Forums » Bugs
Bugs so far - The debris/Hulk in Latos F-12
I mean, we may as well make the lives of Inc and the gang easier, so why not? Post your bugs below.
The 3000m distance bar doesn't account for ship debris, so even though you are 3km away from the hulk, it may not let you warp. ATM, targeting the nearest debris and going 3000m away from that works.
Sometimes the debris fields don't respawn immediately when no one is in the sector. Perhaps related to the use of a TU, but unsure.
You can hear the engine sounds of the "Hulk" when you get close to it, aswell as in the gap, despite it being destroyed.
-Not sure if this is intentional or not
-Not sure if this is intentional or not
My updater says it's connecting to patch the update 1.8.426.1 but it also paradoxically says the update is complete.
Oh yeah, forgot to mention: I'm on 2015 a MacBook Pro, running OS X 10.12.6.
Oh yeah, forgot to mention: I'm on 2015 a MacBook Pro, running OS X 10.12.6.
There's something about switching to the older launcher A-Dawg.
In response to danstrs comment:
Why does the hulk restrict jumping anyway? It obviously has less mass than a functional Connie, which does not restrict jumping...
Why does the hulk restrict jumping anyway? It obviously has less mass than a functional Connie, which does not restrict jumping...
@faille no idea. I think it's counted as a roid for testing purposes.
A-dawg: You need to re-install the game. This happened because of a bug in the first release. It was fixed in the .1 update, but it won't patch "back" to the old version. Sorry.
Others: Yeah, these are mostly all intentional oversights, just to get the thing out the door :). We will address them, thanks for cataloging them in one place. FYI:
- The constellation hulk is not intended to prevent jumping out.
- But, neither is the "debris". The jump limit is intended for high-mass objects, like asteroids.
- The debris field should always re-spawn, but only if the sector is fully able to shut down and then re-start when a new player enters. So basically it should have two states.. "Existing runtime" (debris scattered by players where-ever) and "Fresh runtime" (debris in their default starting locations).
Others: Yeah, these are mostly all intentional oversights, just to get the thing out the door :). We will address them, thanks for cataloging them in one place. FYI:
- The constellation hulk is not intended to prevent jumping out.
- But, neither is the "debris". The jump limit is intended for high-mass objects, like asteroids.
- The debris field should always re-spawn, but only if the sector is fully able to shut down and then re-start when a new player enters. So basically it should have two states.. "Existing runtime" (debris scattered by players where-ever) and "Fresh runtime" (debris in their default starting locations).
What about the infamously small roids like the one on the dau side of dau- azek. It's the size of an Atlas but if you throw a TTM full of dentcells at it, what moves? XD
Clearly it's some kind of neutron star fragment, or has a core of samoflange. Life goes on..
/me wants a Roid with 100% Samo in it now...
hehehe "clearly"...
Free your minds!
Free your minds!