Forums » Bugs
Google Chromebook support
When I try to get VO on my Chromebook i try to get it through the google play store usually. I believe its the android version there. But the thing is the game is thinking I have a controller connected , But i don't have one connected. The game still works like normal but due to the game thinking i have a controller connected I sadly cant do anything on the game.
If anyone knows the resources to get VO working on a Chromebook Thank you in Advance.
Also I didn't know where to post this So i thought the bugs section was the best place.
If anyone knows the resources to get VO working on a Chromebook Thank you in Advance.
Also I didn't know where to post this So i thought the bugs section was the best place.
What kind of Chromebook do you have?
HP brand cromebook. I download VO through the playstore.
I been thinking of getting Linux My chromebook has the option to download "Linux Beta" I'm learning more about it currently.
Welp i'm back to square 1 Downloading VO though the google play store works. The game works but there is no option for a keyboard and mouse. I think ill get a controller eventually to fix it.
Sorry you're a victim of this situation. We definitely appreciate the report, and we'll look into seeing what we can do about improving support over the next couple of weeks.
Basically, the "Chromebook running Android apps" situation is kind of a strange option that was never really properly supported by Google, and wasn't adopted very well by most Android developers as a result.
ChromeOS-to-Android emulation works okay for "generic apps", but heavy-duty games are a different animal, that interact with the hardware much more directly.
For instance, if you google about ChromeOS and gamepads, you'll see a total train-wreck of Google's lackluster support of the platform (I think the old Xbox 360 gamepad is the only one that works reliably?). That's not on the developers: Google actually failed to properly implement their own APIs into their own platform.
We'll look into adding better ChromeOS support, but we never actually intended the game to run on them, or ever tested it against them, which is why you're experiencing problems.
But we also have no way to "prevent" the game from showing up in the Play Store on ChromeOS devices, because the most commonly cited way of doing it (requiring a touchscreen) would also break support for AndroidTV devices, which we do specifically support. Google, in their infinite wisdom, does not want Android developers to block their apps from ChromeOS, even when Google hasn't properly finished implementing their OS. Which is super great.
Android didn't actually have "mouse" support until somewhat recently, it was more like "virtual finger" support, and it was kind of terrible for our game. I'm not sure on the state of post-8.0 mouse capture on ChromeOS, but it would be an interesting possibility.
Basically, the "Chromebook running Android apps" situation is kind of a strange option that was never really properly supported by Google, and wasn't adopted very well by most Android developers as a result.
ChromeOS-to-Android emulation works okay for "generic apps", but heavy-duty games are a different animal, that interact with the hardware much more directly.
For instance, if you google about ChromeOS and gamepads, you'll see a total train-wreck of Google's lackluster support of the platform (I think the old Xbox 360 gamepad is the only one that works reliably?). That's not on the developers: Google actually failed to properly implement their own APIs into their own platform.
We'll look into adding better ChromeOS support, but we never actually intended the game to run on them, or ever tested it against them, which is why you're experiencing problems.
But we also have no way to "prevent" the game from showing up in the Play Store on ChromeOS devices, because the most commonly cited way of doing it (requiring a touchscreen) would also break support for AndroidTV devices, which we do specifically support. Google, in their infinite wisdom, does not want Android developers to block their apps from ChromeOS, even when Google hasn't properly finished implementing their OS. Which is super great.
Android didn't actually have "mouse" support until somewhat recently, it was more like "virtual finger" support, and it was kind of terrible for our game. I'm not sure on the state of post-8.0 mouse capture on ChromeOS, but it would be an interesting possibility.
Thank you for the input I really wanted to see what you thought about it. :)