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SelectActiveShip problem when reloading
I noticed a problem with SelectActiveShip(). Whenever the client interface is reloaded, SelectActiveShip() fails to work, and does not change the active ship via Lua when the itemid is set.
I used the actual itemid of the ship itself, and verified the value was that of the ship I want to launch using GetActiveShipID(), yet the ship is not changed when using SelectActiveShip() as it should.
I used the actual itemid of the ship itself, and verified the value was that of the ship I want to launch using GetActiveShipID(), yet the ship is not changed when using SelectActiveShip() as it should.
Thanks for the report. We'll take a look.