Forums » Bugs

Mining changes

Aug 03, 2019 NC-Crusader link
I saw some talk about the change in mining on 100 which looks like a problem.
I checked it out myself and it IS a BIG problem. If you start mining, the temp starts up and DON'T stop. This is for any roid, as I tried 2 different roids, with same results. I even tried using just one HE on a normal roid. I mined 2 cu and stopped. The temp never stopped going up.

I understand the issue with the infini roids and agree that a change needed to be made, but should the temp keep going up even after you stop mining on a normal roid. I also noticed that the temp raises faster on normal roids that it used to.

The roids I tested were in Verasi O-12. I even locked on to one roid and the temp was already rising before I ever started my beams.
Aug 03, 2019 Drevent1 link
I have mined several roids in different locations and they all continue to rise in temp long after I stopped
mining them at this rate all the roids will be unmineable in a few days
Aug 03, 2019 Luxen link
luckily, the asteroids have a max limit, and then they loop back around, so all we have to do is chart when which asteroids hit that point and mine them cyclically XD
Aug 04, 2019 incarnate link
We (supposedly) fixed the issue with the auto-heating asteroids yesterday.

I can't speak to any visual disparities, or other surprises.
Aug 04, 2019 Drevent1 link
If the auto heating and infnimining have been fixed can we now (fix) the fact that ore prices tank after one shipfull
Aug 05, 2019 incarnate link
If the auto heating and infnimining have been fixed can we now (fix) the fact that ore prices tank after one shipfull

That really has nothing to do with this. More like content for a Suggestions thread.

Price drop per unit sold is an economic parameter, and that "system" is behaving as intended, as far as I'm aware. Bugs are for things that are not-behaving as intended.

Gameplay and design changes are for Suggestions.