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graphics jerky
First time playing since recent update regarding multithreading on PC and I notice a significant jerkiness to my graphic performance. Constant rotation in a ship, previously smooth, now is slightly jittery/jerky, as is any amount of "looking around" by pointing my ship in various directions. FPS appear to float around 44.
I typically play with my background off.
I play on a mac.
I typically play with my background off.
I play on a mac.
As far as I know, although the update did patch all clients, it only affected Windows PC's, so something else might be amiss. Had any OS updates in-between?
zero changes
Related maybe? https://www.vendetta-online.com/x/msgboard/2/34308
Fired VO up on my Mac to see, and it does seem to run as-usual for myself. Of course this is no help at all, so will leave you to the experts.
Fired VO up on my Mac to see, and it does seem to run as-usual for myself. Of course this is no help at all, so will leave you to the experts.
restart seemed to fix it, doh!
i get the same thing since the update. on Android. not asking for an answer here, just contributing pieces to the puzzle.
I've noticed a lot of this as well lately, though not always. I'm running Windows 7 with a Celeron processor and weak graphics capability, but never had this problem before. Thought it was lag, but it happened even with a ping of around 78.
Just picked this up on oculus go and it seems to have a fair bit of stuttering on rotation when in a sector with lots of asteroids and a station.
Hi wraithwon, in some sectors the amount of objects will make some VR and mobile devices a little laggy on default settings I found. Turning the background to medium seemed to give me the most benefit without losing too much in the way of pretty on my GearVR. The stress of running this game twice @<>1080p can be a strain on even the best devices out there so I would recommend playing with the graphics and video settings (some of them do nothing on VR) to find the right balance for you.
FYI that we've had some reports of problems with extended-game-runtimes and decreasing framerates, since we released architectural changes a couple of weeks ago. We shipped one patch this past Friday (Sept 28th) that fixed some issues, but we're still actively pursuing the possibility of other problems.
So, if you're seeing problems, you can check the framerate using "/fps" at the console. Then see if there's a difference between a single given location after running the game for awhile, or after immediately closing down and exiting the game and re-running (stick with measuring a single specific view, with fixed content.. if you "look around" or change views, or if a convoy flies by, that may slow things down in ways that are not predictable).
Also, while our performance has historically been pretty good on Oculus Go and elsewhere, it is an MMO with dynamic content, which means we cannot perfectly predict how much "stuff" will be on-screen for you, unlike most single-player games. So, big battles, or large sectors with additional ships, or other factors may end up being slower than expected. We try to aim for the best default balance of graphics performance-vs-fidelity, but we do offer a lot of options to let people tune the game to their own preference.
Once we have the new game engine fully tuned and released on Oculus Go, it should be a big bump in performance. In the meantime, there's a lot of bugfixing and challenges.. which is just a reality of this kind of development (and across this many different platforms).
Thanks for your patience.
So, if you're seeing problems, you can check the framerate using "/fps" at the console. Then see if there's a difference between a single given location after running the game for awhile, or after immediately closing down and exiting the game and re-running (stick with measuring a single specific view, with fixed content.. if you "look around" or change views, or if a convoy flies by, that may slow things down in ways that are not predictable).
Also, while our performance has historically been pretty good on Oculus Go and elsewhere, it is an MMO with dynamic content, which means we cannot perfectly predict how much "stuff" will be on-screen for you, unlike most single-player games. So, big battles, or large sectors with additional ships, or other factors may end up being slower than expected. We try to aim for the best default balance of graphics performance-vs-fidelity, but we do offer a lot of options to let people tune the game to their own preference.
Once we have the new game engine fully tuned and released on Oculus Go, it should be a big bump in performance. In the meantime, there's a lot of bugfixing and challenges.. which is just a reality of this kind of development (and across this many different platforms).
Thanks for your patience.
I thought the architectural changes were only for windows-based systems so far? I see MacOS and Android and Oculus here...
I did a lot of hauling in grey space today. Outside of stations, my framerate mostly hovered around 7FPS. Docking at M-7 in a capship bay it dropped to 5FPS. Inside a station it was in the 40s to 50s.
Lenovo Thinkpad SL510 with 8Gigs of Ram, running Windows 7 Pro.
Lenovo Thinkpad SL510 with 8Gigs of Ram, running Windows 7 Pro.
Try turning off dynamic lights in the DX11 video options.
I would like to see if that improves your framerate or not.
I would like to see if that improves your framerate or not.
At the beginning of my latest session, I did a good bit of travelling and the FPS were around 125, dropping to 90 while flying through an asteroid field. Much later, in an Ion Storm, it was 8.
I'll log back in, turn off dynamic lights, and see what happens.
<edit> I use the DirectX 9 GXGL driver, as the 11 stops me from seeing a bunch of ship skins.
By the end of my latest session, the framerate had again dropped to 7-ish. <edit>
I'll log back in, turn off dynamic lights, and see what happens.
<edit> I use the DirectX 9 GXGL driver, as the 11 stops me from seeing a bunch of ship skins.
By the end of my latest session, the framerate had again dropped to 7-ish. <edit>
Thanks. When you say 'much later' how much later? Like an hour? or less?
Also, weird that some ship shins are missing when you use the DX11 driver. Can you provide a screenshot of that problem?
Also, weird that some ship shins are missing when you use the DX11 driver. Can you provide a screenshot of that problem?
I had a separate post in this forum about some skins being blank.
Currently I am getting speeds that vary between 125fps to as low as 25fps (when flying through the asteroid cluster in Jallik C-12).It doesn't stay low, and the most common speeds are 40-50fps. It is also staying smooth- the jerky-ness has disappeared at all of these speeds.
Currently I am getting speeds that vary between 125fps to as low as 25fps (when flying through the asteroid cluster in Jallik C-12).It doesn't stay low, and the most common speeds are 40-50fps. It is also staying smooth- the jerky-ness has disappeared at all of these speeds.