Forums » Bugs
Warping into your own trident can cause the client to get stuck
Low priority.
Park the trident after jumping into a sector, leave it, jump out of sector, jump back in on the same vector. If you place it where you can warp right into the dock, it can lock up the client. I did this three times yesterday.
What happens is you can't do anything in the client except hit esc and log out. When you log in again all is well.
Park the trident after jumping into a sector, leave it, jump out of sector, jump back in on the same vector. If you place it where you can warp right into the dock, it can lock up the client. I did this three times yesterday.
What happens is you can't do anything in the client except hit esc and log out. When you log in again all is well.
This is still happening to me occasionally.
Instead of logging off you can also do /lua RequestLaunch() to get unstuck.
Instead of logging off you can also do /lua RequestLaunch() to get unstuck.
is it because you auto dock while still in the warp in animation?
Yeah.. I guess a workaround would be to throw together a plugin that turns off autodocking during jump.
It keeps happening!
If you have TurretHop installed, you can switch into a turret then back out to regain control without having to log out completely. That's a dumb workaround though. Please fix this.
If you have TurretHop installed, you can switch into a turret then back out to regain control without having to log out completely. That's a dumb workaround though. Please fix this.
Tonight's update includes a fix for this by disabling autodock during cinematic animations.
If the animation ends with you still in the dock, you'll either have to press 'Activate' or fly out and back in to dock.
If the animation ends with you still in the dock, you'll either have to press 'Activate' or fly out and back in to dock.