Forums » Bugs
More Vulnerability Issues
A while back there was an issue with vulnerability when undocking a station and not being able to fire. Fortunately that was fixed. However, the same issue has cropped up for wormholes now. When you enter a sector, you become vulnerable long before you get to fire your weapons. Hopefully this will be addressed also. TIA.
Ooh this is a bug?
I always considered this to be some sort of special feature :D
Its the reason why when I jump into a sector with defense bots I first select closest and if it shows up a defense bot run like hell untill I can fire my dual flares :D otherwise Ill just hang silent untill they come at me, boost at me to say more and I shoot 3 loadouts of rockets.
Effect: instant bot - kebab :D
cheers
I always considered this to be some sort of special feature :D
Its the reason why when I jump into a sector with defense bots I first select closest and if it shows up a defense bot run like hell untill I can fire my dual flares :D otherwise Ill just hang silent untill they come at me, boost at me to say more and I shoot 3 loadouts of rockets.
Effect: instant bot - kebab :D
cheers
I always assumed that this was just "how things were." Being as jumping between sectors requires a full battery charge, entering the next system with an empty battery seemed to make sense. That's what fast charge batteries are for, I guess. :D
-elusive
-elusive
Well the invulnerability and no-fire feature is certainly working. It's that one is taking longer than the other, leading to issues which can be exploited that would leave the wormhole jumper at a huge disadvantage. The solution would be to equal the two times out.
Didn't know about this but I would have thought it was done on purpose (to reduce strategies like wh jumping), but since the last one was really a bug not a feature this one's probably the same.