Forums » Bugs
Actual bugs with Persistent capships
- When owners launch from persistent capships it changes the trident model from small turreted player owned trident to large modeled NPC convoy trident (I see what you did there ray).
- Turrets become destroy-able in this state
- Assume all turrets are destroyed, when the owner regains control of the capship and relaunches, the destroyed turrets are all repaired and back to 100%
- Your ship is under attack in %SECTOR% messages appear to play when you dock with your capship immaculately (i.e. no bump damage). Maybe don't include damage from the owner in these messages or add a threshold.
- Turrets become destroy-able in this state
- Assume all turrets are destroyed, when the owner regains control of the capship and relaunches, the destroyed turrets are all repaired and back to 100%
- Your ship is under attack in %SECTOR% messages appear to play when you dock with your capship immaculately (i.e. no bump damage). Maybe don't include damage from the owner in these messages or add a threshold.
Thanks for the reports. #1, #2, and #3 are side effects of how the persistent capships work.
#4 is a new one.
#4 is a new one.
I think #4 is just a symptom of it being *way* too sensitive to collisions. If you dock slowly and carefully (autodock helps a lot) you can do it without triggering the warning.