantic sticky post at the top of this very forum, called "Should You Report Server Lag?". (Short answer: NO).
To put it simply, we are going to be very skeptical of reports of "lag" from people on the other side of the planet. But, even if your report were going to be genuinely useful, there would need to be a hell of a lot more research, on your side, before you should burn up developer time by posting about it. Because there's like a 99% chance it's "the internet".
If you aren't capable, or willing, to do that kind of research to verify whether the issue is genuinely related specifically to our server, and only our server, then.. I'd just as soon you didn't post anything at all. Because reports of "lag" are, historically, the most useless to us, and a big waste of our time (imagine how long I took to write this).
We already monitor latency and packet loss across our entire network, and to all of our players; it would be an odd case where would ever need you to tell us about it. In general, the problem is not us. If it is us, we'll probably know before you will.
Basically, I was asking people to make posts about issues that are clear-cut bugs. This is NOT that.
What you're reporting is not a bug. It's called "network latency".
A ping being "red" is not a specific "ping", it's an entire range of potential latencies, from 300 to 500 milliseconds. That's a pretty major spread. 500ms of latency is horrible. 300ms is just.. bad.
Additionally, none of that reflects instantaneous latency jitter, or if there's also packet loss on the connection (which, again, is not uncommon on wireless carrier connections and over great distances), then you're going to see things like.. missing shots. But that has nothing to do with us. It's called "being on the internet".
Lots of people having issues at the same time is also meaningless, because (when there are problems) lots of people are going to be sharing network transit across peering points that have the problems, which still has nothing to do with us.
This is why I wrote the gigantic sticky post at the top of this very forum, called "Should You Report Server Lag?". (Short answer: NO).
To put it simply, we are going to be very skeptical of reports of "lag" from people on the other side of the planet. But, even if your report were going to be genuinely useful, there would need to be a hell of a lot more research, on your side, before you should burn up developer time by posting about it. Because there's like a 99% chance it's "the internet".
If you aren't capable, or willing, to do that kind of research to verify whether the issue is genuinely related specifically to our server, and only our server, then.. I'd just as soon you didn't post anything at all. Because reports of "lag" are, historically, the most useless to us, and a big waste of our time (imagine how long I took to write this).
We already monitor latency and packet loss across our entire network, and to all of our players; it would be an odd case where would ever need you to tell us about it. In general, the problem is not us. If it is us, we'll probably know before you will.
Basically, I was asking people to make posts about issues that are clear-cut bugs. This is NOT that.