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Device started lagging after last update.
My phone model is Samsung Galaxy On 7 ,
Os version is - Android 7.0
Ram -1.5 gb
Processor- 1.2GHz quad-core.
I cleared phone memory and updated VO from playstore , But VO still lagging.
Last update made it laggggy
Os version is - Android 7.0
Ram -1.5 gb
Processor- 1.2GHz quad-core.
I cleared phone memory and updated VO from playstore , But VO still lagging.
Last update made it laggggy
Seems to lag after few minutes of playing. Sitting still in an empty sector seen my fps drop from 60 to around 20 with visible lag.
LG stylo3
Android 7.0 (Nougat)
1.4 GHz octa-core processor
2 gig ram
Also seemed to act the same on my laptop 6 gig ram Linux mint but not much play on that.
LG stylo3
Android 7.0 (Nougat)
1.4 GHz octa-core processor
2 gig ram
Also seemed to act the same on my laptop 6 gig ram Linux mint but not much play on that.
We released an update. Please try it and if you are still experiencing low framerate, make sure no other apps are running in the background and no other apps are being updated at the time.
Also try with no plugins installed. You may not think it is important, but it is.
It is not lagging now YaY , kisses Inc/ray 😚☺
Device started lagging again.
"Device started lagging" is not a bug report.
Look at what Starblazzz wrote. He states specific FPS when sitting in an empty sector, and then reports his device type.
If you want something to happen, then you need to make a useful report.
Look at what Starblazzz wrote. He states specific FPS when sitting in an empty sector, and then reports his device type.
If you want something to happen, then you need to make a useful report.
Yep same FPS problem , and when i enter unrat dent sector or levi , it lags more then usual , and scroll up the thread im playin on same device type.
Again, what specific FPS are you getting. Scroll up and read the message I just wrote.
Ok i was killing unrats today , in sedina L-2 my fps was between 28-60. But in unrat dent sector it was getting low to 5-15 and sometimes 70.
(Btw they dropped nothing cool☹)
(Btw they dropped nothing cool☹)
He states specific FPS when sitting in an empty sector
60 fps in empty sector
So, from what you've reported, I don't see any evidence of performance changes versus the previous version.
A lot of factors can impact framerate, and the Unrat Trident sector can be fairly intensive, with a lot of debris. If the sector is kept alive, things can also happen over time, like debris can "drift" and impact the sector in different ways, which can cause one "unrat dent sector" to be different from another "unrat dent sector".
Basically, if you want to report these kinds of issues, you need to learn how to take careful FPS measurements, of specific scenes that do not change, using a game client with no plugins loaded. Like.. an empty sector (one case), or looking from a specifically repeatable location, also looking in a specifically-repeatable direction of a lot of "stuff" (asteroids, ice, whatever). The "scene" you're comparing (the exact objects on-screen, their quantity and angle, etc) all need to be identical to be a meaningful comparison.
Station sectors are not the best for testing, because convoys can dynamically cause the framerate to move around a lot. Ideally, you want "static" sectors, that have predictable content that you can compare between versions.
Reporting "Device started lagging again." is actually worse than reporting nothing at all. If you want to submit a bug report, because you suspect a change in performance, you need to build and submit a case that demonstrates why you think that.
We get Play Store reviews, tickets, emails, social-media messages, and all manner of other reports of "lag" on a daily basis. In general, 99.9% of them are nothing to do with the game or client, and are basically just confused people who are complaining about their own issues that they don't really understand. If we treated them all as "serious" reports, we would be constantly chasing ghosts and never get any work done.
Finally, if you want to submit a bug.. ever, you need to make a new Thread for any given Bug. A performance bug from 3 months ago is almost guaranteed to have nothing whatsoever to do with a performance bug now. So reviving some ancient thread, because you think that "lag" is a common characteristic, is unhelpful, and further speaks to the problem with your report.
I'm going to lock this thread now. If you come up with meaningful evidence of a performance issue, we'll be happy to investigate it.
A lot of factors can impact framerate, and the Unrat Trident sector can be fairly intensive, with a lot of debris. If the sector is kept alive, things can also happen over time, like debris can "drift" and impact the sector in different ways, which can cause one "unrat dent sector" to be different from another "unrat dent sector".
Basically, if you want to report these kinds of issues, you need to learn how to take careful FPS measurements, of specific scenes that do not change, using a game client with no plugins loaded. Like.. an empty sector (one case), or looking from a specifically repeatable location, also looking in a specifically-repeatable direction of a lot of "stuff" (asteroids, ice, whatever). The "scene" you're comparing (the exact objects on-screen, their quantity and angle, etc) all need to be identical to be a meaningful comparison.
Station sectors are not the best for testing, because convoys can dynamically cause the framerate to move around a lot. Ideally, you want "static" sectors, that have predictable content that you can compare between versions.
Reporting "Device started lagging again." is actually worse than reporting nothing at all. If you want to submit a bug report, because you suspect a change in performance, you need to build and submit a case that demonstrates why you think that.
We get Play Store reviews, tickets, emails, social-media messages, and all manner of other reports of "lag" on a daily basis. In general, 99.9% of them are nothing to do with the game or client, and are basically just confused people who are complaining about their own issues that they don't really understand. If we treated them all as "serious" reports, we would be constantly chasing ghosts and never get any work done.
Finally, if you want to submit a bug.. ever, you need to make a new Thread for any given Bug. A performance bug from 3 months ago is almost guaranteed to have nothing whatsoever to do with a performance bug now. So reviving some ancient thread, because you think that "lag" is a common characteristic, is unhelpful, and further speaks to the problem with your report.
I'm going to lock this thread now. If you come up with meaningful evidence of a performance issue, we'll be happy to investigate it.