Forums » Bugs
VR HUD shaking
Device: Oculus Go
This has been an intermittent issue, but I haven't been able to reproduce it until now. The farther you get from the center of a sector, the more the HUD shakes, until it is shaking rather violently. Reloading, or restarting the client will not stop the shaking. Only returning towards the center of the sector (or jumping to another sector) will stop the shaking. This issue is visually similar to the brief HUD shake that takes place whenever you turn on turbo, except that it's continuous.
This has been an intermittent issue, but I haven't been able to reproduce it until now. The farther you get from the center of a sector, the more the HUD shakes, until it is shaking rather violently. Reloading, or restarting the client will not stop the shaking. Only returning towards the center of the sector (or jumping to another sector) will stop the shaking. This issue is visually similar to the brief HUD shake that takes place whenever you turn on turbo, except that it's continuous.
Yes, this is a known issue, related to the degradation of floating point precision in the game universe as you fly away from the origin, and the way the VR "cockpit" has historically been tied to this directly (something that wasn't previously true of any 2D HUD components).
We discovered and fixed this problem a couple of months ago, and it's included in a large number of VR-related improvements and fixes that will be released for the Oculus Go. I don't have a specific release date target for you, there have been other factors delaying that, but it definitely will be coming.
Sorry for the shaking in the meantime.
We discovered and fixed this problem a couple of months ago, and it's included in a large number of VR-related improvements and fixes that will be released for the Oculus Go. I don't have a specific release date target for you, there have been other factors delaying that, but it definitely will be coming.
Sorry for the shaking in the meantime.