Forums » Bugs

The Auto-Aim problem on Android

Nov 25, 2019 monchHD link
The Auto-Aim activates on Hivebots and Pirates but it doesnt with everything else
(NPCs and Multiplayer). Here is why :

-the smalladons on ships doesnt automaticly fire on enemy ships (even if they are red on screen) until they hit you once with their weapons.

-This also doesnt work on Guildmates which you are dueling.

-The weapons dont even automaticly fire on NPCs that are in Deneb-Skirmishes.
The weapons dont shoot until the Npc hits you once.

I hope someone brings that up to the Devs so that they fix it
Nov 25, 2019 incarnate link
That's actually the system working as intended. Basically, we didn't want to accidentally aggro enemies on the user, or create faction standing problems for them.

Part of the challenge is that there are few guaranteed "enemies". Someone being red on radar indicates a state of caution, rather than certainty of aggression.

We intentionally exclude group members and guild members, so people can collaborate on conquering stations, or other situations.

We're definitely interested to tweak and improve how the defaults work, but you may want to make specific one-off modification posts on the Suggestions forum, once you've thought through an individual case.
Nov 26, 2019 monchHD link
I understand, but the problem on mobile is, that with this many mobile players will have a disatvantage in combat/PVP because they must shoot manually.
You also can turn Auto-Aim/Shoot on or off if needed.
My suggestion would be making an optionslot for this problem, so you can ajust it yourself.

PS I thought it was a bug