Forums » Bugs
Deneb Bugs
1. The Capships all drift into nowhere when there is no cappies left to attack.
Fix: Just make them park if none are detected.
2. The stupid resetting sector. Stop resetting them back to original start positions in Deneb War sectors. Or raise the timeout to 5-10 mins like conq stations if this is such an issue. It's not like they'll be constantly occupied anything like what the Conq stations are.
3. Teradons not firing at connies sometimes. They'll sit about 50m outside of their firing range, and just do fuck all. Teradons are attack ships, make them go kamakazee!
Fix: Just make them park if none are detected.
2. The stupid resetting sector. Stop resetting them back to original start positions in Deneb War sectors. Or raise the timeout to 5-10 mins like conq stations if this is such an issue. It's not like they'll be constantly occupied anything like what the Conq stations are.
3. Teradons not firing at connies sometimes. They'll sit about 50m outside of their firing range, and just do fuck all. Teradons are attack ships, make them go kamakazee!
Thanks for the reports.
3. Teradons not firing at connies sometimes. They'll sit about 50m outside of their firing range, and just do fuck all. Teradons are attack ships, make them go kamakazee!
To clarify on "sometimes," Teradons usually do this when the ship the connie is supposed to be guarding is dead and they get stuck in reverse backing away from the Teradon.
To clarify on "sometimes," Teradons usually do this when the ship the connie is supposed to be guarding is dead and they get stuck in reverse backing away from the Teradon.
learly there is a set distance that the capships stop at to fire their weapons. Just reduce it on the teradon by 100-200m or so.
We updated the Teradon's firing and combat distance in update 1.8.341 so #3 should no longer be a problem.
\o/