Forums » Bugs

LoadGKMeshes errors

Jan 13, 2020 Remen link
Windows 10, Home

Version 10.0.18363 Build 18363
System Model Zephyrus M GU502GW_GU502GW
Processor Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 2592 Mhz, 6 Core(s), 12 Logical Processor(s)
Installed Physical Memory (RAM) 32.0 GB
Name NVIDIA GeForce RTX 2070 with Max-Q Design
Name Intel(R) UHD Graphics 630

(using Intel graphics for this log, same errors for both video cards.)

No plugins installed.

Full errors.log:

Windows 6.02.9200 (platform 2)
Mon Jan 13 19:14:14 2020
archive returned 0
build date Oct 18 2019 19:14:39
ovr_Initialize: -3001
[01/13/20 19:14:14] Found driver: "Windows Sound (WAV) driver". Type 1, Version 10.1. Load @0x10000000
[01/13/20 19:14:14] Instantiate address: 10002540
[01/13/20 19:14:14] Found driver: "DirectX11 GKGL driver". Type 5, Version 146.0. Load @0x03510000
[01/13/20 19:14:14] Instantiate address: 035135A0
[01/13/20 19:14:14] Found driver: "DirectX8.1 GKGL driver". Type 5, Version 142.1. Load @0x03570000
[01/13/20 19:14:14] Instantiate address: 03593890
[01/13/20 19:14:14] Found driver: "DirectX9 GKGL driver". Type 5, Version 146.0. Load @0x03570000
[01/13/20 19:14:14] Instantiate address: 035BA4B0
[01/13/20 19:14:14] Found driver: "Vulkan GKGL driver". Type 5, Version 146.0. Load @0x03780000
[01/13/20 19:14:14] Instantiate address: 037893B0
[01/13/20 19:14:14] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 146.0. Load @0x03850000
[01/13/20 19:14:14] Instantiate address: 03863620
[01/13/20 19:14:14] Found driver: "Vista Sound driver". Type 1, Version 10.0. Load @0x038c0000
[01/13/20 19:14:14] Instantiate address: 038C22A6
[01/13/20 19:14:14] Found driver: "XAudio2 Sound driver". Type 1, Version 10.0. Load @0x03900000
[01/13/20 19:14:14] Instantiate address: 0390181B
Using multithreaded rendering.
Using 6 physics worker threads. and g_do_mp = 1
using other arch.
DoGameMPJobs.
Initializing job system with 6 threads and 32768 jobs per thread.
starting job system.
Starting game job.
[01/13/20 19:14:19] Creating 2048x2048 shadowmap.
Created 2 refraction targets
Loaded sensitivity envelope for touch regions.
Loaded sensitivity envelope for quest controllers.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for left stick.
Loaded 'envelope/joystick.mot' sensitivity envelope for right stick.
Input driver initialized.
HAS_LEAP - calling initLeapMouse
Unhandled objtable entry Fire Wasp kind livery
Unhandled objtable entry Hexology kind livery
LoadGKMeshes: Can't load 'greebled.box.01' in 'temp/greebled.box.dfs'
LoadGKMeshes: Can't load 'fog_volume_01' in 'gaf/fog_volume_01.dfs'
LoadGKMeshes: Can't load 'station_comp_megatower_07' in 'gaf/station_comp_megatower_07.dfs'
LoadGKMeshes: Can't load 'fog_volume_01' in 'gaf/fog_volume_01.dfs'
LoadGKMeshes: Can't load 'FogZone01' in 'gaf/fogzone01.dfs'
LoadGKMeshes: Can't load 'debris_plated_metal_01' in 'gaf/debris_plated_metal_01.dfs'
VO_API_VERSION = 14
[01/13/20 19:14:47] Flight-Assist mode enabled.
[01/13/20 19:14:47] Auto-Aim enabled.
[01/13/20 19:14:47] Auto-Fire enabled.
Welcome to Vendetta Online.

[01/13/20 19:15:11] Welcome to Vendetta Online.

[01/13/20 19:15:11] Welcome to Vendetta Online.
LoadGKMeshes: Can't load 'debris_plated_metal_01' in 'gaf/debris_plated_metal_01.dfs'
WARNING! Using default OBB for meshname: 'debris_plated_metal_01'

[01/13/20 19:15:25] WARNING! Using default OBB for meshname: 'debris_plated_metal_01'