Forums » Bugs
Oculus Rift - GUI unreadable
Downloaded this morning and just ran it for the first time, sadly none of the text boxes etc are readable as it's kind of cross eyed, things in the distance tho seem to be in focus.
This may well be a configuration error on my side, but I assume your using the default config (IPD, etc) taken from the oculus sdk? I don't have this problem in any other games I've played, is there an in game config for the Oculus Settings?
Thanks in advance, would love to give it ago.
So I fiddled with the convergence settings in a file called wgaf.cfg, default it's set to "50", by setting it to "100" it seems to be better but not perfect.
EDIT. making convergence 100 just isn't right, the laser fire is not even close to the crosshair. I set it back to around 48 and the cross hair is right but the hub goes back to being slightly out of focus, enough that it strains your eyes. I don't know, maybe its just me?!? But with no official reply to the issue, Theresa not a lot I can do about it .
on a side note, the view drifts, hopefully patched with the new sdk feature in the near future? please.
This may well be a configuration error on my side, but I assume your using the default config (IPD, etc) taken from the oculus sdk? I don't have this problem in any other games I've played, is there an in game config for the Oculus Settings?
Thanks in advance, would love to give it ago.
So I fiddled with the convergence settings in a file called wgaf.cfg, default it's set to "50", by setting it to "100" it seems to be better but not perfect.
EDIT. making convergence 100 just isn't right, the laser fire is not even close to the crosshair. I set it back to around 48 and the cross hair is right but the hub goes back to being slightly out of focus, enough that it strains your eyes. I don't know, maybe its just me?!? But with no official reply to the issue, Theresa not a lot I can do about it .
on a side note, the view drifts, hopefully patched with the new sdk feature in the near future? please.
"on a side note, the view drifts, hopefully patched with the new sdk feature in the near future? please."
They're aware of this one, and are probably looking into a fix.
They're aware of this one, and are probably looking into a fix.
They really need to build in the IPD configurable. The way my vision is all of the text is reading double on the HUD. I do think it's awesome to be able to immerse myself like this, but having to close one eye to be able to read makes it lose some of the effect.
"They're aware of this one, and are probably looking into a fix."
This was said back in August. I am now giving this game a try and the drift is really bad. Nothing has changed?
This was said back in August. I am now giving this game a try and the drift is really bad. Nothing has changed?
Try putting in a support ticket. They read those more frequently than the forums.
The latest Oculus SDK contains a firmware update for your Rift that claims to help reduce drift.
I'm going to test the latest SDK with VO and if it has no problems, it'll be in the next update.
I'm going to test the latest SDK with VO and if it has no problems, it'll be in the next update.
I'm waiting for my password reset to try it also but isn't there a centering command ? Been playing Star Conflict lately and the Home key centers the view. Very useful.
I'd love to play VO but, having seen it now with the OR, I won't subscribe until the OR is fully functional. Seriously, it's a whole different game.
I'd love to play VO but, having seen it now with the OR, I won't subscribe until the OR is fully functional. Seriously, it's a whole different game.
To reset the OR's orientation, you need to type this into the console (the console is shown with the ` key):
/resetovr
Make sure your head is looking in the direction you want to be centered when the command is executed.
/resetovr
Make sure your head is looking in the direction you want to be centered when the command is executed.
Not that it's hard to write a plugin wrapper around that, but would it be too much of a chore to make it into a key-bindable command?
It already is. resetovr is the command. When I started typing that previous post, I forgot about that command and was going to say to use the /lua gkinterface.resetovr() function. But then I remembered that command was already wrapped into a /resetovr command which is bindable.
It's just not in the keyboard options menu.
It's just not in the keyboard options menu.